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  1. #22
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Archwizard View Post
    Nobody's asking for a Drain skill that fits into the core rotation or replaces having a healer.

    The thinking is that much as healers can deal damage just not as well as a DPS, a DPS should be able to self-heal but not as well as a dedicated healer (or tank for that matter), at least for the purposes of solo content.

    Also, literally nobody mentioned Raise or any form of utility. Drain explicitly would be a self-heal.
    This isn't some grand group aid intended to come "at the cost of" damage, it's literally just for having a way to hold yourself up when a mob is eating your face without having to wait 2 minutes for Manaward. Much like you're not doing damage while you're casting Vercure, the act of using it would come with a damage penalty in itself, so you shouldn't have to worry about "watered down DPS" in exchange.
    Then why not just play RDM?

    Edit: And Second Wind is a utility, the same with Blood Bath, a personal utility maybe, but I'm sure it's still counted in the overall makeup of the class (BLM has the highest DPS for a reason).

    Edit: As for Tanks and Healers, they need to do reasonable DPS so they aren't chained to a DPS class to do, well, anything... the same is not true of DPS classes, world mobs are not so difficult as to require self-healing. Yes, there is certain 'solo' content where self-healing is very useful (again, play a RDM), but if all DPS could self-sustain then why would there be any need of (or benefit for playing) Tanks or Healers?

    NB. And I brought up Raise because it is the other thing that people keep asking for BLM to be given, but IMO BLM should never ever have.
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    Last edited by Acidblood; 07-09-2019 at 03:13 AM.

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