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  1. #1
    Player
    JohnSeal's Avatar
    Join Date
    Jul 2018
    Posts
    151
    Character
    Andre Cat
    World
    Lich
    Main Class
    Red Mage Lv 60

    The AST’s main issues are not the Cards !! Petition here with me

    In this post I will talk about the main issues of this Class (or what’s left of it). I don’t want discuss about the Cards honestly there is plenty and you may like it or not this is the new card system and that’s not what totally makes this class miserable. In few points:

    1) CO is way too weak and irrelevant, the animation is still too long and with high ping you even clip your M4

    2) For CI is exactly the same concept.

    3) You can’t double weave without clipping Redraw and Play in the same ogdc window.

    4) You can’t prepare prepull your divination to spread, that’s ridiculous and to get three seal will always be a matter of luck

    5) CU it’s way to weak and less than 100 pot it’s not acceptable.

    BIGGEST ISSUE OF ALL!!! :

    6) You will run out of mana and nothing will savage you! There is no mp management and only LS won’t be enough. I tried and even with LD and LS in 7 min you are out of Mp even if you use as little as 1 Helios or AHelios every min. The only solution right now will be LS cost skills 0 mp or make CO restore 10% of your Mp like the Sch’s Aetherflow.


    This are big issues that will bring the class to its historical lowest moment.

    Please sign this petition and let SE hear our voice! Thanks
    (10)

  2. #2
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Please don't take this as me bashing or white knighting AST.

    But for all the things that need addressing with it, let's at least be sensible here. There is no way the job is anything like as bad as it was when it launched in 3.0.
    (13)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  3. #3
    Player
    Cyrocco's Avatar
    Join Date
    Aug 2015
    Location
    Wingardium Lominsaaa
    Posts
    266
    Character
    Lutemis Rangar
    World
    Adamantoise
    Main Class
    Lancer Lv 10
    Concept: Astrologian isn't that bad.
    (3)

  4. #4
    Player
    LuciaMirain's Avatar
    Join Date
    Aug 2018
    Posts
    629
    Character
    Erzulie One
    World
    Omega
    Main Class
    Scholar Lv 100
    I have lucid on cd and lightspeed cast very often and now I rarely run out of mp, only if I forget to pop one of them. My gripe with AST atm is that it needs its potency buffed in every dimension and cooldowns on divination needs to be halved or at least taken down to 120. Im sitting on seals and just spamming lord and lady after getting my seals. Divination is just pointless atm since you can only use it around 3 -4 times in a regular dungeon if you are lucky. If they are going to have celestial opposition be THAT weak then at least break the cooldown down to a minute or so. I am bored with the cardchanges tbh but it isnt my biggest problem with the class. Also please SE fix the damn playbutton.
    (2)

  5. #5
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    I just want seals to work outside of combat.
    The restriction seems meaningless, you're just delaying a 6% buff by 45s into a fight, and then it goes back onto its usual 3m cooldown. But the issues it causes are incredibly annoying. I've lost so many seals to the last enemy of a pull being killed as I pop it, or because I haven't healed/attacked since the tank pulled.
    A 120s cooldown on Divination wouldn't be bad either. As it is, you have basically no chance of not getting three different seals. Cut it down so that you can only fit four draws into its cooldown and you might have some actual RNG to worry about.
    (0)
    Last edited by Seraphor; 07-02-2019 at 09:34 PM.

  6. #6
    Player
    JohnSeal's Avatar
    Join Date
    Jul 2018
    Posts
    151
    Character
    Andre Cat
    World
    Lich
    Main Class
    Red Mage Lv 60
    Well you are talking about dungeons, irrelevant. In dungeons there is down time every room btw. I was talking High end AST so ex trials and raids, try to use multiple AHelios/ Helios in a 5 min room and you see.

    Divination only working in combat is just absurd...

    CO,CI are a joke and CU lost all its value and are basically fillers just for no reason, they are not functional.

