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Thread: DNC Suggestions

  1. #71
    Player
    VanceKenyon's Avatar
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    Dec 2018
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    6
    Character
    Veronica Vance
    World
    Faerie
    Main Class
    Dragoon Lv 80
    Saber Dance really needs to be made oGCD. As it stands, it's a very underwhelming button to unlock.
    (0)

  2. #72
    Player
    YanderePrincess's Avatar
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    Aug 2013
    Location
    Limsa Lominsa
    Posts
    368
    Character
    Svana Fyth
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by VanceKenyon View Post
    Saber Dance really needs to be made oGCD. As it stands, it's a very underwhelming button to unlock.
    600 potency GCD isn't underwhelming to me and I feel like we have plenty of oGCDs with the fan dances.
    (0)
    "Women are meant to be loved, not to be understood." ~Oscar Wilde

  3. #73
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by VanceKenyon View Post
    Saber Dance really needs to be made oGCD. As it stands, it's a very underwhelming button to unlock.
    It’s not underwhelming—it’s actually quite strong. However, it can make it feel a little sluggish with it being on the GCD instead of an oGCD that can be weaved. Especially when you’re in a TF/Devilment window and you’re trying to squeeze in as much as possible within that time-frame.
    (0)
    Sage | Astrologian | Dancer

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  4. #74
    Player
    AbandonHopeTD's Avatar
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    Apr 2014
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    112
    Character
    Saya Dee
    World
    Ravana
    Main Class
    Dark Knight Lv 85
    Saber dance is also a good ranged attack if you're cut off from the enemy (thorns in Titania for example) and outside of tech step window. I am 80 dancer and enjoy it. I think the flourishes need something, it would be better to he able to weave them in between skills rather than save them all for the tech step/devilment window.
    (1)

  5. #75
    Player
    ksuyen's Avatar
    Join Date
    Jul 2017
    Posts
    185
    Character
    Yu Sakurakoji
    World
    Lamia
    Main Class
    White Mage Lv 90
    Technically only the Standard Finish that gives 1000 potency damage (for 2 steps) + 5% dmg bonus for 60s that share with other partner.

    So in between mobs (depends on the distant, you don't want to cast Standard Finish too early either), you can start Standard Step, Step 1 and Step 2 - and when you reached the first mobs, cast Standard Finish immediately for the full dmg (which is also an AoE with 75% dmg to all besides your first target). Note that Standard Finish shares the same button as Standard Step.
    (0)

  6. #76
    Player
    Raikai's Avatar
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    Jun 2017
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    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by YanderePrincess View Post
    600 potency GCD isn't underwhelming to me and I feel like we have plenty of oGCDs with the fan dances.
    Saber Dance is quite strong, I agree... But the feathers are gated behind RNG, so you might find yourself in a situation where your rotation feels kind of dull and stiff because there's no oGCD's to weave in for a while. Saber Dance being off global cooldown would mend this, because it has a rather steady income. But of course, the damage would have to be nerfed to account for that, but speaking for myself here, I'd prefer a guaranteed smooth playstyle than seeing big numbers, if the overall dps result would remain the same. Plus I'm already quite content with SS and TS hitting like trucks, lol.
    (0)
    Last edited by Raikai; 07-08-2019 at 11:48 PM.

  7. #77
    Player
    Ayuhra's Avatar
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    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    Could someone explain how DNC is supposed to work to me like I'm an infant?
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  8. #78
    Player
    MOZZYSTAR's Avatar
    Join Date
    Nov 2014
    Posts
    797
    Character
    Amon Kujaku
    World
    Zalera
    Main Class
    Lancer Lv 8
    In a way, I like how DNC is both a long ranged DPS (single target skills) and also a melee DPS (aoe skills, including curing waltz). When people were speculating DNC as a healer, they speculated it'd be something of a melee healer so I think fluctuation is neat.

    I think I agree about Standard Step being ogcd while Technical Step being gcd, but at the same time it being gcd doesn't bother me. I think Saber is decent and don't mind it as a gcd either... When I'm in devilment (for example), I make sure to prioritise saber because it does decent damage.

