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  1. #341
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    Look up dynamis sea or sky...like casual activities (ex. gold saucer) there was depth and alot of replay-ability with open world fights, huge god fights, and meaningful gear that kept you coming back as opposed to these one shot fights aka savage and ex trials. It gave you a REAL reason to gather your linkshell fc etc. to go do content as a group. All in all it was more to sink your teeth into
    (2)
    Last edited by MonteCristo; 07-20-2019 at 06:26 AM.
    Death Is Only The Beginning....

  2. #342
    Player
    Nims's Avatar
    Join Date
    Jan 2019
    Posts
    117
    Character
    Soosi Ejinn
    World
    Famfrit
    Main Class
    Miner Lv 70
    Quote Originally Posted by ElciaDeiLinus View Post
    how can you expect them to be fine with having resources pulled from what they like to support things they don't?
    Then they need to stop being so self absorbed. This is an MMO with several different groups playing, not everything is going to be dedicated to every group and honestly, their self importance isn't on the hardcore playerbase. I don't really care for crafting, however if they need to take resources to work on it, that's fine. As long as everyone is given an equal bit of something.
    (6)

  3. #343
    Player
    Kaylessa's Avatar
    Join Date
    May 2019
    Posts
    151
    Character
    Kaylessa Sylverlur
    World
    Coeurl
    Main Class
    Paladin Lv 63
    Quote Originally Posted by Renato View Post
    PVP would be great if the queues didn't suck.
    PVP would still be horrible. It's regarded as one of the worst PVP systems implemented in an MMO.
    (2)

  4. #344
    Player
    Klb600's Avatar
    Join Date
    Apr 2014
    Location
    Ul' dah
    Posts
    78
    Character
    Alberti Lucius
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by ElciaDeiLinus View Post
    snip
    Except I don't even see myself as hardcore nor did I ever claim to be, hell the way I am on and off this game, I don't even think I meet the requirement to be a Hardcore. I am just trying to look at both side as objectively as I can.

    Your arguments are completely flawed in that I can just flip it and around and say, oh but the hardcore content is available for the casuals. Casuals act like they are gated out of some content that they deem as "hardcore" because there is some form of "gate keeping" When the majority of players in this game are casuals, they can get together and tackle this content together but they just choose not too because there is some arbitrary reasoning preventing them from doing so.

    For your WoW example cool, why not meet the hardcore raiders halfway and come to a suggestion that can benefit the majority? when you dismiss others with the mentality "no this is our Final Fantasy, you can take it as is or leave" That is Hivemind

    This is what the previous poster meant on us vs them, so its, again I flip that around and we can go around in circles about how casual are taking a majority of resource allocation. The hardcore raiders pay a sub for this game as well, why should there suggestion hold any less weight then yours? When in fact the "casual" needs have already been met as they themselves boast about..


    When someone politely offers some suggestion for diverging content and is meet with snarky responses from the majority of the forum "go to WoW or FFXI" or just outright ignore the crux of the topic and divert him too "Muh glamour, housing and mounts" when they know full well what he is alluding too then that is hivemind.
    (9)
    Last edited by Klb600; 07-20-2019 at 07:08 AM.

  5. #345
    Player
    Minerva-Redwater's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    65
    Character
    Minerva Redwater
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quality > Quantity friend
    (8)
    Minerva Redwater
    Leader of the Dragon's Kiith FC
    World: Balmung

  6. #346
    Player
    Forever_Learning's Avatar
    Join Date
    Aug 2013
    Posts
    125
    Character
    Forever Learning
    World
    Gilgamesh
    Main Class
    Arcanist Lv 61
    Quote Originally Posted by Zabuza View Post
    Thanks for basically proving my point. While it may be said in a mature and not condescending manner, the message is basically that if I like having raids, I should just play WoW
    You have every right to ask for raids.

    You asked me if this thread is anti-raiding, no, it’s against the notion that only raiding counts as end-game.

    The thread title is lack of end game content, not lack of raids.

