I think it's just to retain the challenge, just like Ultimate.




I think it's just to retain the challenge, just like Ultimate.
♥ Baby, tell me, what's your motive? ♥
I feel like if that were the case, most content would never be doable unsynced. Also: it's really not even that challenging. I'm not trying to sound like some elitist idiot or anything, it's just that it feels way less complex than some other 'challenging fights'. Maybe it's just because I'm familiar with it from MHW.
God all of this is a Big Mood. I feel you.I cant clear it to save my life. Every time I try the other members die on me. Something about predicting and reading its movements is just too hard for xiv players. It too different. As a war, I can run it 10 times back to back and never die and still not clear it. Yet my healer/black mage gets one shot or double/triple tapped even if they survive the first hit. xD
Havent tried it since ShB though. Maybe the increase in ilevels will help them survive longer. I honestly gave up. Ive beaten mhw and started playing the other games as well. Maybe thats why I feel like its pretty easy. On mhw the other hunters are too clueless to stand behind the rock during behemoths meteor. There are ff players who also play mhw and people get plastered to the ground by meteor so often they gave up as well. xD




I think it's a special case when its the MHW collab content, but that's only because it's to emulate the MHW feeling.I feel like if that were the case, most content would never be doable unsynced. Also: it's really not even that challenging. I'm not trying to sound like some elitist idiot or anything, it's just that it feels way less complex than some other 'challenging fights'. Maybe it's just because I'm familiar with it from MHW.
♥ Baby, tell me, what's your motive? ♥
It's a "special cross-over event" so, no. Probably, never.
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