Yeah yeah, learn to adopt..... SE always remove some good things in PvP for the worst.
Just now, I did a 1v1. Me as BRD with a Battle High against a GunnerBlade. I lost the fight.z
Everytime I do a 1v1 against a tank, everytime I lost the fight. Last week, I lost my Battle Fever (still as BRD) against an another GNB (he was normal, he didn't have a BH or BF).
Tanks received damage reduction (-35%) and ALSO ATK increase (+35%) with PvP4.50 update. I do "only" 300-400 (average) per attacks..... And tanks have 15.000 points of life.
BTW, tanks need "only" 6 or 7 ATKs to kill a Distant DPS. Why SE didn't change that since 4.50 ?????
Even the Distant DPS LB deal "only" 4000 DMG on tanks (thank you -35% damage reduction).
So don't tell me to adopt to this new PvP, obviously, you didn't do any 1v1 against a tank.
I still prefer PvP4.58, at least I had self-healing and sprint.
All the changes for PvP5.00 are for The Feast. Not for FL and RW.
The maps are small, so no need of sprint. Chasing an opponent is easy since all The Feast maps are small. Clearly, SE removed sprint for medals, so much easy to kill the top player medals.
On contrary, maps on Frontlines and Rival Wings are huge (especially Astralagos), we need sprints for chasing enemies or reaching an another objective (on Seal Rock for instance, nodes are close, sometimes, no need mount to reach the next one, just run).


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