So it doesn't matter if it got worse, because it was bad to begin with? Great logic!
So it doesn't matter if it got worse, because it was bad to begin with? Great logic!
In a game where you spend 80% of the time as healer doing dps, having a boring dps rotation means that 80% of the time youre bored, thats not good design, moreover in ffxiv healers are supposed to dps, is part of your job and the better you are the more dps you do, those players deserve a good rotation not a braindead one.sorry but I can't understood that part "how we do damage" (if it not about damage number ?), you are HEALER not DPS class if you want more complex dps rota play summoner you will get back skills you lost on SCH
have you ever played lineage2 ? Have you ever leveled there as bishop ? Bishop had complitly 0 damage skills, you had to use dual swords and soulshots with autoattack to level up, so be glad you have one good magic atack one dot and even AOE attack there are many games i played that healersa didn't even had aoe attacks
I'd rather see increased healing requirements, personally.In a game where you spend 80% of the time as healer doing dps, having a boring dps rotation means that 80% of the time youre bored, thats not good design, moreover in ffxiv healers are supposed to dps, is part of your job and the better you are the more dps you do, those players deserve a good rotation not a braindead one.
If I wanted an 'interesting' DPS rotation for expert roulette, I'd play a DPS class. I'd rather heal, but the requirements are so low I barely touch my large and varied healing kit.
Also I don't have the hotbar space for a full on DPS rotation. Even if SE added 10 DPS skills, I'd probably just spam 1 button.
I'd rather see all of the Healers get some kind of regular utility they can use to keep them busy during downtime to minimize the amount of time they have nothing better to do than dps, than to make healing even more unpopular with gigantic damage spikes and tank busters(that is, more than we already have). A good way to turn even more people people away from healing is to give people more excuses to flame their healer.I'd rather see increased healing requirements, personally.
If I wanted an 'interesting' DPS rotation for expert roulette, I'd play a DPS class. I'd rather heal, but the requirements are so low I barely touch my large and varied healing kit.
Also I don't have the hotbar space for a full on DPS rotation. Even if SE added 10 DPS skills, I'd probably just spam 1 button.
Healing kits aren't where they need to be right now, anyone thinking things are "right" is being delusional.
WHM has the strongest dps, lowest raid utility and very good mp regen tools.
Scholar and Astro have raid utility but they have mp regen issues under the current system and that's not even touching dps (which folks are acting like that is the only issue... I'd argue it is an issue, mostly due to now the healers all feel like playing the same job just in an inferior way, but it's certainly not the major ones).
Nope nothing to see here, everything is just fine...
Honestly sch mp is fine. With Aetherflow and using lucid dreaming on cd you shouldn't run out of mp at 80.
I'm saying you're complaining about it being 'dumbed down' when it has been the exact same status quo for 6 years now. Healer DPS has not, and will never be, more than spamming a single spell after putting on a dot. Asking for it to be more than that is just wanting it to be another DPS. Go play DPS if you want to just DPS.
I never had the chance to play SCH in HW, but in SB it was more than just "put on a dot and spam broil". Energy drain and miasma II helped a lot with this, as well as trying to keep shadow flare up at all times (though,tbh, I dont miss shadow flare that much, it was a pain in the ass to use even macrod). Energy drain alone made scholar incredibly fun in dps compared to the other healers. It turned scholar into a game of "how greedy can I be and get away with it?" And that was incredibly fun to me. If I used an energy drain where I shouldnt have, I got punished and had to waste more mp healing than I should have, etc. Miasma II was fantastic for a weaving tool, as well as punishing if you relied on it too much, but unlike ruin Ii (which even now is still a terrible tool to weave with, it's honestly still better to just clip unless you're using 2 ogcds) it was a dps gain to use. Scholar had this sense of risk vs reward to it,I'm saying you're complaining about it being 'dumbed down' when it has been the exact same status quo for 6 years now. Healer DPS has not, and will never be, more than spamming a single spell after putting on a dot. Asking for it to be more than that is just wanting it to be another DPS. Go play DPS if you want to just DPS.
which is completely out the window now when I find myself sitting on aetherflow stacks and no way to use them. Was SCH dps as complex as I would've liked it to be? Honestly I wouldn't have minded another dot, but for a healer in an MMO, it was so mind boggling and amazing to me that I had some semblance of a rotation. is scholar weak now? Far from it, but it's insanely boring. When I got scholar to 40, I was already in love. Now, in level 80 content, i have less to do than i did back in sastasha in SB, and that's just pathetic. I could play current scholar on an Atari controller.
It's only same in your arbitrary level to which you simplified it. Why would i care about that? I care about actual skills i was using, and those did not stay the same. They were reduced to more 'dumbed down' version. That's just a fact.I'm saying you're complaining about it being 'dumbed down' when it has been the exact same status quo for 6 years now. Healer DPS has not, and will never be, more than spamming a single spell after putting on a dot. Asking for it to be more than that is just wanting it to be another DPS. Go play DPS if you want to just DPS.
The point of my comment is that if youre going to spend 80% of time doing one thing at least make it interesting I dont care if that thing is healing or dpsing but that must be engaging. About the hotbar space there are rotations that can be made with not more than the dps buttons that sch had in sb, they can create interaction between skills (for example if you apply bio and miasma to an enemy they can create a new dot that increase the damage broil does) or even adapt the pvp system where 1 combo is 1 button.I'd rather see increased healing requirements, personally.
If I wanted an 'interesting' DPS rotation for expert roulette, I'd play a DPS class. I'd rather heal, but the requirements are so low I barely touch my large and varied healing kit.
Also I don't have the hotbar space for a full on DPS rotation. Even if SE added 10 DPS skills, I'd probably just spam 1 button.
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