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  1. #41
    Player
    AikenDrum's Avatar
    Join Date
    Jul 2017
    Posts
    132
    Character
    Mio Aiken
    World
    Louisoix
    Main Class
    Pictomancer Lv 100
    So it doesn't matter if it got worse, because it was bad to begin with? Great logic!
    (10)

  2. #42
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Dynia View Post
    sorry but I can't understood that part "how we do damage" (if it not about damage number ?), you are HEALER not DPS class if you want more complex dps rota play summoner you will get back skills you lost on SCH
    have you ever played lineage2 ? Have you ever leveled there as bishop ? Bishop had complitly 0 damage skills, you had to use dual swords and soulshots with autoattack to level up, so be glad you have one good magic atack one dot and even AOE attack there are many games i played that healersa didn't even had aoe attacks
    In a game where you spend 80% of the time as healer doing dps, having a boring dps rotation means that 80% of the time youre bored, thats not good design, moreover in ffxiv healers are supposed to dps, is part of your job and the better you are the more dps you do, those players deserve a good rotation not a braindead one.
    (13)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  3. #43
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by WaxSw View Post
    In a game where you spend 80% of the time as healer doing dps, having a boring dps rotation means that 80% of the time youre bored, thats not good design, moreover in ffxiv healers are supposed to dps, is part of your job and the better you are the more dps you do, those players deserve a good rotation not a braindead one.
    I'd rather see increased healing requirements, personally.

    If I wanted an 'interesting' DPS rotation for expert roulette, I'd play a DPS class. I'd rather heal, but the requirements are so low I barely touch my large and varied healing kit.

    Also I don't have the hotbar space for a full on DPS rotation. Even if SE added 10 DPS skills, I'd probably just spam 1 button.
    (2)

  4. #44
    Player
    Donnicton's Avatar
    Join Date
    Jul 2019
    Posts
    24
    Character
    Dawni Fiero
    World
    Lamia
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Risvertasashi View Post
    I'd rather see increased healing requirements, personally.

    If I wanted an 'interesting' DPS rotation for expert roulette, I'd play a DPS class. I'd rather heal, but the requirements are so low I barely touch my large and varied healing kit.

    Also I don't have the hotbar space for a full on DPS rotation. Even if SE added 10 DPS skills, I'd probably just spam 1 button.
    I'd rather see all of the Healers get some kind of regular utility they can use to keep them busy during downtime to minimize the amount of time they have nothing better to do than dps, than to make healing even more unpopular with gigantic damage spikes and tank busters(that is, more than we already have). A good way to turn even more people people away from healing is to give people more excuses to flame their healer.
    (3)

  5. #45
    Player
    Wiccan026's Avatar
    Join Date
    Aug 2016
    Location
    All Three, but Limsa was the first
    Posts
    213
    Character
    Cerryl Lorinth
    World
    Lamia
    Main Class
    Red Mage Lv 80
    Healing kits aren't where they need to be right now, anyone thinking things are "right" is being delusional.

    WHM has the strongest dps, lowest raid utility and very good mp regen tools.

    Scholar and Astro have raid utility but they have mp regen issues under the current system and that's not even touching dps (which folks are acting like that is the only issue... I'd argue it is an issue, mostly due to now the healers all feel like playing the same job just in an inferior way, but it's certainly not the major ones).

    Nope nothing to see here, everything is just fine...
    (3)

  6. #46
    Player
    Miiu's Avatar
    Join Date
    Jul 2012
    Posts
    372
    Character
    Shila Lail
    World
    Shiva
    Main Class
    Sage Lv 90
    Honestly sch mp is fine. With Aetherflow and using lucid dreaming on cd you shouldn't run out of mp at 80.
    (3)

  7. #47
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by AikenDrum View Post
    So it doesn't matter if it got worse, because it was bad to begin with? Great logic!
    I'm saying you're complaining about it being 'dumbed down' when it has been the exact same status quo for 6 years now. Healer DPS has not, and will never be, more than spamming a single spell after putting on a dot. Asking for it to be more than that is just wanting it to be another DPS. Go play DPS if you want to just DPS.
    (1)

  8. #48
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by RyuDragnier View Post
    I'm saying you're complaining about it being 'dumbed down' when it has been the exact same status quo for 6 years now. Healer DPS has not, and will never be, more than spamming a single spell after putting on a dot. Asking for it to be more than that is just wanting it to be another DPS. Go play DPS if you want to just DPS.
    I never had the chance to play SCH in HW, but in SB it was more than just "put on a dot and spam broil". Energy drain and miasma II helped a lot with this, as well as trying to keep shadow flare up at all times (though,tbh, I dont miss shadow flare that much, it was a pain in the ass to use even macrod). Energy drain alone made scholar incredibly fun in dps compared to the other healers. It turned scholar into a game of "how greedy can I be and get away with it?" And that was incredibly fun to me. If I used an energy drain where I shouldnt have, I got punished and had to waste more mp healing than I should have, etc. Miasma II was fantastic for a weaving tool, as well as punishing if you relied on it too much, but unlike ruin Ii (which even now is still a terrible tool to weave with, it's honestly still better to just clip unless you're using 2 ogcds) it was a dps gain to use. Scholar had this sense of risk vs reward to it,
    which is completely out the window now when I find myself sitting on aetherflow stacks and no way to use them. Was SCH dps as complex as I would've liked it to be? Honestly I wouldn't have minded another dot, but for a healer in an MMO, it was so mind boggling and amazing to me that I had some semblance of a rotation. is scholar weak now? Far from it, but it's insanely boring. When I got scholar to 40, I was already in love. Now, in level 80 content, i have less to do than i did back in sastasha in SB, and that's just pathetic. I could play current scholar on an Atari controller.
    (6)

  9. #49
    Player
    AikenDrum's Avatar
    Join Date
    Jul 2017
    Posts
    132
    Character
    Mio Aiken
    World
    Louisoix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by RyuDragnier View Post
    I'm saying you're complaining about it being 'dumbed down' when it has been the exact same status quo for 6 years now. Healer DPS has not, and will never be, more than spamming a single spell after putting on a dot. Asking for it to be more than that is just wanting it to be another DPS. Go play DPS if you want to just DPS.
    It's only same in your arbitrary level to which you simplified it. Why would i care about that? I care about actual skills i was using, and those did not stay the same. They were reduced to more 'dumbed down' version. That's just a fact.
    (7)

  10. #50
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Risvertasashi View Post
    I'd rather see increased healing requirements, personally.

    If I wanted an 'interesting' DPS rotation for expert roulette, I'd play a DPS class. I'd rather heal, but the requirements are so low I barely touch my large and varied healing kit.

    Also I don't have the hotbar space for a full on DPS rotation. Even if SE added 10 DPS skills, I'd probably just spam 1 button.
    The point of my comment is that if youre going to spend 80% of time doing one thing at least make it interesting I dont care if that thing is healing or dpsing but that must be engaging. About the hotbar space there are rotations that can be made with not more than the dps buttons that sch had in sb, they can create interaction between skills (for example if you apply bio and miasma to an enemy they can create a new dot that increase the damage broil does) or even adapt the pvp system where 1 combo is 1 button.
    (1)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  11. 07-14-2019 08:12 PM

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