Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 57
  1. #11
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Removing TP was a good move, not because it frees up your rotations, but because it allows the job gauges to shine and have more meaning. Before any ability that used the gauge, could easily of been brought into question, as to why it wasn't just an oGCD move or a regular one. But, since each job has it's own resource to manage, they feel unique and fulfilling.

    The only issue is that some of the jobs get their gauges too late in the leveling process, and have very few skills to use them on.
    (3)
    Last edited by Eloah; 07-10-2019 at 08:26 AM.

  2. #12
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Melichoir View Post
    Dunno about you, but in ShB, my DPS aoe rotation as a monk was 3 skills till I ran out of TP. That was it. Maybe do my chakra skill once it hits 5 stacks or pop an ogcd cd, but it was a spam fest with the fun limitation of running out of TP eventually.

    Dungeons dont feel all that different regarding trash monsters, sure. But atleast I dont have the TP problem anymore. So its an improvement in my eyes.

    If they want to make dungeons interesting, then they need to change how trash mobs operate. Give them auras that require CC (like using repose to actually sleep monsters, but change it so unless you deal more than a % of the monsters health while slept it wont wake, rather than any damage.) or monsters that get stronger the more allied monsters are nearby. Monsters that have an enrage that requires you to single target focus them down first before swapping into aoe rotations. A single target monster that rapidly spawns tons of minions (although each minion is weak) so you use aoe to burn otu minions then go to single target, then swap back to burning minions. Etc. Getting more clever with trash monster design would be the fix. Because as long as you can round up a ton of monsters and burn em down, the go-to strategy will be to do just that. You have to introduce deterrents where rounding them up in such a fashion = death.
    As a monk main, I have to say the same thing here. I like feeling like I'm actually contributing to the trash mob kills in dungeon pulls. Too often I'd burn up all my TP and have my TP regeneration moves on cooldown, then wonder what I could possibly do. So it was either do AOE and then do nothing later, or do single target rotations and get hate from party memebers for not doing AOE.
    (2)

  3. #13
    Player
    CazzT's Avatar
    Join Date
    Feb 2018
    Posts
    612
    Character
    Kyssa Shay
    World
    Siren
    Main Class
    Reaper Lv 93
    Quote Originally Posted by linay View Post
    You make something less boring by making it interesting, not by adding limitation or making something a chore to do.
    Limitation is often what makes something interesting. The challenge of how best to overcome said limitation, or work within it. When you have no limits, there's no challenge, thus it quickly becomes boring.
    (7)

  4. #14
    Player
    CaptainFishSticks's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    77
    Character
    Orion Bullfish
    World
    Goblin
    Main Class
    Gunbreaker Lv 90
    I certainly don't miss having to keep track of my critical abilities in the middle of a fight that's taking too long because we're only getting used to the mechanics.
    (0)

  5. #15
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    Quote Originally Posted by CazzT View Post
    Limitation is often what makes something interesting. The challenge of how best to overcome said limitation, or work within it. When you have no limits, there's no challenge, thus it quickly becomes boring.
    This is part of why I think I'll miss TP when I go and level Drg from 70-80, or get a new non-mage going. To be honest, I am a little surprised that they didn't swap the TP costs on abilities to MP costs. After all they basically removed MP and renamed TP to MP.

    Funny thing is when I have the most fun on my Sch is when I am up against the limits of MP trying to eek out just enough healing to get through the fights. Its been a while, but I do know Smn and Blm used to have MP management as well to them, albeit in different flavors. Blm was a matter of balancing the time casting Fire/Ice for dmg and mp regen efficiency, for example.

    The TP limitations also helped give different flavor to the melees. As not all had the same TP -> AoE or Single Target potencies. Some also had a few more tools to regain TP.

    Also the more I have looked at games and their design choices over the years, one trend seems to keep happening when they start becoming dull to me. As they move away from maintaining individual class/character identities to all of the same class or similar nature having to essentially be reskins for balance, the game gets duller. They move away from something the YT channel Extra Credits(goes a lot into game design theory) calls "Perfect Imbalance".
    (0)

  6. #16
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by CazzT View Post
    Limitation is often what makes something interesting. The challenge of how best to overcome said limitation, or work within it. When you have no limits, there's no challenge, thus it quickly becomes boring.
    1.0 had a limitation called fatigue. Once you got a certain number of experience points on a class, you couldnt get any more for a certain time. You could switch to another one, but you'd hit that point there too. When you hit that point on every class, or at least the ones you cared about, you could no longer level until it went away. It was also a softlock, and would slowly regen, but you did t know how much. You could go kill a mob, get some xp, and immediately be back at hard locked fatigue again.


    It was the worst thing ever, and didn't promote any kind of challenge.
    (8)

  7. #17
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by CazzT View Post
    Limitation is often what makes something interesting. The challenge of how best to overcome said limitation, or work within it. When you have no limits, there's no challenge, thus it quickly becomes boring.
    Meaningful limitations are fun. Arbitrary limitations are boring. The TP issue was more arbitrary than meaningful simply because to be optimal meant using AoE, but melee classes suffered on this aspect because it was inevitable for you to run out of TP on aoe pulls. the only recourse was to use TP regenerators, or not AoE. Pressing 1 button to 'solve' the issue isnt exciting, nor is it much fun to know youre going to run out of TP and there is nothing you can do about it save go to single target DPS and gimp yourself or press that 1 button.

    Beyond AoE, TP was irrelevent except in very niche speed meme builds. In standard builds, you werent going to run out of TP in SB with proper rotations. The limitation only existed for a specific situation that was most optimal, and its resolution was either push 1 button for meh, or be frustrated and spam a single target attack.
    (7)
    Last edited by Melichoir; 07-10-2019 at 09:25 AM.

  8. #18
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by CazzT View Post
    Limitation is often what makes something interesting. The challenge of how best to overcome said limitation, or work within it. When you have no limits, there's no challenge, thus it quickly becomes boring.
    It can be, but often not, as in the case of TP.
    (5)

  9. #19
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,445
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    I never noticed TP. I don't think I've ever depleted it, and I still have no idea what it was for.
    (0)

  10. #20
    Player
    MOZZYSTAR's Avatar
    Join Date
    Nov 2014
    Posts
    797
    Character
    Amon Kujaku
    World
    Zalera
    Main Class
    Lancer Lv 8
    Quote Originally Posted by linay View Post
    You make something less boring by making it interesting, not by adding limitation or making something a chore to do.
    And how do you make infinite spam with simplified classes more interesting? Maybe if the classes themselves were harder and more complicated to play, but as is they're not.


    Quote Originally Posted by SamSmoot View Post
    I never noticed TP. I don't think I've ever depleted it, and I still have no idea what it was for.
    Considering you're a ninja, this concerns me a tad. I can already tell you didn't use all of your skills - like Goad.
    (3)
    Last edited by MOZZYSTAR; 07-10-2019 at 09:55 AM.
    I won't be coming back to FFXIV's forums. The forum vibe is way too venomous and brings out the worst in me. I don't like who I am on the forums, so it's best to distance myself.

Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast