Quote Originally Posted by Almatiel View Post
So, 6% and 8% damage buffs for 15 sec feels super lame and boring (at least for me)
Even though I still prefer old card system I doubt its coming back
Here some ideas
*snip*
thats a bit too op OP lol

my idea is leave the card drawing as it is, but buff the divination

- divination CD is reduce to 120s instead of 180s OR...
- divination still at 180s CD but, everytime you cast offensive spell like malefic, there is chance to reduce the cooldown by x seconds, and combust also has small chance to do the same. this will motivate people to help a little bit of dps

then different combo of seal card yield different additional effect like +def, +speed, +additional damage, and so on

and balance the other skills

- increase gravity potency
- celestial opposition initial cure potency should be a little bit higher
- reduce the initial radius of earthly star, should always be on stellar domination effect, but when it reach the 2nd phase, it give you bigger radius instead.
- collective unconscious need to change or an upgrade. whm now have wing that give same effect, bigger radius (30y) and they can do other stuff while the buff in effect.

and lastly just because.... we saw urianger throw cards like gambit to attack. we need that skill too =D