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Thread: New PVP Changes

  1. #1
    Player
    VaughnWarren's Avatar
    Join Date
    Feb 2019
    Location
    Minneapolis, MN
    Posts
    3
    Character
    Vaughn Warren
    World
    Goblin
    Main Class
    Paladin Lv 60

    New PVP Changes

    Anyone else excited for the new changes to pvp? Though vague in some descriptions I am hopeful because the creators do seem to listen.

    Some of the "new" pvp actions are old ones that are making a comeback. Does anyone know what the old versions did? I'm a die hard PVP player (that often ques solo out of my pre-made) so I look forward to the changes. Thoughts?
    (0)

  2. #2
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    I love changes so far
    All tanks got some extra stuff to do.
    (0)

  3. #3
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    *Full Swing* - yoooo, good stuff. Overall the skillsets got reworked a bit and there is a lot more access to vulnerabilities and damage tools. Might get fun.
    (0)

  4. #4
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    The PvP changes are the only ones I feel make sense. And they made use of some old role skills too. Nice to see Drain isnt completely gone.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  5. #5
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    So either I'm crazy or Bolt is actually gone from most jobs.
    (0)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  6. #6
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Gula View Post
    So either I'm crazy or Bolt is actually gone from most jobs.
    I think Bolt is a melee exclusive skill now.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  7. 06-28-2019 04:18 PM

  8. #7
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Fire and Earth tackle for monk seems like they're bugd. Only wind tackle activates when you have fists of wind. During fist of earth or fire then NO tackle for you!

    And SMH... They completely remade the PvP skills again. I'm pretty sure we can expect the same next expansion.
    (0)

  9. #8
    Player
    UnrealTai's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    366
    Character
    Laernu Tairos
    World
    Maduin
    Main Class
    Ninja Lv 90
    Honestly with nin being the old pvp king in dps, Im both excited, and disgusted by the change.

    Mug and throwing daggers removal are massive dps hits imo, the shadow addition is cool but i have doubts it can make up for removing those 2 things. Mug between rotations just = new shadows damage, but now its just minus the throwing daggers when someone tries to run from you. And that REALLY sucks. Those daggers are what separated nin from other melees with escapees

    Throwing daggers secured at least 40% of my kills when lil girls would try to escape my wrath if raiton wasnt ready. Suka jump sure but its not nearly as fast nor always ready enough.
    Increase in Melee range from 3 to 5 is pretty huge though, so maybe just maybe it wont matter cause of that.

    I do like the addition of the 50% lifesteal though, should help healers out a bit, and yourself. Will be a tough choice between that and the 10% dmg increase depending on whos healing the party

    The removal of bolt from healers imo is a huge mistake. Ranged has more leyway cause healers get hard targetted. That was a key skill to use when facing premade vs premade that knew what to do, makes me wanna not consider using healer in pvp almost honestly. Safe guard bolt protect and kite 5 melees is not going to be a thing now. And thats a huge issue in premade battles, or really any battle vs ppl with a brain.

    Also, hi Vaughn, BB is on! Do not like the camp lead!
    (0)
    Last edited by UnrealTai; 06-29-2019 at 03:51 AM.

  10. #9
    Player
    Mutemutt's Avatar
    Join Date
    Oct 2013
    Posts
    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Guesswhat View Post
    Fire and Earth tackle for monk seems like they're bugd. Only wind tackle activates when you have fists of wind. During fist of earth or fire then NO tackle for you!
    I actually ran into this problem, you have to replace the old tackle on your bar with the new one in the pvp menu now.
    (0)

  11. #10
    Player
    Drayce1's Avatar
    Join Date
    Feb 2019
    Posts
    136
    Character
    Ceciliantas Dragorath
    World
    Malboro
    Main Class
    Red Mage Lv 90
    The changes are bad. Was enough to make a friend of mines whos a diamond wolf rage quit.
    (3)

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