Saber Dance really needs to be made oGCD. As it stands, it's a very underwhelming button to unlock.
Saber Dance really needs to be made oGCD. As it stands, it's a very underwhelming button to unlock.
"Women are meant to be loved, not to be understood." ~Oscar Wilde
It’s not underwhelming—it’s actually quite strong. However, it can make it feel a little sluggish with it being on the GCD instead of an oGCD that can be weaved. Especially when you’re in a TF/Devilment window and you’re trying to squeeze in as much as possible within that time-frame.
Sage | Astrologian | Dancer
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Hyomin Park#0055
Saber dance is also a good ranged attack if you're cut off from the enemy (thorns in Titania for example) and outside of tech step window. I am 80 dancer and enjoy it. I think the flourishes need something, it would be better to he able to weave them in between skills rather than save them all for the tech step/devilment window.
Technically only the Standard Finish that gives 1000 potency damage (for 2 steps) + 5% dmg bonus for 60s that share with other partner.
So in between mobs (depends on the distant, you don't want to cast Standard Finish too early either), you can start Standard Step, Step 1 and Step 2 - and when you reached the first mobs, cast Standard Finish immediately for the full dmg (which is also an AoE with 75% dmg to all besides your first target). Note that Standard Finish shares the same button as Standard Step.
Saber Dance is quite strong, I agree... But the feathers are gated behind RNG, so you might find yourself in a situation where your rotation feels kind of dull and stiff because there's no oGCD's to weave in for a while. Saber Dance being off global cooldown would mend this, because it has a rather steady income. But of course, the damage would have to be nerfed to account for that, but speaking for myself here, I'd prefer a guaranteed smooth playstyle than seeing big numbers, if the overall dps result would remain the same. Plus I'm already quite content with SS and TS hitting like trucks, lol.![]()
Last edited by Raikai; 07-08-2019 at 11:48 PM.
Could someone explain how DNC is supposed to work to me like I'm an infant?
In a way, I like how DNC is both a long ranged DPS (single target skills) and also a melee DPS (aoe skills, including curing waltz). When people were speculating DNC as a healer, they speculated it'd be something of a melee healer so I think fluctuation is neat.
I think I agree about Standard Step being ogcd while Technical Step being gcd, but at the same time it being gcd doesn't bother me. I think Saber is decent and don't mind it as a gcd either... When I'm in devilment (for example), I make sure to prioritise saber because it does decent damage.
I think my biggest complaints are (1) the feathers - I'm pretty sure they're melee (?) and they're not that strong, I think I'd like to see them act like one of bard's songs where more feathers = more dps potency when used, but using them as they come as opposed to accumulating them = more chances of procing fan III. (2) Curing waltz aoe is a little too small imo, but I can work with it regardless so it's not that big of a deal (3) I feel like it's lacking something but I can't pin point what. A DoT? Other support skills? Not sure, but I think I could use more skills to weave in.
At the moment, DNC is not the most boring class, but I do find it a little "boring" for level 80 in comparison to when classes were capped at 70. It just feels like there should be "more." Vague, I know. Probably a general issue among the classes, though.
The basic combo for both single target and aoe are with a 2-step combo as below
SINGLE TARGET
Cascade (*Reverse Cascade) > Fountain (*Fountainfall)
- the * are what these skills can proc (they are separate abilities though), and you should use these procs because they are stronger than the standard skills and they can award a Feather
AOE
Windmill (*Reverse Windmill) > Bladeshower (*Bloodshower)
- the * are what these skills can proc (they are separate abilities though), and you should use these procs because they are stronger than the standard skills and they can award a Feather
Feathers (can be hoarded up to 4) are used to cast these oGCD skills:
- Cast Fan Dance 1 - for single target
- Cast Fan Dance 2 - for aoe
- Both 1 and 2 can proc Fan Dance 3, which is AoE, but can be used in single target as well, and it doesn't cost a feather like the other two
* Fan dances are your ogcds to weave in your regular gcds.
Then there are the dancing part, rotationally:
- Make sure you have Closed Position cast on who you want to be your dancing partner. Your dancing partner duplicates some skills of yours, like Standard Step dmg and buff.
- Use Standard Step on cooldown - Your rotational Single Target abilities will turn into the dancing steps during this. You need to press them in the right order (changes every time). Hits quite hard.
Extra:
- Saber Dance is a ST (AOE as well) skill used to spend Esprit, you get it at later 70's - Esprit is generated mainly by you and your dancing partner. Hits hard, don't let your esprit be capped.
- Technical Step is the other dance, and should be used as your burst phase, it also buffs the whole party and hits much harder because it's longer to execute than Standard Step.
- Devilment is a big crit buff for yourself and your dancing partner
- Flourish auto-procs all of the single target and aoe combo *abilities and gives you a free Fan Dance 3. Make sure to have this ready for your burst phase. Outside of that, Flourish is best used to try and "fish" for feathers, use the AoE procs, even on single target, if you desperately need feathers during this.
- Shield Samba is a defensive. Use it when you foresee heavy AoE
- Curing waltz is a mild aoe heal (with very short range) that irradiates from both you and a second one from your dance partner. Best uses is when the whole party is stacked
I guess that sums the basics. Once you get the hang of it, then is time to perfect your burst phase: in theory, shoving as many damage as possible during Technical Step buff - I think reddit people made a infographic for this, if I manage to fetch it, I'll post here, but rule of thumb, is to make sure you have at least 3 (ideally 4) feathers saved for the burst phase, for extra extra dmg.
Last edited by Raikai; 07-09-2019 at 02:13 AM.
I like that basic step is on the cooldown. It justifies the massive DPS of finishing steps. If basic step was ocd finishing steps would need a much lower dps, and the window for using basic steps would be much tighter - more issues weaving into mobility.
I also like that all if our standard AoE is only 5 range. This is a hybrid melee job. Get used to being in melee with a ranged retreat option. I love that. It’s why I mained Survival Hunter before leaving WoW, why I used to be a fist weaving monk healer in WoW before that got deleted.
Let this job stay unique. If you want a pure ranged you have BRD, MCH, BLM, and 3 healers... and almost RDM.
This is the inverse of RDM. RDM has a short melee window, DNC has a short ranged window except it’s optional.
Kep it unique, no more homogenization please.
Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.
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