Quote Originally Posted by Kaethra View Post
Then click Withdraw, then requeue when you get back. I do this myself.

But you know what? I withdraw my idea. Lets keep the 30 minute lockout instead. Its far more than the queue is currently to relogin. Good job your idea is great.
Your sarcasm aside, I think you're kinda missing the point still. What people are trying to point out is that a forced logout on a crowded server for missing a single queue pop is an unreasonably harsh punishment because there are so many legitimate reasons someone might miss a queue pop while actively playing. Going to the bathroom for a minute, being stuck in combat while trying to change back to the job you queued as, being in a cutscene you don't want to skip because you can't abandon quest to simply rewatch it (Several ShB MSQ cutscenes), just to name a few. Most of those situations come up when queue times are long and players are actively playing instead of simply sitting around waiting.

As for withdrawing from a queue just to use the bathroom, that could be reasonable if your queue times are short, but it's unreasonable to expect someone to do that if their queue times are already pretty long.

Say someone is 19 minutes into an estimated 21 minute queue - would you expect them to withdraw from a queue and potentially need to wait another 21 minutes just to use the bathroom real quick? It's not their fault they need to use the bathroom. They might not have needed to use the bathroom 19 minutes ago. If the queue pops a little bit earlier than the game estimated and they miss the queue, well that sucks for them but that's how the system is set up. Missing the queue pop is already punishment enough, since they have to start their queue all over again. To kick a player off and force them in to yet another queue just to get back into the game they were playing on top of that would be a terrible user experience. It's unreasonably harsh given the other penalties already in place for this sort of thing.