People don't like FATEs either. Guess what I still see being implemented in SB2, and further encouraged with the gemstone vendor system?People didn't like them,
People don't like FATEs either. Guess what I still see being implemented in SB2, and further encouraged with the gemstone vendor system?People didn't like them,
It isn't like XP is the only reason to do those other things. They also drop tomes and gear.And in doing so kill another leveling method. Craft/Gather leves give an absurd amount of EXP—enough you can level all eight crafters from 70 to 80 in a week. If they allowed this with battle jobs, well, why would people touch roulettes or Deep Dungeon? You can only incentivize so many things.
I was doing lots of roulettes and Deep Dungeon even when I had no more XP left to earn.




Operative word being you.
The devs have to consider people who aren't going to touch certain content without an incentive. I, for example, did HoH for all of a month to get the hairstyle and level BLM. I never went back in over a year now, though I may try a solo run some day. Likewise, I hardly touched 50/60 back in Stormblood, and probably won't again once my jobs are leveled. Tomes are easy to cap. Just do Expert once a day and you're done for the week.
Of course not everyone plays like this, but as I said, the devs need to consider what's worth prioritizing.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."





People want open world content, but don't like open world content.
There is nothing wrong with fates. I still don't understand people's aversion to them. They give good exp, especially with the forlorn and exp up buffs. There are a fair variety of them, parties are usually pretty engaging, unlike dungeons which people complain about cuz social aspect.
So what's the issue? Is it the circle on the map? Or blip on the screen? Music change? Fates are open world content that give lore tidbits, exactly what people want, yet they hate them. Why.
Last edited by Valkyrie_Lenneth; 07-12-2019 at 01:09 AM.





Speaking personally, I don’t find them that engaging. They’re AOE or single-target zerg fests most of the times with little to no mechanics; and little danger if you’re solo, and no dangers at all if you’re in a FATE party. The only ones I like are the Super FATEs because at least they have mechanics. Like the big one in the last area in ShB is a treat—especially...
When he does Tidal Wave and it knocks half the players of the platform to their death.
As for leves, they can’t make them as good as DoH leves because then why would people queue into dungeons? I can take a crafter from 70 to 80 in a day just doing the triple-turn in leves. Imagine if you had leves like that for DoW/DoM? Why would people take dungeon spamming over easy leves? Battle classes also have a myriad of options for EXP (FATEs, dungeons, PotD/HoH, Roulettes), where as crafters/gathers have crafting log for first time craft bonus, collectibles, and leves. And collectibles can’t even be done until level 50+, so up until then they only have 2 options.
I haven’t done leves since the early days of my gameplay, and even then I only did them up until level 15 or to get that little bitty bit of EXP between levels so I could move on to the next dungeon. Now, they have PotD that fulfills the same purpose more or less, and gives more. Sure, 10 floors of it takes a little bit more time, but they also give you a lot more experience.
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Exactly. Now players are encourage to do FATES with them gemstone vendor system. Something like this could have been implemented to battle leves.
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