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  1. #1
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,460
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by geekgirl101 View Post
    I'm a little bothered by how trusts prioritize limit breaks. The casters can't get enough of spamming it whilst the only melee never uses it. I thought if I went in as a caster with Ryne that she would do the melee limit break since it's more superior than ranged for single targets but she never uses it.

    Urianger is also a bit of a noddy at times for not moving out of AoE. I've seen him standing in it whilst casting nukes and dying as result, what a complete fool.
    I find that it's mostly Alisaie that uses the LBs, Y'shtola and Ryne don't use LB all that often while she often hits it the moment it fills up.




    But for Suggestions, two things really come into mind.
    1. XP gains, doing Holminster Switch and Duhn Mheg for no gear rewards, and limited XP rewards is not fun. If they could atleast make getting past them to 75 for Qitana Ravel easier and faster, that'd be nice.

    2. A button to tell the AI to attack, the AI waits for you to enemies or for you to get close enough to the enemies to wake them up. This is works well enough when playing as a tank, but as a healer or DPS, not so much. If you could tell Thancred to go in and attack it would make him a lot more functional as a tank.
    (1)

  2. #2
    Player
    Moonfish's Avatar
    Join Date
    Mar 2016
    Posts
    496
    Character
    Autumn Stardust
    World
    Malboro
    Main Class
    Sage Lv 100
    Quote Originally Posted by geekgirl101 View Post
    I'm a little bothered by how trusts prioritize limit breaks. The casters can't get enough of spamming it whilst the only melee never uses it. I thought if I went in as a caster with Ryne that she would do the melee limit break since it's more superior than ranged for single targets but she never uses it.

    Urianger is also a bit of a noddy at times for not moving out of AoE. I've seen him standing in it whilst casting nukes and dying as result, what a complete fool.
    That’s been my experience so far with Urianger, whenever I run with him I just expect he’s gonna be eating some avoidable ground aoe for fun.
    (1)

  3. #3
    Player
    Nyvara's Avatar
    Join Date
    Oct 2017
    Location
    Gridania
    Posts
    404
    Character
    Thurien Storme
    World
    Siren
    Main Class
    Red Mage Lv 80
    Just started my Trust leveling, did two runs and already I'm feeling run down by the grind. By the time I get them to 80 I will no longer need the gear from the 80 dungeon I'll already have gotten what I need with goetia tomes!

    On the plus side one of my trusts finally got knocked out (Y'shtola) Man she rages! " Somebody will pay for this" she says. LOL Mechanics are a thing chica!
    (0)

  4. #4
    Player
    Fianna_Alcuiden's Avatar
    Join Date
    Oct 2014
    Posts
    20
    Character
    F'hana Rihll
    World
    Balmung
    Main Class
    Bard Lv 100
    I admit, I have a very high tolerance for solo dungeon grinding, so leveling the trusts hasn't bothered me so much. I've so far gotten all of them to 77.

    After crunching the numbers, you basically find out that you need 12 runs of each dungeon before you can level any particular trust team into the next dungeon. That's roughly twice as many runs as you need to level yourself, so, you can level two classes up, and rotate to keep things fresh. Swap to the other three trusts, and repeat with two more classes. By the time I get all the trusts to 80, I'll have four classes completely leveled.

    Yeah, that's a lot of dungeons... 24 runs per dungeon (minus the 79 one which should need half as much), 6 on each of four classes. Since we only have one tank and two healers, I broke it down into two dps and two tanks. I have a slight method to my madness though. I'm doing these runs on classes I enjoy playing, so they don't bother me as much. The bigger benefit is that once they're all 80, I can level all of the other jobs I don't really enjoy, or don't know well, at a normal pace.

    The other reason I'm doing this is basically as a guaranteed way to farm up all of the gearsets I wanted. In all but the most annoying of RNG-based cases, I've gotten every drop for every class. And if I'm missing any, one or two runs with the relevant class will give me auto-drops at the end. Note.. this really only applies to Dohn Mheg and Qitana Ravel, since the gear from the rest of them are all cross-class versions (or identical re-pops, in the case of Mt. Gulg *rolleyes*) of gear we've had for years. A related side benefit to this though.. I've capped my grand company seals a few dozen times on gear turn ins, and am sitting on over two thousand ventures.

    I'm also pacing myself, rotating classes, and using this as a way to learn the classes better. I'll maybe do three runs of a dungeon on one class, and call it a day, then do another class the next day. It's slow, but the steady pace is actually much faster and more consistent than I've tended to level things in any previous expansion. Once I get those three runs in, I'll go do some roulettes on other classes to bring them up to 71 so they're ready to go.

