Quote Originally Posted by Urthdigger View Post
It's just a matter of learning the fight. I don't fault any healer for playing conservatively and keeping players topped off while they're still learning a fight, but there are some things you notice after a while. Using Titania as an example, I just have to use one oGCD AoE heal for Bright Sabbath, and then another for Flame Rune a while later, and then I'm good as far as AoE heals goes until the add phase. For the tank, just toss one on them if they're getting low (and not even then if they have Excog, I can just let them go down to 50% to pop it), or if I see Divination Rune being cast (And honestly I should just learn when those are so I can toss one there.)

I encourage healers to DPS as much as they can, but that's not to say to neglect healing. Rather, I feel that any healer worth their salt has what it takes to learn a fight and learn to optimize their toolkit to heal people as fast and with as few GCDs and MP as possible.
I mean the fight is the same yes, Raid Wide Damage at 30 seconds into the fight. But I can't predict both my fellow players and ping, so I tend hold my panic buttons close and use more usual cures and heals so I can quickly fall back on the oGCDs if things go south. Now to people that know the fight or fully trust their groups to NOT mess up, yeah you can probably get away with it. Don't expect every healer to fall into that category though or end up calling them a bad player if they can't. Not saying you are but I've seen people pull that card a few times here and elsewhere over some really general stuff.

That said, I'm in the camp of at least throwing out a Dot or two if you have them. Yes providing DPS can help the fight go faster and cause less healing but at the same time didn't the devs say they aren't accounting for Healer damage anymore or is that old info/rumor?