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  1. #1
    Player
    JohnSeal's Avatar
    Join Date
    Jul 2018
    Posts
    151
    Character
    Andre Cat
    World
    Lich
    Main Class
    Red Mage Lv 60

    The AST’s main issues are not the Cards !! Petition here with me

    In this post I will talk about the main issues of this Class (or what’s left of it). I don’t want discuss about the Cards honestly there is plenty and you may like it or not this is the new card system and that’s not what totally makes this class miserable. In few points:

    1) CO is way too weak and irrelevant, the animation is still too long and with high ping you even clip your M4

    2) For CI is exactly the same concept.

    3) You can’t double weave without clipping Redraw and Play in the same ogdc window.

    4) You can’t prepare prepull your divination to spread, that’s ridiculous and to get three seal will always be a matter of luck

    5) CU it’s way to weak and less than 100 pot it’s not acceptable.

    BIGGEST ISSUE OF ALL!!! :

    6) You will run out of mana and nothing will savage you! There is no mp management and only LS won’t be enough. I tried and even with LD and LS in 7 min you are out of Mp even if you use as little as 1 Helios or AHelios every min. The only solution right now will be LS cost skills 0 mp or make CO restore 10% of your Mp like the Sch’s Aetherflow.


    This are big issues that will bring the class to its historical lowest moment.

    Please sign this petition and let SE hear our voice! Thanks
    (10)

  2. #2
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Please don't take this as me bashing or white knighting AST.

    But for all the things that need addressing with it, let's at least be sensible here. There is no way the job is anything like as bad as it was when it launched in 3.0.
    (13)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  3. #3
    Player
    MOZZYSTAR's Avatar
    Join Date
    Nov 2014
    Posts
    797
    Character
    Amon Kujaku
    World
    Zalera
    Main Class
    Lancer Lv 8
    Quote Originally Posted by Sebazy View Post
    There is no way the job is anything like as bad as it was when it launched in 3.0.
    Amen to this. AST was so bad when it first launched, it was regularly disallowed in PFs for diadem, exes, savages, etc. AST prior to 5.0 was the best version of AST, though it could've had more dps tools like sch/whm
    (0)
    I won't be coming back to FFXIV's forums. The forum vibe is way too venomous and brings out the worst in me. I don't like who I am on the forums, so it's best to distance myself.

  4. #4
    Player
    SakiKojiro's Avatar
    Join Date
    Dec 2014
    Posts
    98
    Character
    Okita Soji
    World
    Cactuar
    Main Class
    Astrologian Lv 71
    Quote Originally Posted by Sebazy View Post
    Please don't take this as me bashing or white knighting AST.

    But for all the things that need addressing with it, let's at least be sensible here. There is no way the job is anything like as bad as it was when it launched in 3.0.
    Have you played it? The flavor and identity has been completely torn out, and what's left is weirdly undertuned numbers very reminiscent of the 3.0 days where it couldn't keep up in healing at all in raid content causing wipes or loads of stress on the other healer.

    I'm fine with AST having to rely a lot on the other healer, if the buffs and benifits of having an AST outside of healing are good enough to justify bad healing numbers. Spoiler: They don't.
    (3)

  5. #5
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by SakiKojiro View Post
    Have you played it? The flavor and identity has been completely torn out, and what's left is weirdly undertuned numbers very reminiscent of the 3.0 days where it couldn't keep up in healing at all in raid content causing wipes or loads of stress on the other healer.
    Personally, I've only done dungeon spam on it so far. I'd be lying if I said I was eager to take the job into anything beyond that as is

    I did get a rather relevant group last night though. I helped a 7/8 static get their Titania clear with the co healer being an AST and to say things were rough would have been understating it (With one of the tanks being the main issue). The co healer's throughput was underwhelming to say the least. Interestingly, it wasn't through a lack of APM, they were in the 97% mark which is very decent on that fight. Rather, they simply weren't using Earthly Star. Not even once that I saw.

    Quote Originally Posted by SakiKojiro View Post
    I'm fine with AST having to rely a lot on the other healer, if the buffs and benifits of having an AST outside of healing are good enough to justify bad healing numbers. Spoiler: They don't.
    It honestly hadn't dawned on me just how much that ability carries AST now, but yeah, this group opened my eyes to it. Without decent star usage, you're absolutely right, the job really is subpar if they aren't getting value from them. The issue here of course is that ASTs that can actually make good use of Earthly Star are arguably the minority, not to mention that it's not really at it's best outside of boss fights etc.