    Do I wish Trusts leveled at the same rate as me? Absolutely, but I'm looking at this as a benefit that I can get twice as many classes done. There are definitely ways this could be tweaked to be a lot more friendly, and the grind is pretty heinous.. but spread out over a few weeks, it's pretty doable, and I'm actually appreciating the casual leveling /grinding time to learn alternate classes, experimenting with skill setups. It's hard to do that with live parties in the duty finder.
    (2)

  5. #5
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,889
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Fianna_Alcuiden View Post
    -----
    Ya which is why I hope they atleast introduce new ways to level them up without having to grind out the Trust Dungeons such as Missions where they can go off on their own in a certain amount of time and return with X amount of EXP.

    This will become more tedious as the game gets older as well with level increase and additions of more Trust Companions.
    (0)

  6. #6
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,460
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by EdwinLi View Post
    Ya which is why I hope they atleast introduce new ways to level them up without having to grind out the Trust Dungeons such as Missions where they can go off on their own in a certain amount of time and return with X amount of EXP.

    This will become more tedious as the game gets older as well with level increase and additions of more Trust Companions.
    Just have them add to all Roulettes some Trust XP as an additional reward.
    (0)

  7. #7
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    876
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    A couple things I want to suggest. Sorry if any are repeats:

    1) I'd really like to have another tank besides Thancred. Perhaps even a female one?
    2) It'd be nice to have a female healer as well.
    3) It'd be nice to have one or more male DPS peeps -- another melee one would be nice, for example.

    Just for those situations where you want to have "all girl squad" or "all guy sqaud" because, you know, reasons.

    4) I really, really want to be able to tell them to prioritize a mob. Those gremlins in Holminster's Switch... tanking those things in Trust is a nightmare.
    5) It'd be nice if they all had at least one AoE move they could use every now and again to speed things up just a wee bit. Like Y'shtola's Thunder could be Thunder IV AoE version instead of single target. Ryne might have something silimar to Circle of Scorn on PLD, etc.
    6) While personalities are nice and all, I worry about how it might affect things in the future and hope that you make considerations for them. For example, the final boss of Dohn Mheg. Ryne and Auphinaud walk across that line *very slowly* and barely get to the Finale area in time to do any damage. Fortunately, Alisae runs right over there, Thancred teleports, so does Urianger but he takes forever to do it... Y'shtola is faster than Ryne but she still takes quite a bit of time to get there so if you happen to have picked a slow combo and you're on a low DPS job-- tank or healer-- you might not be able to get it in time. I'm not sure how other dungeons might be, it's the only instance I've noticed that it could really make a difference.

    [Bug]?
    Y'shtola and Auphinaud seem to have trouble with the second boss of Dohn Mheg. When coiled ivy comes out, they sit and DPS the boss rather than get themselves out their bindings like others will. I'm not sure it's intentional, but it certainly doesn't seem so because it causes them to eat a Swinge or fail to get to their tether-line-thingy for the growth mechanic. If you use both of them on any given run, I can see you becoming very frustrated with that particular boss.
    (1)
    "Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
    Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
    -- Peter S. Beagle, The Last Unicorn

  8. #8
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Something needs to be done in Don Mheg. I wiped 3 times on second boss before giving up because AI couldn't take tethers properly. I literally watched Urianger stand in a tether and block it, only to move out of the way at the last second. They screw up that mechanic far too much.
    (2)

  9. #9
    Player
    AnimaAnimus's Avatar
    Join Date
    Feb 2012
    Posts
    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Ryaz View Post
    Something needs to be done in Don Mheg. I wiped 3 times on second boss before giving up because AI couldn't take tethers properly. I literally watched Urianger stand in a tether and block it, only to move out of the way at the last second. They screw up that mechanic far too much.
    I hate it when they run from the other side of the arena to grab a tether from you forcing you to run across to the other side of the arena and grab the one they just ran away from.

    Urianger is dumb too. Stands in AOEs, sometimes doesn't heal you at all and fails at basic mechanics
    (2)

  10. #10
    Player
    RokkuEkkusu's Avatar
    Join Date
    Mar 2017
    Posts
    732
    Character
    Mikeru Takeuchi
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by AnimaAnimus View Post
    I hate it when they run from the other side of the arena to grab a tether from you forcing you to run across to the other side of the arena and grab the one they just ran away from.

    Urianger is dumb too. Stands in AOEs, sometimes doesn't heal you at all and fails at basic mechanics
    Anima, I really agree with you on the latter, especially on the last boss of Malikah's Well.
    (0)
    My Current Characters:
    Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
    Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
    Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/

    "Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn

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