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  1. #11
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    It is the reason. Even when they were worth doing in ARR they were not popular. So in HW when they stopped being worth it most of us that did like them stopped and switched to better leveling methods.
    They have never given anywhere close to what DoHs get, not even in ARR.

    And again, this is something they could have addressed if they wanted to. Had they done this, people would have started doing these leves again. Unsurprisingly, people enjoy getting XP when it's worth their time. But it's pretty clear they just got tired of making more levequests, and realized that if they took non-combat leves away the outcry would have been enormous, so they made a concession with those.

    HW was just the start of it, when they were actively discouraging combat leves by not even bothering to put a levemete anywhere other than Ishgard, making repeated leve usage far more tedious.

    Normally when you make content and people don't bother doing it because it isn't rewarding enough, the typical response should be to refine it and make it more rewarding rather than just give up on it entirely. The fact that SE went for the latter option here should say enough about their motivations.
    (1)
    Last edited by Fynlar; 07-12-2019 at 12:51 AM.

  2. #12
    Player
    Noitems's Avatar
    Join Date
    Aug 2018
    Location
    New Gridania
    Posts
    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    I hate doing them just for my Zodiac weapons, and that's been a thing since ARR.

    People didn't like them, and with things like Palace of the Dead and Heaven on High to level from 50-70 and Shadowbringers focus on Fates, there are just better alternatives.

    Also grinding your highest level dungeon is still a great of way of getting 30% of your bar filled without bonus.
    (0)

  3. #13
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    People didn't like them,
    People don't like FATEs either. Guess what I still see being implemented in SB2, and further encouraged with the gemstone vendor system?
    (4)

  4. #14
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Fynlar View Post
    People don't like FATEs either. Guess what I still see being implemented in SB2, and further encouraged with the gemstone vendor system?
    Fine, then the DEVELOPERS don't like them for whatever reason.
    (2)

  5. #15
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I'm guessing that few players actually use their combat classes on them because the rewards save the weekly bonus aren't really worth it, and those who are leveling their crafters and gatherers would rather use up those allowances on those classes.

    Another reason might be that they aren't very engaging or challenging to do. I'm not saying that they should be overly difficult, but when enemies can't even survive one combo string it kind of takes the air out of fighting them.

    What is unfortunate is that for many players allowances sit at max for months until the crafting/gathering leveling process starts up again. Put the right rewards in battlecraft leves and players will do them. SE simply chose to no longer put effort into them, which is a bit sad considering how in 1.0 they wanted these leves to be a kind of bread n' butter.
    (0)

  6. #16
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Fine, then the DEVELOPERS don't like them for whatever reason.
    Now you're catching on.


    Another reason might be that they aren't very engaging or challenging to do. I'm not saying that they should be overly difficult, but when enemies can't even survive one combo string it kind of takes the air out of fighting them.
    Sounds like a simple solution to me. Make them more difficult on the level of (solo, not FATE-train with ridiculously buffed HP) FATE enemies, increase the rewards to correspond with the fact you're expending a limited resource to do these.

    Again, this is something they could have addressed if they wanted to.
    (1)
    Last edited by Fynlar; 07-12-2019 at 01:06 AM.

  7. #17
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Fynlar View Post
    People don't like FATEs either. Guess what I still see being implemented in SB2, and further encouraged with the gemstone vendor system?
    People want open world content, but don't like open world content.

    There is nothing wrong with fates. I still don't understand people's aversion to them. They give good exp, especially with the forlorn and exp up buffs. There are a fair variety of them, parties are usually pretty engaging, unlike dungeons which people complain about cuz social aspect.


    So what's the issue? Is it the circle on the map? Or blip on the screen? Music change? Fates are open world content that give lore tidbits, exactly what people want, yet they hate them. Why.
    (5)
    Last edited by Valkyrie_Lenneth; 07-12-2019 at 01:09 AM.

  8. #18
    Player
    Nighthawky2010's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lomsa
    Posts
    284
    Character
    Nighthawky Mlmlxix
    World
    Midgardsormr
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Noitems View Post
    I hate doing them just for my Zodiac weapons, and that's been a thing since ARR.

    People didn't like them, and with things like Palace of the Dead and Heaven on High to level from 50-70 and Shadowbringers focus on Fates, there are just better alternatives.

    Also grinding your highest level dungeon is still a great of way of getting 30% of your bar filled without bonus.
    Whether or not some people liked them, it was another option to chose from that was taken away from the players. Not everyone like FATES, or PotD but there options. I love the squadrons, there some people who dont like squadrons or ever used them but they are still an option to use.

    That's how I feel about the battle leves, they are options to get items, gears, food, gil, exp, & since LEVEs are in the CHALLENGE LOG, & I don't gather or craft really, battle leves is what I use to get that weekly 1m+ exp bonus for my alts.

    As someone mentioned in the post, now that FATES can give better rewards & drop gemstones to purchase items, they could re-vamp battle leves, give better rewards, better quests, etc. which may encourage people to do them.
    (0)

  9. #19
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Valkyrie_Lenneth View Post
    So what's the issue? Is it the circle on the map? Or blip on the screen? Music change? Fates are open world content that give lore tidbits, exactly what people want, yet they hate them. Why.
    Speaking personally, I don’t find them that engaging. They’re AOE or single-target zerg fests most of the times with little to no mechanics; and little danger if you’re solo, and no dangers at all if you’re in a FATE party. The only ones I like are the Super FATEs because at least they have mechanics. Like the big one in the last area in ShB is a treat—especially...

    When he does Tidal Wave and it knocks half the players of the platform to their death.




    As for leves, they can’t make them as good as DoH leves because then why would people queue into dungeons? I can take a crafter from 70 to 80 in a day just doing the triple-turn in leves. Imagine if you had leves like that for DoW/DoM? Why would people take dungeon spamming over easy leves? Battle classes also have a myriad of options for EXP (FATEs, dungeons, PotD/HoH, Roulettes), where as crafters/gathers have crafting log for first time craft bonus, collectibles, and leves. And collectibles can’t even be done until level 50+, so up until then they only have 2 options.

    I haven’t done leves since the early days of my gameplay, and even then I only did them up until level 15 or to get that little bitty bit of EXP between levels so I could move on to the next dungeon. Now, they have PotD that fulfills the same purpose more or less, and gives more. Sure, 10 floors of it takes a little bit more time, but they also give you a lot more experience.
    (3)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  10. #20
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,667
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Fynlar View Post
    People didn't do them because they didn't bother making them worthwhile. They easily could have (just look at how much more XP DoH leves give for far less time/effort), but chose not to. Seeing how much SB pruned in the way of quest descriptions/journal entries, it is really not difficult to see why.
    And in doing so kill another leveling method. Craft/Gather leves give an absurd amount of EXP—enough you can level all eight crafters from 70 to 80 in a week. If they allowed this with battle jobs, well, why would people touch roulettes or Deep Dungeon? You can only incentivize so many things. Given how easy and simplistic battle leves were, they couldn't ever rewarded a lot of EXP or they default to becoming the best method. So they were eventually axed entirely when people stopped doing them in Heavensward.
    (4)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


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