
Originally Posted by
RopeDrink
I don't, but I can go make one - which might not be fair as I'm no longer levelling up. Having said that, Ravel was still a case of triple-pulling up to 1st boss, triple pulling the bat-groups before second boss, and double-pulling everything else (which has unavoidable breaks). You most certainly will be spamming Holy all day, but bear in mind that both the Tank & DPS determine how much you can do this before heals are required. Given it's a levelling dungeon with a lot of people likely just wearing shreds of gear from the previous dungeon, you will often get relatively squishy tanks and/or DPS being lower than usual, which means you can only spam Holy so much before your weaving is expended and you are potentially forced into CureII spam. In short, if a mega-pull is not dead by the time Asylum, Temperance, Tetra, Benedict, and all your lilies have been used, you're left with good ole Cure spam. All of which is determined by the Tank/DPS more than the Healer.
Once you reach the higher dungeons (with less frequency of such situations and with players often on a more even gear-keel), you then realize just how much freedom you truly have. I could head to Amaurot right now and use the 2nd boss as an example seeing as it's a glorified trash-fight with an abundance of player-target mobs that can't be tanked and adds that can't be stunned, yet it doesn't matter. Holy for days with the odd Rapture in between, possibly a MedII if you want to be lazy. Failing that, the big triple-pack at the very start of Akademia.
Honestly, no dungeon in SHB provided me with any kind of issue, other than those provided by paper tanks or by DPS trying to slap mobs with a wet fish. Even then, Holy is still the most pressed button. As Urth said, it has a lot to do with understanding the dungeon as well as a few niche playstyle factors and understanding limits.