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  1. #1
    Player
    Rika007's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    368
    Character
    Rika Lockhart
    World
    Coeurl
    Main Class
    Bard Lv 100
    Simply put will never happen.

    1) It technically would be a massive undertaking. They would have to rework the entire questline to an entirely new job, rewrite a whole new job's questline from level 30 to max level. Recode all art assets and gear to the new job which would also be a role switch. The amount of background development that would go to this would be absolutely obscene, it is not as simple as just create two new jobs.

    2) It would require an entire retcon of the lore and backstory of not only the current Bard, but the world around the current Bard as well. The dev team has proven time and time again that this is a story first MMO, and considers the lore and story of the world one of it's highest priorities. Retconing the entire lore of the Bard job would force them to rewrite their lore books and the entire base story any time a Bard was in play. This is why they left themselves open in certain lore based decisions like Male Viera or Female Hrothgar. They didn't totally shut down that they don't exist, just stated you almost will never see them. Thus leaving it open for them to make the change down the line. But to completely rework the entire jobs's lore that Bard had nothing to do with bow's or empowering their fellows and instead was a healer? Not happening.

    3) SE would also want to avoid making players who are perfectly happy with Bard as this hybrid DPS/Support job and have gained an identity with it over the last 6 years angry. Bard is one of the most popular jobs in the game. Taking the risk that they would make such a drastic change to the job is taking a risk that you are making a sizeable portion of the player base angry about it. They wouldn't take that risk.
    (0)

  2. #2
    Player
    YanderePrincess's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    368
    Character
    Svana Fyth
    World
    Balmung
    Main Class
    Dancer Lv 90
    I don't think it's complacency, or that they've broken any of those ideas in those images. Not being able to fix everything immediately doesn't mean the mindset is "Eh, we'll just fix it later." They have to actually see how the fans react to what changes they did make before they can determine how to fix it, and any fixes aren't likely to be able to come instantly. Hotfixing all the time would also be bad, even if they could complete the fixes immediately, as it would create a feeling of instability in the game.
    (1)
    "Women are meant to be loved, not to be understood." ~Oscar Wilde

  3. #3
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    I just picked up my mch again while waiting for leves to regenerate. It feels like a completely different class and I'm still trying to figure out how to play it properly. Will actually need to look at a guide for the first time in ages. A lot of fun so far, though.
    (0)

  4. #4
    Player
    LunaProtege's Avatar
    Join Date
    Oct 2014
    Location
    Limsa Lominsa
    Posts
    25
    Character
    Luna Protege
    World
    Phoenix
    Main Class
    Gunbreaker Lv 80
    I preferred basically every previous version of MCH over the current version; the only thing about it I'd consider improved is that overheat is activated rather than how it worked in the previous expansion. The Queen Automata isn't a bad thing, but its not part of the core gameplay.
    The new MCH lacks a core rotation, and its now just a spam fest that I've repeatedly likened to whack a mole. A comparison that becomes even more apt when you get to how the REST of overheat works now when combined with Wildfire, which leads to you just pressing one button frantically while praying that you can get weave two abilities into a time-frame that only allows one thing to be weaved in.
    Previous versions of the class had rotations that once you'd understood the mechanics, you'd find yourself making a rotation that you could easily read WHERE in the rotation you were in. Everything used to fit together perfectly, like a well oiled machine; and for me, the "randomness" of hoping for crits during the wildfire wasn't even a drawback; critical hits don't radically redefine your rotation, they are just an occasional bonus to damage, so getting a lot of extra damage via a mechanic that benefits a lot from them is neither good nor bad.
    I saw someone in this thread post an image that says "remember your roots", and for me, the new MCH utterly betrays everything about the old MCH that I'd leaned and gotten used to. How is that "remembering your roots"?
    The new MCH is dumbed down, chaotic, and virtually impossible to play consistently, all by the very nature of its lack of a rotation.
    It seems that unfortunately, I'm going to have to abandon ranged DPS until MCH gets changed again; BRD and Dancer don't appeal to me. Meanwhile, Gunbreaker plays like how old MCH used to, so that's what I'm going to be sticking with this expansion.
    (0)
    Final Fusion XIV

  5. #5
    Player
    Endariel's Avatar
    Join Date
    Mar 2019
    Posts
    307
    Character
    Riviera Koji
    World
    Coeurl
    Main Class
    Dragoon Lv 42
    Quote Originally Posted by Kitfox View Post
    10% dps drop because of latency is not okay. That's terrible design.

