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  1. #31
    Player
    SleepyNeko's Avatar
    Join Date
    Aug 2017
    Posts
    150
    Character
    Chocola Puddin
    World
    Typhon
    Main Class
    Dark Knight Lv 80
    Necroed no longer relevant stat posts.
    (0)

  2. #32
    Player
    Malmstrom's Avatar
    Join Date
    Nov 2015
    Posts
    375
    Character
    Furious Dream
    World
    Zalera
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by SleepyNeko View Post
    Necroed no longer relevant stat posts.
    Dizoh, I have been bamboozled.
    (0)

  3. #33
    Player
    ReviaInfantry's Avatar
    Join Date
    Sep 2019
    Posts
    89
    Character
    Revia Pedites
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Thaeros View Post
    DH is not on any tank gear so forget that. Im a true tank, sks to get 5 castings off then all tenecity. I got 3208 right now. You all can be fake dps, i'll stay a tank.
    Wait so WAR is all about beefy dps and Viking powah is a lie?

    I agree no DH meld tho screw that stat
    (0)

  4. #34
    Player
    Warskull's Avatar
    Join Date
    Oct 2019
    Posts
    24
    Character
    Boreas Redgrave
    World
    Behemoth
    Main Class
    Gladiator Lv 69
    Quote Originally Posted by Niyuka View Post
    Is there any consensus or argument for anything other than crit right now?

    Or is the order of priority for secondary stats still Crit, DHit? I seem to have read somewhere that the idea of SkS GNB turned out to be bad. Any new perspectives?
    Materia priorities vary based on the tank so it is difficult to give you a hard rule.

    Skillspeed is a great DPS increase up to a point. Each tank has their own GCD sweet spot. The exception is Paladins who usually don't add any skill speed beyond what they incidentally pick up.

    Direct hit tends to give you the best point for point damage increase, but it is a lot weaker on warriors due to guaranteed crits/directs. It only ups your direct hit chance.

    Critical Hit is usually weaker than direct hit, but preferable on a warrior because they have skills that can guarantee direct hits and critical hits. Critical hit increases your critical hit chance and critical hit damage. So critical hit benefits you on your guaranteed crit skills as warrior.

    Determination is a reliable across the board damage increase because it is a straight damage, but probably less than direct hit or critical hit. Thing is, if you play multiple tanks it is a reliable damage increase on every tank. Great for a cross tank set if you truly play a bunch of different tanks.

    Tenacity is determination's brother and very underappreciated. It functions like determination giving a straight buff to your damage. This damage buff is smaller than determination, but in return you also get a small damage reduction. This takes a little pressure off your healers and can save your life. It is like a little bit of a safety net. You'll never see it on a best in slot list because it is the worst thing you can slot for damage aside from slotting a completely irrelevant stat. However, it will occasionally save your life and in turn have a huge impact on that run. Great for progression or party finder raiding, when your team is unreliable.

    Also note that when most people talk stats they are talking about end game raiding with a reliable team. For example tenacity's damage reduction is more valuable in a dungeon when you are doing wall to wall pulls. Most people simply to do not optimize for dungeons because you can outgear dungeons. You can't outgear the top savage raid.

    You really need to do your research because there is way more to this that can be conveyed in a single post. If you do not want to do your research just slot in a few skill speed materia and a bunch of determination. It won't be optimal, but you can't screw it up.
    (2)

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