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  1. #21
    Player
    RokkuEkkusu's Avatar
    Join Date
    Mar 2017
    Posts
    732
    Character
    Mikeru Takeuchi
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Tigore View Post
    Another thing I noticed with the Trust system is the NPCs may have a 10% chance of not getting out the fire. Though it was funny to see both Alphinaud and Alisae die to 2 stacked trash AoEs on them, I had no way of resurrecting them for the next pull. The only way I could move forward was to make a suicide pull for my NPC team to reset back to life. This was about a week ago, so I am uncertain if it has been changed yet. If not, may we have an out of combat NPC rez please?
    I have a similar issue with Urianger getting knocked out by the extra aoes from the last boss in Malikah's Well. He seems to be the only trust member who struggles to dodge them [doesn't help that he is the healer of the light party.]
    (1)
    My Current Characters:
    Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
    Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
    Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/

    "Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn

  2. #22
    Player
    Alyanna_Elingval's Avatar
    Join Date
    Jan 2017
    Posts
    171
    Character
    Alyanna Elingval
    World
    Siren
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Tigore View Post
    Another thing I noticed with the Trust system is the NPCs may have a 10% chance of not getting out the fire. Though it was funny to see both Alphinaud and Alisae die to 2 stacked trash AoEs on them, I had no way of resurrecting them for the next pull. The only way I could move forward was to make a suicide pull for my NPC team to reset back to life. This was about a week ago, so I am uncertain if it has been changed yet. If not, may we have an out of combat NPC rez please?
    I had Urianger die in a dungeon while I was on DNC. Thancrad used some type of potion/item and raised him after the fight.
    (1)

  3. #23
    Player
    kidalutz's Avatar
    Join Date
    Jan 2017
    Posts
    958
    Character
    Sigrun Helasdottir
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Eriane_Elis View Post
    Main suggestion: Make XP gain worthwhile OR increase drop rates with TRUST rather than reducing it. You're penalizing players by twice the amount by not only reducing item drops using TRUST but also telling them that leveling is very, very, very slow. I know they want to encourage people to use it as a last resort but if that's the case, increase the freakin XP gain.

    EDIT: There's no good reason to level TRUST NPCs since there's no actual beneficial reward for doing so other than being able to use them in higher and higher dungeons which is not a reward in itself.
    Sure it is for those Jobs you feel the need to level cause of the carrot on the stick at the end of all that but dont want any other human soul to see your performance level on that job.

    Mines Bard, Red Mage, and Ninja

    Love playing them Aside from Bard but even I know I'm stuck in the Below average range with them.
    (1)
    Last edited by kidalutz; 07-14-2019 at 10:21 PM.
    "Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."

  4. #24
    Player
    Atanae's Avatar
    Join Date
    Jul 2019
    Posts
    1
    Character
    Atanae Tan
    World
    Mateus
    Main Class
    Conjurer Lv 18
    I have to admit, I was pretty surprised how the Trust system played out, pretty much opposite of my expectations.

    As someone who largely quests solo and since 2014 (aside from my original "launch" character), I always get blocked by the need to do dungeons to advance the main quest chain. I think I have now five characters at level 18 or thereabouts, sitting at Sashtasha. So when I first heard of the Trust system, I thought the plan would be to apply that to obsolete and trivial content so that new and newly returning players could still experience the fun of all the expansions without having to deal with the long queue times as a consequence of most of the dedicated players being in the current expansion.

    It just does not make sense to me to have Trusts be available for the expansion that is the most populated and where the players are most interested in actually doing the dungeons. And as a consumer, it makes no sense to me to pay more money to bypass content I paid for. Nor does it make sense to say that the hundreds of hours of quest content is less important than the one-time-blocker half-hour instance, which is the tacit statement in preventing someone from playing through the story because of a dungeon. When the story becomes trivial, the dungeons should either be optional or a scenario (Trust) to keep the player moving along and getting more invested so by the time the hit current content, they'll be far more willing to indulge in the dungeoneering.

    Trusts should be available for ARR and Heavensward and roll it forward when the next expansion comes out. That would always keep dungeon running necessary for the current expansion and the one prior, which should satisfy the needs of coordinated group content players to ensure players are well versed and well practiced in mechanics, and Trusts end up being a more intriguing Adventurer's Guild scenario while allowing the opportunity for the classic quest experience if wanted(or buy the boost if not). You could even frame the ARR Trusts as your Adventure Guild allies being the ones you go with into the dungeons, and your reward is based on how good you were at doing your role (like a Fate). You could even say you can only do one Trust per class per dungeon, and the successful completion ends up in your "log" (along with the training scenarios). That way someone can't power level to 70 by running Sashasta endlessly as a Trust. You get ONE freebie per class and then you have to run it as a dungeon.

    The way you incentivize is that if you do the obsolete dungeons as a Trust, you only get one item designed off the gray "I know how to do basic mechanics" gear set, whereas if you actually do the dungeon, you get the opportunity for the actual gear drops.

