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  1. #11
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Zhamkyong View Post
    Question: how much is the minimum DH noticeable for tanks?
    Your base value for DH is 380 without melds, which is equal to 0% DH.

    DH melds and party buffs like Battle Voice increase your DH rate.

    Quote Originally Posted by Awful View Post
    For GNB a "comfy" SkS is 2.39-2.40 GCD to get your Gnashing/Continuation opener + DoTs while still able to weave in 3 Cartridge Burst Strikes in, I'm currently at 2.40/2.41 and I'm not having any issues with it with mostly DH in all my gear.
    Afaik the lowest SkS you should've is 2.43s GCD. I played WAR during Creator back in 3.x with the old 20s Berserk. It was possible to do with 2.43s, but almost no "breathing room". 2.4s looks perfect for a 60s rotation (25 GCDs).

    Quote Originally Posted by Novak_04 View Post
    What would one define as "comfy SkS?" For Warriors, it's been 5 FC in an IR window... for DRK, it's the same for Bloodspiller... for Paladin, it's useless. What SkS would GNB aim for -- furthermore, to what means would SkS serve? Is there a threshold for Gnashing Fang and Sonic Break that we should be meeting? Given the vagueness of "comfy," I'm not certain how to apply this.
    A comfy SkS for WAR is 2.38s GCD and faster, but not below 2.35s. WAR and DRK don't really "want" to have the same SkS. While their Delirium and IR is on same GCD, their Gauge generation differs. You can also hold your combo and start Delirium without losing it, since 5.0 has its combo follow-up duration increased to 15s.
    (0)
    Last edited by ArianeEwah; 07-09-2019 at 06:39 PM.

  2. #12
    Player
    Fangorn's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Fangorn Woodkeeper
    World
    Shiva
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Praesul View Post
    You can't currently stack enough crit for it to overtake det, but that will change as new gear is released. I've been told the magic number is higher than 3k.
    Im sitting on 2900ish atm. With new normal raid gear i believe 3k is easily achievable.
    (0)

  3. #13
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    What would be the suggested SkS for DRK? Currently sitting at 2.4s, and wasn't sure how fast I should be.
    (0)

  4. #14
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by RyuDragnier View Post
    What would be the suggested SkS for DRK? Currently sitting at 2.4s, and wasn't sure how fast I should be.
    2.38s-2.4s GCD = SkS value 1523-1320.

    I suggest 2.4s GCD (1320+ SkS) because 80% of your abilities have a 60s recast, and Living Shadow 120s. Exceptions are Plunge and Delirium - Plunge gets charges, so there is no issue.

    For Delirium:
    Quote Originally Posted by ArianeEwah View Post
    [...]You can also hold your combo and start Delirium without losing it, since 5.0 has its combo follow-up duration increased to 15s.
    edit: faster SkS builds are just for preference and memes
    (0)
    Last edited by ArianeEwah; 07-10-2019 at 04:21 PM.

  5. #15
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    So basically there is no need to meld any SKS, since 2.4 will give you SKS from equipment alone.
    (0)

  6. #16
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Nedkel View Post
    So basically there is no need to meld any SKS, since 2.4 will give you SKS from equipment alone.
    That is not correct. The BiS from balance discord/GNB guide does indeed make use of 3 SkS melds.
    If you're talking about the AF iLvl 430 gear... that is not the highest iLvl and should be replaced.
    (1)

  7. #17
    Player
    Fangorn's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Fangorn Woodkeeper
    World
    Shiva
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by ArianeEwah View Post
    That is not correct. The BiS from balance discord/GNB guide does indeed make use of 3 SkS melds.
    If you're talking about the AF iLvl 430 gear... that is not the highest iLvl and should be replaced.
    That BiS has 2 Immaculate rings in it. OwO?
    (1)

  8. #18
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Fangorn View Post
    That BiS has 2 Immaculate rings in it. OwO?
    Haha, good catch.

    You still need the same amount of SkS melds, as the other ring doesn't provide any.

    edit: got the BiS from this guide. I checked, and all BiS listed have 2 Immaculate rings lol.
    (0)
    Last edited by ArianeEwah; 07-11-2019 at 04:06 PM.

  9. #19
    Player
    PALADIN01's Avatar
    Join Date
    Oct 2013
    Posts
    21
    Character
    Einar Ulrik
    World
    Sargatanas
    Main Class
    Rogue Lv 90
    My friend and I have been testing this out.. I see tanks with the old pre 5.0 materia set up, with a lot of DH, DET, and CRIT. DET is always great for all jobs, but in our little test, we wanted to see if they improved TEN (cause it felt useless pre-5.0). He noticed quite a difference.. With the dps materia set up on tank (I am PLD, so I cannot say for DRK. GNB, or WAR- though it seems TEN does tie in with dmg now, combined with DET of course- which everyone should have), it gets annoying healing only when the tank decides to run and pull everything. I don't mind using all of my abilities- though at times this messes with little strategies I like to do during boss fights, but it gets to the point where I have to quickly go through all of my CD on healer, then stand there spamming that heal, hoping my CD hurry up lol.. This isn't fun at all, and never an issue pre-5.0, unless the tank was bad. I don't have much of this problem on WHM, but for SCH its quite annoying.. Not sure about AST since I will probably leave that at 70, because it bores me now.. So I went with more TEN, and my friend noticed I wasn't taking as much dmg as I was before, though the real nice thing to him was the fact that when he healed me, I got more of my health back, so it didn't feel like such a struggle and chore for him- and he didn't need to use ALL of his CD's just to keep me alive, and then not have them on the next big pull, or boss. I thought fights would take a bit longer, because I didn't have the dps materia set up on tank.. Nope this wasn't the case at all, even then tested it with the trust party (though you can't really do massive pulls, since they are slow lol). As a healer, I didn't care much for PIE at all, or SpS, but I notice a positive difference. In the past PIE only gave you more MP, but now it allows more MP to return to you in combat- It was nice.. Also if people aren't eating food, they are naughty.
    (1)

  10. #20
    Player
    Thaeros's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Fefnir Eindraer
    World
    Cactuar
    Main Class
    Gladiator Lv 97
    DH is not on any tank gear so forget that. Im a true tank, sks to get 5 castings off then all tenecity. I got 3208 right now. You all can be fake dps, i'll stay a tank.
    (1)

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