Exactly. Now players are encourage to do FATES with them gemstone vendor system. Something like this could have been implemented to battle leves.
Wouldn't bother me so much if they didn't have an achievement/title locked behind it. Bah. Now you have to just throw away your leves for it for little/zero gain.
It isn't like XP is the only reason to do those other things. They also drop tomes and gear.And in doing so kill another leveling method. Craft/Gather leves give an absurd amount of EXP—enough you can level all eight crafters from 70 to 80 in a week. If they allowed this with battle jobs, well, why would people touch roulettes or Deep Dungeon? You can only incentivize so many things.
I was doing lots of roulettes and Deep Dungeon even when I had no more XP left to earn.
Operative word being you.
The devs have to consider people who aren't going to touch certain content without an incentive. I, for example, did HoH for all of a month to get the hairstyle and level BLM. I never went back in over a year now, though I may try a solo run some day. Likewise, I hardly touched 50/60 back in Stormblood, and probably won't again once my jobs are leveled. Tomes are easy to cap. Just do Expert once a day and you're done for the week.
Of course not everyone plays like this, but as I said, the devs need to consider what's worth prioritizing.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Plenty of people are or else I wouldn't be getting queues with people who are similarly capped in level.Operative word being you.
Which goes back to my original point of SB making it very obvious where corners are starting to be cut.Of course not everyone plays like this, but as I said, the devs need to consider what's worth prioritizing.
I agree with Fynlar. The devs should put hours of work into writing a bunch of repeatable quests that nobody does instead of actual content. I'd much rather be /beckoning an NPC than fighting a god in a visual and musical masterpiece.
They're totally lazy for not doing this and instead choosing to put resources elsewhere.
Because the expansion just dropped? Try three months ago or even in 4.3. Queues were much slower, especially for DPS. Regardless, you're missing the point. Queues pop because outside of Eureka they remain the most efficient way of grinding tomes. Likewise, dungeons are better for leveling than even Deep Dungeon, provided you can get fast enough queues. If battle leves gave enough experience you could grind from 70 to 80 in a day... you'd see queue times increase dramatically. How many people do you think will touch Leveling? You can cap purely by doing Expert once a day, and in this hypothetical, leves offer just as much or more EXP. Many wouldn't touch it because why risk getting Satasha when you don't have to?
Yes, because dropping support for leves and putting those resources into something people much enjoy a lot more than a generic fetch quest or kill six bunnies is totally cutting corners. I forgot how much people enjoyed that in ARR.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
It really isn't a one or the other scenario here, you know. Nice try on the snark though.I agree with Fynlar. The devs should put hours of work into writing a bunch of repeatable quests that nobody does instead of actual content. I'd much rather be /beckoning an NPC than fighting a god in a visual and musical masterpiece.
They're totally lazy for not doing this and instead choosing to put resources elsewhere.
I'm not talking about Shadowbringers here at all. I'm talking about late in ARR/HW/SB when many players have already reached the level cap. Still ran into many people doing roulettes and DD that were capped because of other rewards that they wanted.Because the expansion just dropped? Try three months ago or even in 4.3.
This argument would hold more merit if we actually saw returns on those redirected "resources", but we didn't.Yes, because dropping support for leves and putting those resources into something people much enjoy a lot more than a generic fetch quest or kill six bunnies is totally cutting corners. I forgot how much people enjoyed that in ARR.
Instead we went from things like 3 dungeons a patch in ARR to 2 in HW to 1.5 in SB, stuff like the tons of quests with no journal entries as I mentioned before when every quest used to have one, and in exchange for all this we got ultimates which the majority of the playerbase can't even attempt, and Eureka which is its own whole other can of worms.
1) I'm not saying they have to be ridiculously buffed to the point it makes the new grind trivial. All I'm asking is for something that's above the current abysmal value they haveIf battle leves gave enough experience you could grind from 70 to 80 in a day... you'd see queue times increase dramatically.
2) Powergrinding one job to the new cap in a day isn't really a huge deal when people can already do that with dungeons. Leves are also finite. Use them all up and you're waiting a couple weeks to have another batch. That's enough of an artificial restriction, I would think. Considering this limitation, they really ought to be worth more anyway.
Last edited by Fynlar; 07-12-2019 at 03:08 AM.
Replaced by trusts.
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