I never really understood why coil, is so dead? Compared to other 8 man raid, they stay relatively active.
Is it because it’s not a boss rush like Alex, omega , and eden?
I never really understood why coil, is so dead? Compared to other 8 man raid, they stay relatively active.
Is it because it’s not a boss rush like Alex, omega , and eden?



If you go to partyfinder and mention wanting to do it often a lot of people are ready to jump in. Seems like a case where people want to but not a lot of people go to dutyfinder for it at the same time.



Because Coil is a savage raid and not normal. It requires more attention to detail and communication.
It is not in the normal raid roulette either.
Several reasons:
1) Coil is more on a level with Alexander/Omega Savage than with the NM-versions of those. So it was never big DF-content to begin with, because you just couldnt - and for most tiers probably still cant - clear it in DF.
2) It offers less rewards: Alexander is still beign farmed for Animus-Light, because specially A1S and A9S are quick and easy fights and give a lot of light. Omega drops music and gear thats still slightly relevant for jobs you want to gear at level 70 (...very, very slightly, I'll admit). There is also replica-coil-gear that can be crafte, sold on the marketboard and aquired through PotD-drops, but for both Alexander and Omega you need to do the fights if you want the gear.
3) Alexander, Omega and Eden NM are content people "actually do" - as in: its content you queue up for, content thats designed to be queued up for - a bit like my first point: The NMs are designed to be DF-content. Coil wasnt.
...I also doubt that Alexander is run frequently outside of light-farm and the same will go for Omega (if not already, then soon). Eden will be farmed for the gear for the moment, but will see less activity once the next tier is being released.
No idea where this is coming from. People were running Coil in DF back in ARR. The only fights in Coil that might need an organized group are T12, T13, T8, and T9. Those four have a lot of insta-kill mechanics that need to be managed in a specific way, but all the rest can be mostly headbutted into submission, especially now with the huge amount of stats sync has.
Personally, I DFed most fights in all three Coils on farm to get glamour at one point, so I know for a fact it's easily doable.
Even Final Coil in ARR when it was relatively new it was pretty easy to manage T10 and T11 in DF since the mechanics are very simple to just put numbers on people or tell each role what to do.
Second Coil Savage was an entirely different animal than the regular raids though, obviously, but there's no reason to run those besides for the titles since their loot is identical to normal.
Last edited by YojimboM; 07-20-2019 at 02:34 AM.





They were heavily nerfed and had echo by the time they made it to duty finder.No idea where this is coming from. People were running Coil in DF back in ARR. The only fights in Coil that might need an organized group are T12, T13, T8, and T9. Those four have a lot of insta-kill mechanics that need to be managed in a specific way, but all the rest can be mostly headbutted into submission, especially now with the huge amount of stats sync has.
Personally, I DFed most fights in all three Coils on farm to get glamour at one point, so I know for a fact it's easily doable.
Even Final Coil in ARR when it was relatively new it was pretty easy to manage T10 and T11 in DF since the mechanics are very simple to just put numbers on people or tell each role what to do.
Second Coil Savage was an entirely different animal than the regular raids though, obviously, but there's no reason to run those besides for the titles since their loot is identical to normal.
What is your point? They'd still be just as nerfed, and additionally nerfed with the new sync system. Which means they'd be even more doable in DF. People were running Coils just fine when they were released into DF, too.
The topic is about why Coil isn't ran as much, and it's mainly due to Coil not being in DF. And any reasoning about it being "too difficult" to do in DF now doesn't make any sense. Despite what people are saying they weren't even "savage" difficulty back then, either, before they were in DF. You could solo heal all of first Coil except maybe T4 when it was current (in a party capable of pulling it off), which speaks a lot towards that.


There was also a degree of difficulty that can't exactly be measured, that we were all a lot less fantastic at the game when it was young. Go back and watch some of those first clears, people missing auto attacks and GCD uptime left and right. Very few people talked about any sort of meta or fighting for that 99%. People generally weren't near as optimized back then.What is your point? They'd still be just as nerfed, and additionally nerfed with the new sync system. Which means they'd be even more doable in DF. People were running Coils just fine when they were released into DF, too.
The topic is about why Coil isn't ran as much, and it's mainly due to Coil not being in DF. And any reasoning about it being "too difficult" to do in DF now doesn't make any sense. Despite what people are saying they weren't even "savage" difficulty back then, either, before they were in DF. You could solo heal all of first Coil except maybe T4 when it was current (in a party capable of pulling it off), which speaks a lot towards that.
So sure, it's easy to look back now and say it wasn't that difficult after we've gone through trial and tribulation with HW savages and SB ultimates. But back when it was relevant content it would've been way too hard for average DF groups (compared to normal raids now).
As for *why* they aren't included in raid roulettes now.. They probably could be, but there's still more mechanics in them than in any of the story mode raids.
Last edited by whiskeybravo; 07-20-2019 at 04:06 AM.
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