    I think my biggest complaints are (1) the feathers - I'm pretty sure they're melee (?) and they're not that strong, I think I'd like to see them act like one of bard's songs where more feathers = more dps potency when used, but using them as they come as opposed to accumulating them = more chances of procing fan III. (2) Curing waltz aoe is a little too small imo, but I can work with it regardless so it's not that big of a deal (3) I feel like it's lacking something but I can't pin point what. A DoT? Other support skills? Not sure, but I think I could use more skills to weave in.

    At the moment, DNC is not the most boring class, but I do find it a little "boring" for level 80 in comparison to when classes were capped at 70. It just feels like there should be "more." Vague, I know. Probably a general issue among the classes, though.
    (0)

  9. #79
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
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    3,339
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ayuhra View Post
    Could someone explain how DNC is supposed to work to me like I'm an infant?
    The basic combo for both single target and aoe are with a 2-step combo as below

    SINGLE TARGET
    Cascade (*Reverse Cascade) > Fountain (*Fountainfall)
    - the * are what these skills can proc (they are separate abilities though), and you should use these procs because they are stronger than the standard skills and they can award a Feather

    AOE
    Windmill (*Reverse Windmill) > Bladeshower (*Bloodshower)
    - the * are what these skills can proc (they are separate abilities though), and you should use these procs because they are stronger than the standard skills and they can award a Feather

    Feathers (can be hoarded up to 4) are used to cast these oGCD skills:
    - Cast Fan Dance 1 - for single target
    - Cast Fan Dance 2 - for aoe
    - Both 1 and 2 can proc Fan Dance 3, which is AoE, but can be used in single target as well, and it doesn't cost a feather like the other two
    * Fan dances are your ogcds to weave in your regular gcds.

    Then there are the dancing part, rotationally:
    - Make sure you have Closed Position cast on who you want to be your dancing partner. Your dancing partner duplicates some skills of yours, like Standard Step dmg and buff.
    - Use Standard Step on cooldown - Your rotational Single Target abilities will turn into the dancing steps during this. You need to press them in the right order (changes every time). Hits quite hard.

    Extra:
    - Saber Dance is a ST (AOE as well) skill used to spend Esprit, you get it at later 70's - Esprit is generated mainly by you and your dancing partner. Hits hard, don't let your esprit be capped.
    - Technical Step is the other dance, and should be used as your burst phase, it also buffs the whole party and hits much harder because it's longer to execute than Standard Step.
    - Devilment is a big crit buff for yourself and your dancing partner
    - Flourish auto-procs all of the single target and aoe combo *abilities and gives you a free Fan Dance 3. Make sure to have this ready for your burst phase. Outside of that, Flourish is best used to try and "fish" for feathers, use the AoE procs, even on single target, if you desperately need feathers during this.
    - Shield Samba is a defensive. Use it when you foresee heavy AoE
    - Curing waltz is a mild aoe heal (with very short range) that irradiates from both you and a second one from your dance partner. Best uses is when the whole party is stacked


    I guess that sums the basics. Once you get the hang of it, then is time to perfect your burst phase: in theory, shoving as many damage as possible during Technical Step buff - I think reddit people made a infographic for this, if I manage to fetch it, I'll post here, but rule of thumb, is to make sure you have at least 3 (ideally 4) feathers saved for the burst phase, for extra extra dmg.
    (0)
    Last edited by Raikai; 07-09-2019 at 02:13 AM.

  10. #80
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    I like that basic step is on the cooldown. It justifies the massive DPS of finishing steps. If basic step was ocd finishing steps would need a much lower dps, and the window for using basic steps would be much tighter - more issues weaving into mobility.

    I also like that all if our standard AoE is only 5 range. This is a hybrid melee job. Get used to being in melee with a ranged retreat option. I love that. It’s why I mained Survival Hunter before leaving WoW, why I used to be a fist weaving monk healer in WoW before that got deleted.

    Let this job stay unique. If you want a pure ranged you have BRD, MCH, BLM, and 3 healers... and almost RDM.

    This is the inverse of RDM. RDM has a short melee window, DNC has a short ranged window except it’s optional.

    Kep it unique, no more homogenization please.
    (0)
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