Results 1 to 10 of 33

Hybrid View

  1. #1
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by YojimboM View Post
    No idea where this is coming from. People were running Coil in DF back in ARR. The only fights in Coil that might need an organized group are T12, T13, T8, and T9. Those four have a lot of insta-kill mechanics that need to be managed in a specific way, but all the rest can be mostly headbutted into submission, especially now with the huge amount of stats sync has.

    Personally, I DFed most fights in all three Coils on farm to get glamour at one point, so I know for a fact it's easily doable.

    Even Final Coil in ARR when it was relatively new it was pretty easy to manage T10 and T11 in DF since the mechanics are very simple to just put numbers on people or tell each role what to do.

    Second Coil Savage was an entirely different animal than the regular raids though, obviously, but there's no reason to run those besides for the titles since their loot is identical to normal.
    They were heavily nerfed and had echo by the time they made it to duty finder.
    (3)

  2. #2
    Player
    YojimboM's Avatar
    Join Date
    Mar 2017
    Posts
    170
    Character
    Jack Rose
    World
    Ultros
    Main Class
    Monk Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    They were heavily nerfed and had echo by the time they made it to duty finder.
    What is your point? They'd still be just as nerfed, and additionally nerfed with the new sync system. Which means they'd be even more doable in DF. People were running Coils just fine when they were released into DF, too.

    The topic is about why Coil isn't ran as much, and it's mainly due to Coil not being in DF. And any reasoning about it being "too difficult" to do in DF now doesn't make any sense. Despite what people are saying they weren't even "savage" difficulty back then, either, before they were in DF. You could solo heal all of first Coil except maybe T4 when it was current (in a party capable of pulling it off), which speaks a lot towards that.
    (0)

  3. #3
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by YojimboM View Post
    What is your point? They'd still be just as nerfed, and additionally nerfed with the new sync system. Which means they'd be even more doable in DF. People were running Coils just fine when they were released into DF, too.

    The topic is about why Coil isn't ran as much, and it's mainly due to Coil not being in DF. And any reasoning about it being "too difficult" to do in DF now doesn't make any sense. Despite what people are saying they weren't even "savage" difficulty back then, either, before they were in DF. You could solo heal all of first Coil except maybe T4 when it was current (in a party capable of pulling it off), which speaks a lot towards that.
    There was also a degree of difficulty that can't exactly be measured, that we were all a lot less fantastic at the game when it was young. Go back and watch some of those first clears, people missing auto attacks and GCD uptime left and right. Very few people talked about any sort of meta or fighting for that 99%. People generally weren't near as optimized back then.

    So sure, it's easy to look back now and say it wasn't that difficult after we've gone through trial and tribulation with HW savages and SB ultimates. But back when it was relevant content it would've been way too hard for average DF groups (compared to normal raids now).

    As for *why* they aren't included in raid roulettes now.. They probably could be, but there's still more mechanics in them than in any of the story mode raids.
    (0)
    Last edited by whiskeybravo; 07-20-2019 at 04:06 AM.