    Feel free to create a new thread saying you want more raid bosses.
    (12)

  7. #347
    Player
    jameseoakes's Avatar
    Join Date
    Aug 2014
    Posts
    1,356
    Character
    James Oakes
    World
    Phoenix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Klb600 View Post

    This is what the previous poster meant on us vs them, so its, again I flip that around and we can go around in circles about how casual are taking a majority of resource allocation. The hardcore raiders pay a sub for this game as well, why should there suggestion hold any less weight then yours? When in fact the" casual" needs have already been meet as they themselves boast about..
    That's because the more casual players represent most of the games player base, of coarse the lions share of the games resource goes to them, savage clear rates are not that high.
    (7)

  8. #348
    Player
    Listrella's Avatar
    Join Date
    Jan 2016
    Posts
    401
    Character
    Astrella Riverstar
    World
    Twintania
    Main Class
    Reaper Lv 90
    the expansion just launched, they'll be plently more endgame content in upcoming patches, if you get bored, why don't you take a break and play something else and come back at 5.1?
    (3)

  9. #349
    Player
    ElciaDeiLinus's Avatar
    Join Date
    Mar 2015
    Location
    Limsa
    Posts
    259
    Character
    Elcia Deilinus
    World
    Balmung
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Nims View Post
    Then they need to stop being so self absorbed. This is an MMO with several different groups playing, not everything is going to be dedicated to every group and honestly, their self importance isn't on the hardcore playerbase. I don't really care for crafting, however if they need to take resources to work on it, that's fine. As long as everyone is given an equal bit of something.
    Again, whether you call them self absorbed, hivemind- or whatever else. You're demeaning them for wanting almost literally the same thing- more content that appeals to themselves.

    Also... self importance? I don't know an MMO out there were the hardcore raiders don't think they're the most important piece of the playerbase, that don't think they're entitled to a much larger share of development, and much higher quality content with much greater rewards than everyone else.

    I also see a lot of new raids, trials- savages, extremes, etc... on a fairly regular basis, always with unique mechanics, making them unique content. It seems that they already are giving a lot of development time to endgame. I don't know if it's enough or too much, I really don't- but I think comparatively, it's more than what's given each patch, in terms of unique content (rather than rewards/recipes) to crafters, gold saucer, pvp, hunts/fates/world content- and is really only outdone by the story content which I think is the central content of the game, and is content for casuals and hardcores.
    (11)

  10. #350
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Hello. First time seeing this massive thread (o.o) Personally I'm happy enough about leveling other jobs... However I do think that it's time for the endgame formula to change. Even if something is very good and successful, repeating it for too long will begin to have less and less impact. The formula is almost identical to the last two expansions: two trials to farm for mounts again, four raid bosses, weekly tomes to cap and almost certainly the same alternating pattern of alliance and normal raids on odd and even patch numbers.

    I'm pleased that so many people think ShB is the best expansion ever but that is mostly to do with the quality of the writing and the way they withheld the ascian bombshell information until this year, not the unchanging grind activity formula. Thus far innovation and experimentation has been reserved for transient side content while the core content remains the same every year. The ingredients they pour into the mould is of an ever increasing quality and they should be proud of that, but it's filling the same shapes, the same cookie cutter. The linear dungeons with 3 segments, 3 bosses. The alliance raids with 4 bosses, armor rewards, no weapons or accessories. They are adept at making them, they keep getting prettier, but it's a predictable pattern we've seen for many years now, both content and reward design.

    Eventually there has to be a decline when people begin to show disinterest in the familiar and move onto the next game which offers a paradigm shift in design philosophy. For FF XIV's next expansion I wish for the experimentation they deliver in side content to permeate into the core content and shake up the very foundation. Even the field zones should offer a new kind of experience. Dungeons don't all need to be straight lines with exactly 3 bosses. Highest item level gear doesn't need to be limited to only tomestone and raid. Every pattern that exists deserves some consideration and reimagining to offer something that feels fresh and suprising. But thank you for everything you've given us so far, it's been an amazing journey.
    (10)

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