Not necessarily. If you wipe to an Enrage multiple times, how are you supposed to figure out who the weakest link is without an external resource? How can you discern if one healer is slacking off in terms of healing or one DPS is pulling numbers from the previous expansion despite not dying? You can't. Clearing the content doesn't mean much when it's easy for 7 people to carry a person, and this goes for any content except Ultimate.
This isn't to say anything about jobs that are supposed to buff the highest DPS (AST, DNC). How do you know without one? You don't, really.
Well, in FFXIV, there are a lot of DPS checks. When so much centers around DPS checks, suddenly parsers do matter. When you have jobs that are supposed to buff the highest damage dealer (DNC, AST), they do matter.
While I don't play anything outside of FFXIV, I've heard that FFXI used to have far more challenging content than anything FFXIV has ever brought to the table. Ultimate aside. Same for WoW, where they actually have in-game parsing add ons, if I'm not mistaken.Do you ever wonder why older games had relatively easier content? It wasn't due to devs not knowing how to ratchet things up, it was because the micromanaging wasn't possible by the player base. So they didn't have to tune them so high.
We do have the data though: it's in the combat log. A parser just condenses it for us. That said, Yoshida knows players use these tools. As long as they don't harass players with them or mention them in-game, nothing happens. He's watched world prog groups on Twitch with their parsers present.Parsers and such changed how the game was played and I, for one, liked how they were born. If we were meant to have parsed data, then the game would've been built with a parser. Period.
In terms of rDPS, it goes to whomever is giving the buff. So, AST cards go towards the AST's rDPS. Anyone who receives the buffs have it subtracted from their rDPS.



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