Quote Originally Posted by Zoberraz View Post
Um, hi everyone! I'm very apprehensively posting this. I kind of expect to get verbally mauled for it.
I've gotten my AST and SCH to 80 and currently working on my WHM. Currently 74 also.
So uh, the problem isn't you, its the Tanks.
Last night I had a Paladin in Holminster Switch on my Levelling Roulette. Pulled wall to wall with an average ilvl of 350. Including i345 sword+shield … He was getting smashed hard enough that he was losing 2/3rds of his HP during a Holy cast. Was lucky we had excellent DPS, who were able to burn things down faster than my MP ran out, but I was ending each fight around 3k~ MP remaining after using Lucid and Thin Air due to the sheer number of Cure II bombs he needed to stay off the floor.
He was obviously a skilled Paladin, as I made sure to watch his buff bar, he was properly rotating cooldowns and such, but his gear was absolutely awful.
It was only when I pointed out that he should visit the marketboard for some upgrades that he informed that this run would ding him 80 and sure enough .. he was 79. Wearing an average ilvl of around 350 …

However, in general, Tank skill is more important now.
During Stormblood, even a bad Tank using no cooldowns wasn't an issue, because we could bomb some heals into them and damn near 100% them off one or two casts.
But that's not the case now.
Not only do Tanks have around 120k HP at 80, but they now factor in maximum Tank dps for tuning trash health.
So trash lasts longer in general, our heals only got marginally stronger and Tanks mitigation array was reduced a fair bit and made a bit more active.

Tanks cant rely on passive Defense on trash mobs, which at 80 routinely Auto Attack for 10k~. Doesn't seem like much, until you remember that theres often 10+ mobs all doing that. At the same time.
Also, specifically in the 73 dungeon and one of the 80 ones, there are trash mobs that give themselves a Damage Up buff. But since the mentality from the average player is "Trash mobs are harmless lol", they ignore whatever is being cast under the assumption that it wont hurt them.
And they let the Fuath double the damage of its target. With there being 2 such Fuaths in most multi pulls there, You can see how you might go form "Everything is fine" to "Oh god we're all dead" really quick.
In the 80 dungeon, the mobs that give themselves a Damage Up don't even do it right at the start of the pull.
So you can get set up, comfortable throwing some DoTs and starting some AoE and suddenly those Reptoids start auto'ing the Tank for 30k, among the other 10 mobs all tapping him for 7 - 10k each … Well, we just don't have enough oGCDs strong enough to handle that for extended periods of time.

As a WHM, You'll accidentally stun them out of it sometimes. But if they get it off, Tank is highly likely to die.

Also, A Macro that I swear by is:
/micon "Broil"
/merror off
/ac "Broil" <t>
/ac "Broil" <tt>

Same thing for Biolysis. With an identical version for Malefic and Glare on my other Healers. What it does is cast Broil at my current target, or if that's invalid, it'll cast on what my target is looking at.
This allows me to essentially hardlock my Tank and seamlessly switch between throwing DPS and tossing Heals out at the Tank without needing to be concerned about accidentally healing myself. Also allows me to monitor their buff usage, which is handy now with Gunbreakers routinely "accidentally" using Superbolide" >_>
Because it works off <tt> rather than Focus, it works just as well on Trash as it does on bosses.

I really wish Healers got a Trait that embedded the <tt> functionality into our DPS spells.
It would encourage newer Healers to try throwing some DPS without having to do the keyboard-fu that is trying to tab target trash/bosses and then quickly reselecting party members constantly.