    In any event, I was really excited for the Trust system, since I am deeply uncomfortable pugging and it came as a pretty large disappointment to find it is only available in the one expansion that doesn't need it at this time.
    (0)

  5. #25
    Player
    Alyanna_Elingval's Avatar
    Join Date
    Jan 2017
    Posts
    171
    Character
    Alyanna Elingval
    World
    Siren
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Elkanah View Post
    You really can't compare the trust system to your Squadron in the grand company. You can easily send your squadron out for 14+ hours and they will boost. You can train them and they will boost. Hell, I haven't even done anything with the npc's and they're all level 60 except 1 now, which is being worked on by just sending that npc out with the team too. If I could send my trusts to boost their levels, we'd be talking about the same thing. It's basically the same concept as retainers. As long as you have the level, you can send your retainers out on their 20+ hour run and they come back with a better chunk of xp than the trust system does while in the dungeon. .>
    But they’re all lvl 60, lvl one independent. What’s he point of leveling them and not using them of increasing stats?

    Leveling them to 60 and having them either max stats, DPS being lvl 5 offensive, +60% damage for example make dungeons runs much faster when leveling the next job. With the stat boosts being RNG based it took far longer to get all the squadron NPC to max level with the appropriate maxed stats than it’s going to take to level the trust NPCa to max level.

    The biggest mistake SE made was giving players a taste of them in the higher level dungeons. Had they just said we have this new trust system, play with heroes from the game, level them up and play higher level dungeons. They could have started them at lvl one and no one would have said a word about the grind.

    I just hope they put other heroes in the system like the ones you played the last Stormblood dungeon with. I’d happily level them up as well.
    (0)

  6. #26
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,889
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Alyanna_Elingval View Post
    But they’re all lvl 60, lvl one independent. What’s he point of leveling them and not using them of increasing stats?

    Leveling them to 60 and having them either max stats, DPS being lvl 5 offensive, +60% damage for example make dungeons runs much faster when leveling the next job. With the stat boosts being RNG based it took far longer to get all the squadron NPC to max level with the appropriate maxed stats than it’s going to take to level the trust NPCa to max level.

    The biggest mistake SE made was giving players a taste of them in the higher level dungeons. Had they just said we have this new trust system, play with heroes from the game, level them up and play higher level dungeons. They could have started them at lvl one and no one would have said a word about the grind.

    I just hope they put other heroes in the system like the ones you played the last Stormblood dungeon with. I’d happily level them up as well.
    I beleive they did say they plan to expand the Trust later as MSQ progress so it is expect we may get more Trust companions and a readjustment to the Trust menu to better select them as more companions are introduced.

    Though they need to fix the leveling grinding since as more characters are introduced the more the Grind will feel heavy on players.

    Still as I said before, I believe the best option will be to have Trust level to be more of a Bond/Friendship level thing and not related to their character level. That way players can continue to use Trust for any level MSQ dungeon while still have something to grind for without the feeling it is restricting them from taking part in X or Y content.

    Along with the higher the Bond/Friendship level, the more skills and passive Partner Buffs they will have for being in your team when using Trust group for MSQ dungeon content such as at lvl 80 the Trust companion can unlock a Ultimate attack such as Thancred can unlock Lionheart being a 1800 potency attack he uses everytime the Player or Trust Companion use a LB.
    (1)
    Last edited by EdwinLi; 07-15-2019 at 02:38 AM.

  7. #27
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    913
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Alyanna_Elingval View Post
    I had Urianger die in a dungeon while I was on DNC. Thancrad used some type of potion/item and raised him after the fight.
    They use phoenix downs. They have to keep it Final fantasy themed in the dungeons
    (1)

  8. #28
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,889
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Elkanah View Post
    They use phoenix downs. They have to keep it Final fantasy themed in the dungeons
    At least you never have to worry about res in the Trust group since all trust companions can res. Only issue you have to worry about is to not die yourself since there is no 2nd chances once you die in a boss fight.
    (0)

  9. #29
    Player
    RoseyDevlin's Avatar
    Join Date
    Feb 2018
    Location
    Odin
    Posts
    31
    Character
    Roselanda Devlin
    World
    Odin
    Main Class
    Astrologian Lv 100
    I wish later on they add Aymeric as second tank since so far its only 1 option. Either have all trust members lvl up the same time or make their lvling faster. And you dieng doesn't automatically mean failure. They can all revive each other but not you...
    (0)

  10. #30
    Player
    LSSJGamer's Avatar
    Join Date
    Feb 2016
    Posts
    6
    Character
    Fayt Ashley
    World
    Goblin
    Main Class
    Lancer Lv 80
    I think the trust system is good enough as is. It is no worse than the relic weapons grind from the past, and if you made it through that the trust system should not be too bad for you. Getting them to level 80 earns you some rewards for you putting in the time to level them.

    There are some changes to the AI that needs work though. Trusts frequently run into walls to avoid an aoe but since they can't go any further they just stop and eat the attack, and they will not interrupt their spells sometimes and eat an attack. Also I must say they they need to tweak 2 characters in particular for Dohn Mheg as if you bring those 2 at the same time it is going to make you sweat making that DPS check on the boss of the dungeon since they don't cross the gap in time.
    (0)

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