    Horoscope potency it’s pretty good at 400 pot like Indo and you will alternate it with the star, still you need to regen heal to drain your mp and 3 abilities just sitting there
    (1)

  7. #7
    Player
    Sanghelios's Avatar
    Join Date
    May 2014
    Posts
    614
    Character
    Zeniba Zhiya
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by JohnSeal View Post
    6) You will run out of mana and nothing will savage you! There is no mp management and only LS won’t be enough. I tried and even with LD and LS in 7 min you are out of Mp even if you use as little as 1 Helios or AHelios every min. The only solution right now will be LS cost skills 0 mp or make CO restore 10% of your Mp like the Sch’s Aetherflow.
    While i can confirm that AST as a whole is just a wreck at the moment, i must say that i havent encountered any serious mana issue so far. I have killed both Titania and Innocence extremes and some of them where overly messy with multiple resses over a 11~ minute fight and furthermore since most co healers where WHMs i was in Nocturnal Stance and can also say that quite a couple times i did shield more than needed. This leaves me thinking that the issue you having with mp might be more on your side rather than the games side.
    (2)

  8. #8
    Player
    Yakugami's Avatar
    Join Date
    May 2017
    Posts
    29
    Character
    Ivaldi Rose
    World
    Exodus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by LuciaMirain View Post
    Im sitting on seals and just spamming lord and lady after getting my seals.
    you know what really bugs me about this

    if the Seal mechanic has a 180s cooldown, why is Minor Arcana the "extra button" that we have to weave during the cooldown?

    at this point we should just be using Minor Arcana to get the seal, so we don't have an extra button to have to use during the majority of our gameplay, because the skill locking it is on such a huge cooldown

    honestly, with all the complaints about the cards, i don't see this being brought up enough
    it's not just about "muh utility" or "muh origins" or what ever a lot of people bring up when they wanna complain about the new card system

    it really is fundamentally flawed, like, from the ground up

    even on paper, why would the devs believe sub 10% damage bonus on a single target for 50% uptime was a good concept to have 7 buttons dedicated to it in the first place

    i don't care that it had to change if it was overperforming, i just really hate "how" they changed it.... like they weren't even thinking, and just rushed out the first concept that came out of someones mouth during the meeting on how to balance the card system
    (2)
    Last edited by Yakugami; 07-07-2019 at 03:34 AM.

  9. #9
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    You don't make a good use of Essential dignity trait that lower lightspeed CD/probably don't use Lucid Dreaming on CD.
    Even with a lot of Benefic II spam/Gravity spam.

    Only Nocturnal Ast might see some mana problem with the shield is spammed too much.

    But otherwise, Ast's mana is really solid. Not as good as WHM but definitly not as awful as people say it is.
    (0)

  10. #10
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Yakugami View Post
    you know what really bugs me about this

    if the Seal mechanic has a 180s cooldown, why is Minor Arcana the "extra button" that we have to weave during the cooldown?

    at this point we should just be using Minor Arcana to get the seal, so we don't have an extra button to have to use during the majority of our gameplay, because the skill locking it is on such a huge cooldown

    honestly, with all the complaints about the cards, i don't see this being brought up enough
    it's not just about "muh utility" or "muh origins" or what ever a lot of people bring up when they wanna complain about the new card system

    it really is fundamentally flawed, like, from the ground up

    even on paper, why would the devs believe sub 10% damage bonus on a single target for 50% uptime was a good concept to have 7 buttons dedicated to it in the first place

    i don't care that it had to change if it was overperforming, i just really hate "how" they changed it.... like they weren't even thinking, and just rushed out the first concept that came out of someones mouth during the meeting on how to balance the card system
    the values they were willing to give astro was probably predetermined, based on an acceptable balance and expected difference in dps. So the point of the whole card minigame was predetermined to be low dps gains, then add in they expect a certain result within a certain time frame, involving 6 cards, so its not surprising.

    it was never going to be a 1 button to get top card effect design.

    I don't like the new system much, but i doubt it would be more entertaining if you just gave buffs on cool down with a skill
    (0)

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