    I'd actually go as far as saying that even though CU was horridly overpowered in 4.5, AST thoroughly deserve it back alongside a similar treatment for CO and more.
    (2)
    Last edited by Sebazy; 07-09-2019 at 03:04 AM. Reason: Twintania what?
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  6. #6
    Player
    Cyrocco's Avatar
    Join Date
    Aug 2015
    Location
    Wingardium Lominsaaa
    Posts
    266
    Character
    Lutemis Rangar
    World
    Adamantoise
    Main Class
    Lancer Lv 10
    Concept: Astrologian isn't that bad.
    (3)

  7. #7
    Player
    LuciaMirain's Avatar
    Join Date
    Aug 2018
    Posts
    635
    Character
    Nhyzaria Summerwynde
    World
    Omega
    Main Class
    Scholar Lv 100
    I have lucid on cd and lightspeed cast very often and now I rarely run out of mp, only if I forget to pop one of them. My gripe with AST atm is that it needs its potency buffed in every dimension and cooldowns on divination needs to be halved or at least taken down to 120. Im sitting on seals and just spamming lord and lady after getting my seals. Divination is just pointless atm since you can only use it around 3 -4 times in a regular dungeon if you are lucky. If they are going to have celestial opposition be THAT weak then at least break the cooldown down to a minute or so. I am bored with the cardchanges tbh but it isnt my biggest problem with the class. Also please SE fix the damn playbutton.
    (2)

  8. #8
    Player
    JohnSeal's Avatar
    Join Date
    Jul 2018
    Posts
    151
    Character
    Andre Cat
    World
    Lich
    Main Class
    Red Mage Lv 60
    Well you are talking about dungeons, irrelevant. In dungeons there is down time every room btw. I was talking High end AST so ex trials and raids, try to use multiple AHelios/ Helios in a 5 min room and you see.

    Divination only working in combat is just absurd...

    CO,CI are a joke and CU lost all its value and are basically fillers just for no reason, they are not functional.

    Horoscope potency it’s pretty good at 400 pot like Indo and you will alternate it with the star, still you need to regen heal to drain your mp and 3 abilities just sitting there
    (1)

  9. #9
    Player
    Yakugami's Avatar
    Join Date
    May 2017
    Posts
    29
    Character
    Ivaldi Rose
    World
    Exodus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by LuciaMirain View Post
    Im sitting on seals and just spamming lord and lady after getting my seals.
    you know what really bugs me about this

    if the Seal mechanic has a 180s cooldown, why is Minor Arcana the "extra button" that we have to weave during the cooldown?

    at this point we should just be using Minor Arcana to get the seal, so we don't have an extra button to have to use during the majority of our gameplay, because the skill locking it is on such a huge cooldown

    honestly, with all the complaints about the cards, i don't see this being brought up enough
    it's not just about "muh utility" or "muh origins" or what ever a lot of people bring up when they wanna complain about the new card system

    it really is fundamentally flawed, like, from the ground up

    even on paper, why would the devs believe sub 10% damage bonus on a single target for 50% uptime was a good concept to have 7 buttons dedicated to it in the first place

    i don't care that it had to change if it was overperforming, i just really hate "how" they changed it.... like they weren't even thinking, and just rushed out the first concept that came out of someones mouth during the meeting on how to balance the card system
    (2)
    Last edited by Yakugami; 07-07-2019 at 03:34 AM.

  10. #10
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Yakugami View Post
    you know what really bugs me about this

    if the Seal mechanic has a 180s cooldown, why is Minor Arcana the "extra button" that we have to weave during the cooldown?

    at this point we should just be using Minor Arcana to get the seal, so we don't have an extra button to have to use during the majority of our gameplay, because the skill locking it is on such a huge cooldown

    honestly, with all the complaints about the cards, i don't see this being brought up enough
    it's not just about "muh utility" or "muh origins" or what ever a lot of people bring up when they wanna complain about the new card system

    it really is fundamentally flawed, like, from the ground up

    even on paper, why would the devs believe sub 10% damage bonus on a single target for 50% uptime was a good concept to have 7 buttons dedicated to it in the first place

    i don't care that it had to change if it was overperforming, i just really hate "how" they changed it.... like they weren't even thinking, and just rushed out the first concept that came out of someones mouth during the meeting on how to balance the card system
    the values they were willing to give astro was probably predetermined, based on an acceptable balance and expected difference in dps. So the point of the whole card minigame was predetermined to be low dps gains, then add in they expect a certain result within a certain time frame, involving 6 cards, so its not surprising.

    it was never going to be a 1 button to get top card effect design.

    I don't like the new system much, but i doubt it would be more entertaining if you just gave buffs on cool down with a skill
    (0)

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