Most tanks did it because they enjoyed that part of the game, because they certainly weren't pulling huge DPS. And every other job generated enough enmity that any lazy tank wouldn't survive in an endgame LS for more than 1 run, or even a exp party. They'd be dropped faster than lolgenbu. And tanking in this game started in the same manner (though stupid easy, which is another issue). And it's a problem they've taken that away because people drawn to tanking because of that aren't going to want to play tanks any more, and maybe not the game. Where as people who only care about numbers could always have played a DPS. And now it's all about DPS for tanks people who used to switch roles because they enjoyed the difference depending on what mood they are in aren't going to get that same experience because DPS and Tank feel the same now to people like that. They've removed a game feature that is important to a good many people in likelihood. I won't disagree that enmity needed fixing but the issue waan't that it was there the issue was that it wasn't a challenge to do it, and it's the challenge that makes things satisfying in the end. And it doesn't matter if people agree with the exact role of a tank, I'm flat out stating that people are feeling this change and that it makes tanking feel off to them. I know this because I feel it and have spoken to other people who agree.