    Thankfully the difference isn't that huge but MCH still feels garbage to play when you get a bad instance and start clipping your double weaves and everything in Hypercharge. The 1.5s gcds were a problem in Stormblood and they're a problem now, even if the job is more fun to play for more people. I still can't understand why they decided to double down on a bad design choices from Stormblood even though they got negative feedback on them. They even designed a charge system that was suggested as a solution for the ping problems, but then decided not to use it for Heat Blast/Wildfire! I'm glad that people are enjoying the job but I would really like to have a word with the dev who decided that this was a good base to build up from... the core problem with latency dependency is unfixed and if they keep this as the new foundation for the job, it's going to plague future job development until they're forced to do yet another rework.

    Please, SE, fix this bad foundation for the future of the job! 1.5s gcds were a mistake, at least in this quantity and with this many ogcd weaves!
    No, 1.5 is something really nice.
    It makes the class fast without the need to toss in tons of ogcd. If anything mnk should have 1.5 gcds too.
    Now about 1.5 weaving. That is exactly why charge system is here. You don't need to use ricochet or Gauss if you spend all the charges before hypercharge.
    And since wildfire stacks only from weapon skills, you don't loose anything. At worst a minor clipping at the end of hypercharge
    (0)

  6. #6
    Player
    reyre's Avatar
    Join Date
    Aug 2017
    Posts
    148
    Character
    Reyner Blackblood
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Endariel View Post
    No, 1.5 is something really nice.
    It makes the class fast without the need to toss in tons of ogcd. If anything mnk should have 1.5 gcds too.
    Now about 1.5 weaving. That is exactly why charge system is here. You don't need to use ricochet or Gauss if you spend all the charges before hypercharge.
    And since wildfire stacks only from weapon skills, you don't loose anything. At worst a minor clipping at the end of hypercharge
    Hell no, dont make MNK have a 1.5 gcd, are you dense? the class is already one of the least played if you add to that the fact that your skill actually doesnt matter due how this game is shit for high ping players, you will detract even more people, MCH is cool IF you have low ping at high pings is a lot less so. The gap between palyers with low and high ping is already visible on MCH, why would you add more obstacles to a class that is already strugling like MNK? This is by far one of the worst ideas for MNK, in fact for most classes this holds true. At worst minor clipping? laughable, this trully laughable.
    (1)

  7. #7
    Player
    Endariel's Avatar
    Join Date
    Mar 2019
    Posts
    307
    Character
    Riviera Koji
    World
    Coeurl
    Main Class
    Dragoon Lv 42
    Then what ping is considered to be bad?
    I'm at 100 and I can easily weav in the hypercharge
    (0)

  8. #8
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Endariel View Post
    Now about 1.5 weaving. That is exactly why charge system is here. You don't need to use ricochet or Gauss if you spend all the charges before hypercharge.
    You're are wrong and don't know what you're talking about. You have to weave at least one Gauss Round and Ricochet to avoid overcapping because the situation where you have more than 20+s on their cooldowns is extremely rare when entering Hypercharge. Besides, avoiding weaving also means that you can't use Wildfire, Queen, Barrel Stabilizer, Tactician or any of your role abilities in Hypercharge which severely limits your flexibility since you're using Hypercharge so often. Also that "minor clipping" at the end of Hypercharge can be the difference between your Drills/Anchors landing outside the raid buff windows for the entire fight. It's bad, annoying and entirely avoidable by designing the job better to account for latency.
    (1)
    Last edited by Kitfox; 07-24-2019 at 11:30 PM.

  9. #9
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Why not just add +% Crit Buff or Direct Hit buff to song again and change Apex Arrow that would apply a Foe Requiem type debuff with duration depending on Soul Voice gauge?
    (1)

  10. #10
    Player
    ArniQQ's Avatar
    Join Date
    Aug 2013
    Posts
    27
    Character
    Arya Targaryen
    World
    Cerberus
    Main Class
    Conjurer Lv 80
    They all feel good to play - that's why i switch over to ranged DPS this time around. The classes are also pretty close in terms of strenght. But they are far for perfect:

    - At this point, after talking with some really quality players, one would bring a ranged DPS just for the 1% buff.
    (0)

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