
Originally Posted by
Valkyrie_Lenneth
So what's the issue? Is it the circle on the map? Or blip on the screen? Music change? Fates are open world content that give lore tidbits, exactly what people want, yet they hate them. Why.
Speaking personally, I don’t find them that engaging. They’re AOE or single-target zerg fests most of the times with little to no mechanics; and little danger if you’re solo, and no dangers at all if you’re in a FATE party. The only ones I like are the Super FATEs because at least they have mechanics. Like the big one in the last area in ShB is a treat—especially...
When he does Tidal Wave and it knocks half the players of the platform to their death.
As for leves, they can’t make them as good as DoH leves because then why would people queue into dungeons? I can take a crafter from 70 to 80 in a day just doing the triple-turn in leves. Imagine if you had leves like that for DoW/DoM? Why would people take dungeon spamming over easy leves? Battle classes also have a myriad of options for EXP (FATEs, dungeons, PotD/HoH, Roulettes), where as crafters/gathers have crafting log for first time craft bonus, collectibles, and leves. And collectibles can’t even be done until level 50+, so up until then they only have 2 options.
I haven’t done leves since the early days of my gameplay, and even then I only did them up until level 15 or to get that little bitty bit of EXP between levels so I could move on to the next dungeon. Now, they have PotD that fulfills the same purpose more or less, and gives more. Sure, 10 floors of it takes a little bit more time, but they also give you a lot more experience.