I never really understood why coil, is so dead? Compared to other 8 man raid, they stay relatively active.
Is it because it’s not a boss rush like Alex, omega , and eden?
I never really understood why coil, is so dead? Compared to other 8 man raid, they stay relatively active.
Is it because it’s not a boss rush like Alex, omega , and eden?
If you go to partyfinder and mention wanting to do it often a lot of people are ready to jump in. Seems like a case where people want to but not a lot of people go to dutyfinder for it at the same time.
Because Coil is a savage raid and not normal. It requires more attention to detail and communication.
It is not in the normal raid roulette either.
Several reasons:
1) Coil is more on a level with Alexander/Omega Savage than with the NM-versions of those. So it was never big DF-content to begin with, because you just couldnt - and for most tiers probably still cant - clear it in DF.
2) It offers less rewards: Alexander is still beign farmed for Animus-Light, because specially A1S and A9S are quick and easy fights and give a lot of light. Omega drops music and gear thats still slightly relevant for jobs you want to gear at level 70 (...very, very slightly, I'll admit). There is also replica-coil-gear that can be crafte, sold on the marketboard and aquired through PotD-drops, but for both Alexander and Omega you need to do the fights if you want the gear.
3) Alexander, Omega and Eden NM are content people "actually do" - as in: its content you queue up for, content thats designed to be queued up for - a bit like my first point: The NMs are designed to be DF-content. Coil wasnt.
...I also doubt that Alexander is run frequently outside of light-farm and the same will go for Omega (if not already, then soon). Eden will be farmed for the gear for the moment, but will see less activity once the next tier is being released.
because coil has no normal mode unlike other raids and it's not included in raid roulette unlike the others.
Coil is also cutsceen heavy just like the Castrum Meridianum and The Preatorium. Imagine having those cutsceens forced on you too with every run cause people will not wait. And Nael's meteors still wipes parties even unscyched.
If my information is correct, coils back in 2.0 was intended for savage players. It wasn't until HW that they released both normal and savage raid tiers. I think it was mainly so casual players could also experience the story and have another alternative to gear up.
What someone might be able to clear up for me is if I'm even correct. iirc there's an NPC in revenants toll that unlocks (savage) versions of some of these fights. Are these even more difficult fights than the 'normal' savage modes?. so to speak.
2nd coil has a savage version, which is more along the lines of current ultimatesIf my information is correct, coils back in 2.0 was intended for savage players. It wasn't until HW that they released both normal and savage raid tiers. I think it was mainly so casual players could also experience the story and have another alternative to gear up.
What someone might be able to clear up for me is if I'm even correct. iirc there's an NPC in revenants toll that unlocks (savage) versions of some of these fights. Are these even more difficult fights than the 'normal' savage modes?. so to speak.
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