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  1. #11
    Player
    Xieldras's Avatar
    Join Date
    May 2019
    Posts
    169
    Character
    Xiel Naweh
    World
    Seraph
    Main Class
    Bard Lv 100
    Quote Originally Posted by KingofDunkshire View Post
    This has to be the dumbest thing I've read in awhile

    1. They do have to worry about threat/enmity between tanks (tank swapping), then you have adds to worry about if a WHM goes HAM on healing. Plus they had to remove the ramp up time to get enmity cause dps are doing insane dmg now, we're at a stage in FF14 ARR where most classes have a few 850-1,110 potency abilities in their tool kit. The difference between a BLM (top dmg) and a Tanks dmg is almost 4.5k dps, we're not even into the first actual raid yet.

    2. Oh LORD healers having to heal...like cry me a river you have to do your class role

    3. Nin has always been bottom of the dmg, now you have DNC being the bottom. That's what happens when you get amazing buffs, you don't get amazing buffs and amazing dmg. Then if you look at the top 5 dmg, Mach and DRG are in the top 5 in both fights, it's a damn good time to be ether of those jobs.

    4. They had to remove abilities to add new ones or else we would have insane ability bloat. Hell Gunbreaker is a new job and it's already suffering from ability bloat. This isn't WoW where you can have classes with 14 or less abilities on their hotbars. Gunbreaker alone w/o using macros needs 29. Even my Ast needs 30, then you have DNC which needs about 26, DRK needs 28 and you can go on and on. When you almost need 3.5 hotbars for abilities...THAT'S NOT GUTTING JOBS, that's getting rid of bloating abilities.

    The only job that can 100% say they got shafted is AST, they are over 500 hps behind WHM, which SCH is only 110 ish hps behind WHM in healing. DRK, WAR, PLD, BLM, WHM, SCH, MCH, DRG, SAM are all amazing at their roles. With RDM, SMN, NIN, DNC being in the middle while everyone else is meh. MNK while being in the top 3 dps, it's in this limbo of meh but good at dps.
    This has got to be the most uninformed post I've read in a while.

    1. Enmity is a toggle now since tanks can hold on to it much easier. Before you had to kinda work as a team to make sure no one ripped enmity from the tanks (Diversion, Lucid, Tact/Refresh, etc). Proper cooperation could make runs smooth or hell. Now it's very single-player focused and, since it's easy to hold on to, you simply throw your shield or Flash 'em to gain their attention where it was a tad more complex before.

    2. Oh Lord! Healers having to only heal is...boring! Since healing skills are very potent, and the damage output (based on some players' calculations) is still the very same across the board, Healers are bored since they have nothing to do in between heals. GCD overall feels sluggish if there's no proper weaving. FF14's encounter designs do not support well those gameplay changes, especially older content. It's not fun.

    3. Not talking about DPS and meta standings, but rather the fact that DPS support has been removed from jobs to make them more about...DPS (like 2 certain classes mentioned). Variety is the spice of life and MMOs are about people working together to clear content, not doing their own thing coincidentally with others to clear content. There's a difference here.

    4. Number of skills =/= difficulty. We're not talking button bloat here, we're talking jobs gameplays being made simpler. You've read on the AST debacle yes? Many are lamenting the simplicity of new cards and that the old system had more complex thought put into it. Although not for all, a few other threads have popped up saying the same thing: some jobs have been made too simple and generic.

    (A hint: next time make sure to actually read or understand the arguments presented before calling the post "dumb")
    (7)
    Last edited by Xieldras; 07-13-2019 at 11:15 PM. Reason: Character limits are dumb