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  1. #21
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,107
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by Martyr View Post
    I wasn't expecting it to be so dull, though, especially as a healer
    It's not any better as a tank or DPS since you'll be spamming your AoE 80% of the time anyway.
    (2)

  2. #22
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    They are definitely a slugfest as a healer, but I understand that trusts are not supposed to be anywhere as efficient as a normal party. Thancred wasn't taking much damage when I would have him tank just one pack of mobs, so I would go ahead and pull two. Even one pack of mobs would take a while to bring down, but with two at least I would have to use some heals. Bosses were fine, and it was pretty easy to pick up on the mechanics.

    I surprisingly like trusts though. I was skeptical, but they definitely allow me to actually enjoy a dungeon as I can take however long I want to get through it within the timer. I can look around, take in the scenery, do screenshots, all that good stuff. The NPC dialogue is pretty good too like when Thancred tells Minfillia to stay focused.
    (10)

  3. #23
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Was helping RL friend through trusts, and sat down to read a book during trash, since the book is good and trash doesn't have complications, does it?

    Turns out it does, because they asked "Wait, what do I do about Alphinaud?" I looked up, and Alphinaud is dead. Thankfully, Thancred seems to have a Phoenix Down ability for these moments, but still have no idea how that happened.

    I hope that when they update Adventurer Squadrons, they immediately give those guys access to Shadowbringers, because they're MUCH faster, and I like raising DPS classes through a group that pulls their weight.
    (1)

  4. #24
    Player
    ksuyen's Avatar
    Join Date
    Jul 2017
    Posts
    185
    Character
    Yu Sakurakoji
    World
    Lamia
    Main Class
    White Mage Lv 90
    Dancer feels good in Trust. Their AoE makes a short work for mobs despite all NPC only capable of ST.
    (0)

  5. #25
    Player Reap00's Avatar
    Join Date
    Aug 2013
    Posts
    998
    Character
    Riamara Skye
    World
    Marilith
    Main Class
    Red Mage Lv 100
    I run through them just fine as WHM. Holy spam all day. If this is all people have found to nitpick about this expansion is a monumental success. I didn't need confirmation as I knew this. Its still entertaining regardless.
    (6)

  6. #26
    Player
    NebulaStarsong's Avatar
    Join Date
    Apr 2019
    Location
    Gridania
    Posts
    25
    Character
    Nebula Starsong
    World
    Faerie
    Main Class
    Dancer Lv 80
    I see some people talking about how healers are bad at healing them

    As a DPS DNCer main and an Astrologian, paying attention to PC healers, I feels as though people bag on them too much, incidentally; the tanks pull too large and when the healer is spamming heals and shielding them, if the tank dies,
    it's the healers fault and not the dps' Fault? Well, take into account that there are difference in healers and their builds, one you should always be aware, as a tank, of the teams strengths and weaknesses.
    If a healer's healing is not sufficient, why do you keep letting them struggle? It's stupid. If the dps can't kill those mobs before you die, then don't blame the healer spending and reloading all their mp just to keep you alive, since DPS is lacking.
    You, like the healer, should be adjusting. You're the leader and it's your job to get the healer and dps through, the Healer keeps you alive.

    The way I see it, when someone says "the healer can't heal right" it's mostly your fault for not keeping an eye out for your party that you are leading, since you technically are the leader, as a tank.
    If the healer can't do big pulls, settle for smaller.

    Astrologian heals took a beating, you can't expect them to heal you as well as a WHM or a SCH, you'll need to adjust to the level of their healing capabilities. If you're almost dying too much, adjust the mob pulling
    White Mage got buffed, they're better suited for big pulls, more healing.
    Haven't leveled my Scholar in SB dungeons yet but their heals are stronger then AST right now.

    SE made Astrologian overly busy and have to depend on certain things, you're putting more stress on them then they can handle, most of the times when you exert yourself an a way they can't handle
    and then to add insult to injury, after they've spend everything on you, you call them bad because they're doing their job. IN my time leveling my AST, I've come across an issue of not being able to do much
    other then healing in a dungeon. With WHM, less healing, with AST, feels like you're spending more time healing because your healing is less potent because card focus.

    If a tank can actually remember the strengths and weaknesses of a healer, then they should adjust to that healer like that healer adjusts to them.

    Even if the dungeon is slower, I prefer Thancred any day over a PC Tank, most of them anyway, it's better, easier and I get to focus and help more, instead of wasting my time healing someone that don't give a crap about me or the team
    and only want to get in and get out, no matter the cost and then complain, if died.
    (4)

  7. #27
    Player
    Kirsten_Rev's Avatar
    Join Date
    Aug 2018
    Posts
    171
    Character
    Kirsten Revenant
    World
    Mateus
    Main Class
    Bard Lv 80
    Quote Originally Posted by Martyr View Post
    You literally gave us a tank that's perfectly capable of healing himself, without any specific cooldown as far as I can tell. I've done each of the trust Dungeons once for story purposes and it's been a slog everytime 'cause I'm just hitting my one DPS button ad infinitum for 30 minutes.
    I can't speak for myself, but my friend ran every dungeon using the Trust system on WHM, and he wished he could have run the Trials that way, too. While it was likely a dull experience, at least he didn't have to worry about under-skilled, under-geared tanks pulling too many packs. Obviously a good group of people will be more entertaining than a group of NPCs, but then again, the DF hardly guarantees this.
    (6)

  8. #28
    Player
    Millybonk's Avatar
    Join Date
    Jan 2019
    Posts
    140
    Character
    Lalamia Millybonk
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Gemina View Post
    They are definitely a slugfest as a healer, but I understand that trusts are not supposed to be anywhere as efficient as a normal party. Thancred wasn't taking much damage when I would have him tank just one pack of mobs, so I would go ahead and pull two. Even one pack of mobs would take a while to bring down, but with two at least I would have to use some heals. Bosses were fine, and it was pretty easy to pick up on the mechanics.

    I surprisingly like trusts though. I was skeptical, but they definitely allow me to actually enjoy a dungeon as I can take however long I want to get through it within the timer. I can look around, take in the scenery, do screenshots, all that good stuff. The NPC dialogue is pretty good too like when Thancred tells Minfillia to stay focused.
    Play with a fully level'd Squadron and come back to me how quickly 2 archers will massacre everything in their path, which is the complete opposite of the Trust-system:
    • Squadron DPS almost constantly uses AoE, whereas you have to get lucky for your Trust-party to AoE once or twice
    (6)

  9. #29
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    I don't mind trusts being slower than normal dungeons so that people have the option to use them to avoid long queues or if they want to do story dungeons single player.

    If SE expects me to actually LEVEL trusts post msq they're going to have to speed it up and/or reduce the number of runs it takes to level them up. I'm not running the 71 dungeon TWELVE TIMES with trusts.
    (6)

  10. #30
    Player
    Melorie's Avatar
    Join Date
    Mar 2016
    Posts
    682
    Character
    Melorie Valliere
    World
    Behemoth
    Main Class
    White Mage Lv 81
    I'm not expecting mass-pulls with trusts nor speed runs, and I quite like the slower pace, however I wish that the NPCs would at the very least use AoEs. Because, as any class, but mostly a healer, it can be really boring.
    (5)

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