[Reason why you're stopping/quitting FFXIV]
1. The decision to charge for the game at this time.
2. Per character charges.
3. My lack of belief that the developers will succeed in redesigning this game into something that isn't full of more of the same decisions I don't agree with made during the past year. I must reiterate. It is not the cost of the game, it is the principal. There is nothing to do. The community is not very good. The changes that have been made are predominately superficial. It is really not that different than the 2010 version of FFXIV with some minor content additions and minor game mechanic changes. It is time for SE to stop making promises of what's to come. I don't pay for promises same as I do not pay for snake oil.
4. This game feels like work to play. I already work in my other games MMOreal-life, and the expansion pack, MMOchildren.
[Parts you enjoyed about FFXIV]
1. I enjoyed playing with other people, once we entered the era where leve-linking was not the primary reason to group, and experience points had been stabalized, in other words, were predictable rather than cross your fingers. I believe MMO's are meant to be played together, with others, not alone, or only when a raid is occurring.
2. I enjoyed the crafting to a point, but the mini game is ultimately tedious and unrewarding, and crafting is ultimately unrewarding given the economy in the game.
[Parts you were disappointed with FFXIV]
1. Heavily flawed game engine missing the most basic features you would expect in a modern MMO produced by a reputable company.
2. Frustratingly slow, menu driven interface that is not intuitive for keyboard/mouse player.
3. Very poor world design, uninteresting, repetitive.
4. Very unresponsive combat, feels like you are permanently lagged or the client is just dropping input sometimes.
5. Carrot on a stick "boss fight" content additions that rely on the lag for difficulty, and absurdly rare drop rates for longevity.
6. Lack of other quality content additions: best example: company leve's where you defend an npc for 15 minutes to satisfy a reputation grind. Not fun.
7. Very small game world.
8. Tedious repair system.
9. Tedious crafting system.
10. Tedious auction house system.
11. Very tedious "phasing" or in quest instancing that completely kills any shred of immersion. Tedious loading screens in phased/on the fly instanced quests.
12. Lack of in game information (what does food do?) I couldn't play if I didn't have two monitors so I could constantly reference several third party web sites.
13. No native "windowed full screen" mode.
14. Graphics configuration outside of game client is frustrating.
15. No way to setup game so holding both mouse buttons makes your character run without 3rd party software.
16. Game world feels flat and dead. Graphics are dated / Directx9 [2002] - nothing outside of NPCs or PCs or items in the game setup as NPCs cast shadows. NPCs do not move around, talk to each other, interact with each other. Feels like wax museum.
17. Materia system overly complex. Too many tiers. Too many variations within each tier. Too many Catalysts. All of this complexity doesn't make it harder or more in depth, it simply makes it frustrating and more tedious.
18. The guildleve system. I really thought this system was terrible. It reminded me of Fields of Valor 2.0, another bad decision from another game.
19. The community. Although it is not applicable across the board, the few people who are left playing the game are of some other breed then I am. They simply walk to the beat of a different drum.
20. The lack of content that actually motivates people to use voice communications (ventrilo, mumble)
21. Terrible guild system. No guild city. No guild perks. No guild management tools.
22. Stop putting timers on things. Darkhold may have been fun if it had more bosses in it, more loot in it, and no timer, so players would actually have to cope with the trash mobs.
23. Disappointment with the basic job > advanced job system. This is just more new complexity. Would have made more sense to keep the jobs in the game, and add new jobs along side them, rather than do fan service to the vocal minority. If you really had to do fan service, why not just rename gladiator to paladin, thaumaturge to black mage, conjurer to white mage, pugulist to monk, you get the point. This new system just further concerns me over the logic and decision quality of the game leadership.
24. Story line is broken up, poorly told, I only vaguely have an idea of what the story is in this game, but its been completely unimportant to me throughout my time playing. I have seen just about every cut scene that is in the game with the exception of a couple of botany and cooking cut scenes and even those seemed to have no bearing on anything really. Terrible story telling.
25. Cannot Jump
26. Cannot Swim
27. Invisible walls all over the place
28. Lack of puzzle type content
29. Terrible targeting system
30. Having to target an enemy and then "lock on" to that enemy. Its just not intuitive. Just let us target the enemy and attack, never mind all this lock on business.
[What kind of changes do you want to see for you to come back and play?]
In addition to resolving all of the issues I mention above, I would just generally like to see SE produce a MMORPG that recaptures all the fun I had in FFXI, without capturing all the tedium in FFXI and FFXIV. A MMO that perhaps looks back to the earlier days of Everquest, FFXI, and Ultima Online, which brings in sandbox elements, but using very intuitive, very easy to understand interfaces designed for people who use keyboard and mouse. I would like to see a game that has epic quest story lines in it, rather than a game full of meaningless collect 10 rabbit skin quests. I would like to see a game that has some degree of forced grouping, with some alternative solo content for casual play times. I would like to see a game that uses some of the smarter 6 man and raid designs styles from games like Age Of Conan as it had great raiding. I would like to see a much more responsive combat system that was still strategy and group oriented, rather than a spam fest with little danger against 20 mobs simultaneously (think v1.19 marauder spin to win)
[Last comment]
Parting with an MMO you have spent a lot of time with is difficult, even a bad one. I will continue to watch the game and if it starts to move in the right direction then I will check it out again. I think that Square has spent all of their personal currency with most people as far as this game goes, so 2.0 should be dazzling. If it is just a improved version of what we have today, then I don't think that will really restore the brand as they desire. It is going to have to be fresh, innovative, responsive, and fun. I look forward to it and hope they are up to the challenge.
edit: Another user in this thread said its about the journey, not the destination. I couldn't agree more with this statement.



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Sadface, had hopes for the game but they were not fulfilled prior to subscription, though it looks like they may be fulfilled come 2.0. I'll keep my eye on the forums and Lodestone.





