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  1. #21
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by MOZZYSTAR View Post
    And how do you make infinite spam with simplified classes more interesting? Maybe if the classes themselves were harder and more complicated to play, but as is they're not.
    By having fights with interesting mechanics, not by adding limitation in a standard aoe rotation. You should get punished for making mistakes (like having to raise multiple times), not from trying to use abilities in their proper situations.
    Considering you're a ninja, this concerns me a tad. I can already tell you didn't use all of your skills - like Goad.
    Goad didn't have anything to do with personal TP, does it?
    (6)

  2. #22
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Melichoir View Post
    Pressing 1 button to 'solve' the issue isnt exciting, nor is it much fun to know youre going to run out of TP and there is nothing you can do about it save go to single target DPS and gimp yourself or press that 1 button.
    I feel like since the removal of TP this same thing could be said for caster DPS. Leveling up red mage I feel like it just has to be part of my rotation to press the on lucid dreaming button to keep up my damage rotation. It adds nothing to my ability to play except to punish summoners and red mages for dying in a way that black mages and physical classes are not.

    I wouldn't be surprised if caster DPS classes next expansion also have MP requirements removed and a few skills, like Flare, reworked to reflect this change.

    Quote Originally Posted by linay View Post
    Goad didn't have anything to do with personal TP, does it?
    You're correct. Goad could only be used on another party member, it couldn't be applied to yourself.
    (2)
    Last edited by wereotter; 07-11-2019 at 03:00 AM.

  3. #23
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    honestly im Glad melee has Uncapped Aoe
    its great just to Aoe without the worry of not having anthing to pull next lot of mobs as tank or just to revert back to single target as your tp slowly ticks 70 back up

    plus Samurai and Drg aoe is alot more enjoyable now
    (1)

  4. #24
    Player
    Bobo's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Serious Sam
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    I like the removal of TP, now you can do your maximum dps while not worrying about it.
    (0)

  5. #25
    Player
    Corue's Avatar
    Join Date
    Apr 2017
    Location
    Gridania
    Posts
    475
    Character
    Sari Mogari
    World
    Behemoth
    Main Class
    Dark Knight Lv 84
    Good riddance to bad rubbish. Literally the only purpose it served was to gimp melee jobs out of AoE rotations for no reason. It regenerated so fast with single-target rotations that it was a complete non-issue.
    (3)

  6. #26
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by MOZZYSTAR View Post
    This is probably an unpopular opinion because who doesn't like spam slash-and-hacking? But... I'm finding dungeons kind of boring. At first I was like "oooo, this must be why they removed TP so we can just slaughter all the things to our maximum capacity. >:3 " Right now I'm just finding it as a mindless aoe spam fest. All I'm doing - for the most part - is spamming two skills with the occasional support or DPS CD whenever they pop up. I think part of the fun of dungeoning was manageing TP and bouncing from aos to single targets while TP replenished. Also liked being able to support others with songs to regen TP and MP.
    like it was mentioned in the other thread..."what TP management are you talking about?"

    previously, it was just Use TP Until Its Gone, then Use TP once its back. Maybe its boring on Bard but as DRG I have my 1-2-3 aoe combo, while still weaving my Jumps/Mirage dives so I can get my Gier/Nastrond/Stardiver out (all aoes). At that point everything is liquefied and felt satisfying af.
    (2)

  7. #27
    Player
    Noitems's Avatar
    Join Date
    Aug 2018
    Location
    New Gridania
    Posts
    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    As a WAR player that loves using Overpower and a SAM player that loves using my aoe combos thank god it's gone.
    (1)

  8. #28
    Player
    Vrankyl's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    571
    Character
    Tsenno Se'senovoto
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by wereotter View Post
    I feel like since the removal of TP this same thing could be said for caster DPS. Leveling up red mage I feel like it just has to be part of my rotation to press the on lucid dreaming button to keep up my damage rotation. It adds nothing to my ability to play except to punish summoners and red mages for dying in a way that black mages and physical classes are not.

    I wouldn't be surprised if caster DPS classes next expansion also have MP requirements removed and a few skills, like Flare, reworked to reflect this change.
    MP on abilities also keeps Summoners and Red Mages from chain raising everyone in the party while still being able to push out massive amounts of DPS. It's either DPS or save the Party, not both. You already pretty much want SMN and RDM over BLM for progression for their raises, do we really need to make that worse?
    (1)

  9. #29
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Vrankyl View Post
    MP on abilities also keeps Summoners and Red Mages from chain raising everyone in the party while still being able to push out massive amounts of DPS. It's either DPS or save the Party, not both. You already pretty much want SMN and RDM over BLM for progression for their raises, do we really need to make that worse?
    That's why I said certain skills would be adjusted if this were the case. If raise on a DPS had a 7 minute cooldown like hallowed ground does, then maybe they can raise once in a fight, but that's it. I don't know exactly how these kinds of things would be resolved, but MP management for a job like red mage who has no MP management skills in its toolkit aside from lucid dreaming (which it has to use on cooldown just to have MP to do its DPS rotation) means that MP on those jobs is not entirely like TP was for DPS jobs was in Heavensward: a scarce resource that you have to keep pushing one button every 60 seconds in order to maintain that does nothing else for you.
    (1)

  10. #30
    Player
    DevilsDontFly's Avatar
    Join Date
    Feb 2015
    Posts
    712
    Character
    Iroira Sinzha
    World
    Coeurl
    Main Class
    Dancer Lv 90
    I certainly don't miss the "we don't have a BLM so no point on doing big pulls, let's do baby pulls instead because our MNK and DRG are TP thirsty and the tank is a WAR".
    (1)

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