Quote Originally Posted by SayuyuYuyu View Post
Again, elaborate. If you're going to make a statement then feel free to explain it.
I know this wasn't a reply to my post, but its the only post I feel I can use to draw attention to what I am about to say, and why Dissipation is one of the worst skills in the game. Since there is a lot of back and forth.

First, I will say, them finally making the faerie respawning is a long over do fix, that had they fixed it to be like that back in HW, when the skill dropped, it might not have such a bad rap now. But it does.

As stated, prior to ShB, the main use for Dissipation was DPS. It slightly offset the negative, more on that in a sec. But since they removed our only Aetherflow DPS skill, its main selling point is the healing buff, since Aetherflow is it's own demon now.

Anyways, as indicated with the faerie gone about 1/3 of your skills are unusable, and the other 1/3 are unaffected by the healing buff. The Fey Gauge also doesnt charge if the faerie isn't out. This means only Physick, Adloquium, and Succor benefit from the buff. Additionally, and especially at level 80, the faerie is meant to play a greater role in your healing output, so removing her seems counter intuitive. Each new healing skill past 70 is a faerie skill.

Now, onto it's main horror point, pointed out by a YouTube video I watched. WHM's Temperance and AST's Neutral Sect, both offer a 20% healing increase too; so what skills do they lose... nothing, they just get the healing buff, and in addition a buff specific to them; WHM damage reduction and AST the use of both sects. But SCH loses half its kit, seems fair.

Now someone did "point out" abou the whole Nocturnal Field and Galvanize effects not stacking, he was very adamant that the buff is wasted on a Diurnal AST. Well guess what only Nocturnal Field and Galvanize cant stack. The other 2 shields produced from the other AST skills are called Nocturnal Balance and Nocturnal Intersection. So similar to Catalyze and Seraphic Veil, all of those shields stack together. So there is no drawback. I mean I guess you could say that the WHM and AST buff lasting 20s and Dissipation lasting 30s is a drawback. I mean we have to suffer with basically 1/3 of our kit for 10s more, how is that fair.

Hopefully, that gives some insight as to why Dissipation is one of the most hated skills in the game. It's the current One Ilm Punch.