Page 6 of 10 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 100
  1. #51
    Player
    Atticus1236's Avatar
    Join Date
    Nov 2018
    Posts
    4
    Character
    Evo Genesis
    World
    Tonberry
    Main Class
    Monk Lv 74
    I completely agree with this thread, I'm a NIN main and the sheer amount of difference between our personal dps and every other class (let alone every other melee class) is way too big, despite us having trick attack. The reward for playing this relatively complex job in terms of personal dps is too low at the moment and is disheartening to play. Definitely needs some revision. Over to you SE
    (0)

  2. #52
    Player
    Vendalwind's Avatar
    Join Date
    Jul 2019
    Posts
    340
    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    An additional note. No class suffers from high ping like the NIN does. A lot of aggegate data comes from japan, but please remember that japanese players pretty much always have solid ping.

    Im not saying balance to the weakest ping, but do consider it in design choices.
    (0)

  3. #53
    Player
    Typhoria's Avatar
    Join Date
    Jun 2015
    Posts
    170
    Character
    Typhoria Nightwish
    World
    Faerie
    Main Class
    Gunbreaker Lv 80
    What I don't get is why didn't they have Armor Crush follow Shadow Fang in the combo sequence. Just this change alone would be a huge boon for Ninja.
    (0)

  4. #54
    Player
    Telefrag's Avatar
    Join Date
    Jul 2019
    Posts
    5
    Character
    Zohar Modifier
    World
    Leviathan
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Typhoria View Post
    What I don't get is why didn't they have Armor Crush follow Shadow Fang in the combo sequence. Just this change alone would be a huge boon for Ninja.
    First of ALL, why would this ever be in the works. Going down to 2 steps for Shadowfang upkeep was a blessing in itself. The point of ARMOR CRUSH and Aoelian Edge being seperated is because there's a decision to be made. The same reason you go for Shadowfang after Spinning Edge. This is not a design flaw.
    (1)

  5. #55
    Player
    Ilyn's Avatar
    Join Date
    Sep 2013
    Posts
    93
    Character
    Ilyn Payne
    World
    Midgardsormr
    Main Class
    Ninja Lv 100
    I think most of you are relying on Bunshin too much , for the most part last level abilities rarely add much to the table . Now casting TA > TCJ/HR that's the money maker right there and I can convert TCJ's suiton to meisui after ... good times . I find bunshin more fun in my aoe rotation , double hits from death blossom and HM with Doton up and hellfrog raining down is a sight to behold haha
    (1)
    Last edited by Ilyn; 07-14-2019 at 11:17 AM.

  6. #56
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    I haven't played Ninja, but all indicators point to Ninja and Dancer being a bit undertuned and blm maybe a bit overtuned.
    (1)
    Last edited by Ryaz; 07-15-2019 at 12:31 AM.

  7. #57
    Player
    Laur1x's Avatar
    Join Date
    Jun 2015
    Posts
    77
    Character
    Ryomou Shimei
    World
    Faerie
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Ryaz View Post
    I haven't played Ninja, but all indicators point to Ninja and Dancer being a bit underfunded and blm maybe a bit overtuned.
    Yeah, I agree. I'm curious if they're going to tune down BLM, or just bring SAM up to its numbers and let them be wayyyy ahead of everyone.

    Either way just want some NIN love.
    (1)

  8. #58
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,682
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Unfortunately, I do not foresee any significant Ninja buffs. The devs seem very apprehensive towards raid utility right now and unless Trick Attack gets nerfed, I just cannot see them doing more than a mild buff to Bunshin. If they brought Ninja up by 500-800 DPS, it instantly becomes the best melee again. At this point, the clear linchpin is Trick. And it's why I'm leaning more towards that being nerfed and Ninja compensated accordingly. Conversely, I would also rather they focus on reducing the clipping and somewhat awkward implementation of Ninja's rotation. Meisui is a huge trap given how it's only a gain in select situations; Mudras clipping is a serious problem and Bunshin, well... it's underwhelming to say nothing else.

    It's hard to say what direction they'll go, really.
    (0)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  9. #59
    Player
    Laur1x's Avatar
    Join Date
    Jun 2015
    Posts
    77
    Character
    Ryomou Shimei
    World
    Faerie
    Main Class
    Samurai Lv 80
    Quote Originally Posted by ForteNightshade View Post
    Unfortunately, I do not foresee any significant Ninja buffs. The devs seem very apprehensive towards raid utility right now and unless Trick Attack gets nerfed, I just cannot see them doing more than a mild buff to Bunshin. If they brought Ninja up by 500-800 DPS, it instantly becomes the best melee again. At this point, the clear linchpin is Trick. And it's why I'm leaning more towards that being nerfed and Ninja compensated accordingly. Conversely, I would also rather they focus on reducing the clipping and somewhat awkward implementation of Ninja's rotation. Meisui is a huge trap given how it's only a gain in select situations; Mudras clipping is a serious problem and Bunshin, well... it's underwhelming to say nothing else.

    It's hard to say what direction they'll go, really.
    I've said it in other threads as well, but I'd be fine if they nerfed TA hard, we've been held back by this ability for far too long.

    I think the most logical changes would be something like this:

    -Slight buff to our 1-2-3 AE combo to compensate for dripping blade loss (AE was actually nerfed in overall potency from SB).
    -Removing TA raid utility, but increasing the damage it does to NIN only, or alternatively, nerfing it to 5% for raid/15% for NIN.
    -Changing Hyosho Ranryu to work off Fuma instead of Hyoton.
    -Bunshin rework and/or buff.

    This still doesn't entirely fix the problem with using Raiton > Fuma and the clipping it causes, but there isn't much they could do there other than buffing Raiton so hard it makes the clipping worth it, or returning dripping blades in some form so we go back to Fuma. Either way, I'm more frustrated with trying to fit x2 Kassatsu/x2 Hyosho in our TA windows, and Bunshin being the biggest let down of a lifetime.
    (1)
    Last edited by Laur1x; 07-14-2019 at 07:36 PM.

  10. #60
    Player
    Gun-Cat's Avatar
    Join Date
    Jun 2016
    Posts
    124
    Character
    M'rin Vhani
    World
    Balmung
    Main Class
    Rogue Lv 90
    I'd be fine with them reducing TA to 5% in 8 man content and leave it at 10% in anything else. The biggest offender for me is TCJ though. I don't feel good when using it, I dread having to use it because it is so restrictive, it actually feels as if I as a fast melee class am rooted longer than any BLM casting these days. Just make it a 10 seconds buff that will empower your next 3 step Mudra and make it that all steps get casted at the same time. So if we go for a Suiton the beefed up version of Fuma, Raiton and Suiton get executed at the same time. Would make for a great visual effect and make the whole thing a feelgood experience with all those big numbers popping up. That'd be such an insane QoL improvement in the same vein as PLD no longer having to cast their spells.

    Also, the 2 step Mudras are awkward. This is not only a problem for people with higher latencies, reading through the JP NIN thread a lot of people are complaining about how the bites into the GCD are too severe.
    (1)
    Last edited by Gun-Cat; 07-14-2019 at 07:51 PM.

Page 6 of 10 FirstFirst ... 4 5 6 7 8 ... LastLast