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  1. #41
    Player
    Moonfish's Avatar
    Join Date
    Mar 2016
    Posts
    496
    Character
    Autumn Stardust
    World
    Malboro
    Main Class
    Sage Lv 100
    Quote Originally Posted by geekgirl101 View Post
    I'm a little bothered by how trusts prioritize limit breaks. The casters can't get enough of spamming it whilst the only melee never uses it. I thought if I went in as a caster with Ryne that she would do the melee limit break since it's more superior than ranged for single targets but she never uses it.

    Urianger is also a bit of a noddy at times for not moving out of AoE. I've seen him standing in it whilst casting nukes and dying as result, what a complete fool.
    That’s been my experience so far with Urianger, whenever I run with him I just expect he’s gonna be eating some avoidable ground aoe for fun.
    (1)

  2. #42
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Something needs to be done in Don Mheg. I wiped 3 times on second boss before giving up because AI couldn't take tethers properly. I literally watched Urianger stand in a tether and block it, only to move out of the way at the last second. They screw up that mechanic far too much.
    (2)

  3. #43
    Player
    AnimaAnimus's Avatar
    Join Date
    Feb 2012
    Posts
    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Ryaz View Post
    Something needs to be done in Don Mheg. I wiped 3 times on second boss before giving up because AI couldn't take tethers properly. I literally watched Urianger stand in a tether and block it, only to move out of the way at the last second. They screw up that mechanic far too much.
    I hate it when they run from the other side of the arena to grab a tether from you forcing you to run across to the other side of the arena and grab the one they just ran away from.

    Urianger is dumb too. Stands in AOEs, sometimes doesn't heal you at all and fails at basic mechanics
    (2)

  4. #44
    Player
    RokkuEkkusu's Avatar
    Join Date
    Mar 2017
    Posts
    732
    Character
    Mikeru Takeuchi
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by AnimaAnimus View Post
    I hate it when they run from the other side of the arena to grab a tether from you forcing you to run across to the other side of the arena and grab the one they just ran away from.

    Urianger is dumb too. Stands in AOEs, sometimes doesn't heal you at all and fails at basic mechanics
    Anima, I really agree with you on the latter, especially on the last boss of Malikah's Well.
    (0)
    My Current Characters:
    Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
    Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
    Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/

    "Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn

  5. #45
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,889
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    A little late since 5.05 changes but it seems they adjust the EXP reward to be double the amount now.

    So the EXP amount required to max level them are now reduced by half the amount of runs it originally was before 5.05 update.

    A good step in the right direction and now they just need a method for Trust to gain exp outside of Trust dungeon runs.

    Average time should be 3 to 4 runs per level now which is enough to focus on leveling only 1 Job to lvl 80. Sometimes the carry over EXP maybe enough for only 2 runs to level up.

    Also did anyone test to see if Trusts do more damage now. I notice they are killing single targets much faster now even in group trash mobs pulls.
    (0)
    Last edited by EdwinLi; 08-05-2019 at 01:17 AM.

  6. #46
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Here's a suggestion I'd like to make:

    Give us an "Attack!" button to tell Thancred to initiate a battle with the enemy you have targeted.

    I've almost gotten killed a number of times because I'd start casting Jolt at something and Thancred would just stand there and wait until the spell actually goes off, which means I end up with initial aggro on the entire pack of mobs and sometimes he's a couple seconds late in delivering his first AoE attack, or he'll miss a mob or two. I've gotten down to <10% of my health before the healer (usually Alphinaud) saved my butt.

    Also, it'd be nice if this button would tell your Trusts to focus on a specific target. I find that a lot of times, they pick the wrong target or sometimes they split up and if they aren't gonna use AoEs, I'd rather them all be on the same target.
    (2)

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