I did that content while it was current. Those dive bombs ... team would eventually keep wiping there, until team became so discouraged it fell apart. So, neat to hear they are still causing issues for people!

I did that content while it was current. Those dive bombs ... team would eventually keep wiping there, until team became so discouraged it fell apart. So, neat to hear they are still causing issues for people!


because coil has no normal mode unlike other raids and it's not included in raid roulette unlike the others.
Coil is also cutsceen heavy just like the Castrum Meridianum and The Preatorium. Imagine having those cutsceens forced on you too with every run cause people will not wait. And Nael's meteors still wipes parties even unscyched.




If my information is correct, coils back in 2.0 was intended for savage players. It wasn't until HW that they released both normal and savage raid tiers. I think it was mainly so casual players could also experience the story and have another alternative to gear up.
What someone might be able to clear up for me is if I'm even correct. iirc there's an NPC in revenants toll that unlocks (savage) versions of some of these fights. Are these even more difficult fights than the 'normal' savage modes?. so to speak.





2nd coil has a savage version, which is more along the lines of current ultimatesIf my information is correct, coils back in 2.0 was intended for savage players. It wasn't until HW that they released both normal and savage raid tiers. I think it was mainly so casual players could also experience the story and have another alternative to gear up.
What someone might be able to clear up for me is if I'm even correct. iirc there's an NPC in revenants toll that unlocks (savage) versions of some of these fights. Are these even more difficult fights than the 'normal' savage modes?. so to speak.
Uhh, not even close.2nd coil has a savage version, which is more along the lines of current ultimates
2nd coil normal, as we have it now, are nerfed versions of their original encounters; many mechanics are nerfed to be not as fatal as they used to be (for instance, Rafflesia's Blighted Bouquet does way less damage instead of the instakill it used to be for level 50s if you got hit by it). 2nd coil "savage" is meant to be more faithful to the original versions of the encounters.





I was doing 2nd coil when it was relevant thanks, I'm aware of the nerfs.Uhh, not even close.
2nd coil normal, as we have it now, are nerfed versions of their original encounters; many mechanics are nerfed to be not as fatal as they used to be (for instance, Rafflesia's Blighted Bouquet does way less damage instead of the instakill it used to be for level 50s if you got hit by it). 2nd coil "savage" is meant to be more faithful to the original versions of the encounters.
On release, 2nd coil was on the level of a savage version, and 2nd coil savage was more along the lines of ultimate in difficulty. nothing of what i said was wrong. I didn't say they were ultimates, I said they were along the lines of ultimates.


It’s not dead. I’m just soloing it as Gunbreaker.

If you put up a coil party in PF unsycned and say you have a first timer bonus people will happily join since its level 50 content and were now level 80 meaning you wouldn't even need to do most of the mechanics and still complete them easily.
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