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Thread: DNC Suggestions

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  1. #1
    Player
    MOZZYSTAR's Avatar
    Join Date
    Nov 2014
    Posts
    797
    Character
    Amon Kujaku
    World
    Zalera
    Main Class
    Lancer Lv 8
    In a way, I like how DNC is both a long ranged DPS (single target skills) and also a melee DPS (aoe skills, including curing waltz). When people were speculating DNC as a healer, they speculated it'd be something of a melee healer so I think fluctuation is neat.

    I think I agree about Standard Step being ogcd while Technical Step being gcd, but at the same time it being gcd doesn't bother me. I think Saber is decent and don't mind it as a gcd either... When I'm in devilment (for example), I make sure to prioritise saber because it does decent damage.

    I think my biggest complaints are (1) the feathers - I'm pretty sure they're melee (?) and they're not that strong, I think I'd like to see them act like one of bard's songs where more feathers = more dps potency when used, but using them as they come as opposed to accumulating them = more chances of procing fan III. (2) Curing waltz aoe is a little too small imo, but I can work with it regardless so it's not that big of a deal (3) I feel like it's lacking something but I can't pin point what. A DoT? Other support skills? Not sure, but I think I could use more skills to weave in.

    At the moment, DNC is not the most boring class, but I do find it a little "boring" for level 80 in comparison to when classes were capped at 70. It just feels like there should be "more." Vague, I know. Probably a general issue among the classes, though.
    (0)

  2. #2
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    I like that basic step is on the cooldown. It justifies the massive DPS of finishing steps. If basic step was ocd finishing steps would need a much lower dps, and the window for using basic steps would be much tighter - more issues weaving into mobility.

    I also like that all if our standard AoE is only 5 range. This is a hybrid melee job. Get used to being in melee with a ranged retreat option. I love that. It’s why I mained Survival Hunter before leaving WoW, why I used to be a fist weaving monk healer in WoW before that got deleted.

    Let this job stay unique. If you want a pure ranged you have BRD, MCH, BLM, and 3 healers... and almost RDM.

    This is the inverse of RDM. RDM has a short melee window, DNC has a short ranged window except it’s optional.

    Kep it unique, no more homogenization please.
    (0)
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
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  3. #3
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Makeda View Post
    I also like that all if our standard AoE is only 5 range. This is a hybrid melee job. Get used to being in melee with a ranged retreat option. I love that. It’s why I mained Survival Hunter before leaving WoW, why I used to be a fist weaving monk healer in WoW before that got deleted.

    Let this job stay unique. If you want a pure ranged you have BRD, MCH, BLM, and 3 healers... and almost RDM.

    This is the inverse of RDM. RDM has a short melee window, DNC has a short ranged window except it’s optional.

    Kep it unique, no more homogenization please.
    I don’t mind being in melee. But in AOE situations, larger mobs tend to push the smaller ones out of our radius, even if we’re standing the middle of the trash pack—which also makes things slightly harder to see. If they upped it to 6y or 7y, I think that would be fair. You would still have to be up close and personal, but now the fat mobs won’t dominate your AOE radius as much. But this is just my opinion.
    (0)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  4. #4
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Makeda View Post
    I like that basic step is on the cooldown. It justifies the massive DPS of finishing steps.
    U mean the massive 397 pot gain?...

    Quote Originally Posted by Crushnight View Post
    With Espirit gain the fastest i have gained Espirit has been with Blm.

    Now i've yet to be able to partner with nin,mch and rdm for more than 1 run so i want to do that before final verdict but it certainly feels like certain jobs give more than others.
    would be bad if that will turn out right... it would imply another strickt Meta on the horizon : /
    (0)
    Last edited by Neela; 07-09-2019 at 11:30 PM.

  5. #5
    Player
    RyoXander's Avatar
    Join Date
    Oct 2018
    Posts
    112
    Character
    Wiccan Ghost
    World
    Goblin
    Main Class
    Astrologian Lv 100
    I am in love with DNC. I have been playing it pretty much non-stop since it's release and have a few suggestions that aren't too out of this world. I feel like Curing Waltz needs either a slight (maybe 50?) potency increase, or a reduced recast. I find it very underwhelming in its current state.

    I also feel like the Fan Dances RNG is kinda low and should be increased from 50% to maybe 60%. That way you have a better chance at getting a proc, but it's still nowhere near 100% as to not make it too broken. They could also go another route and decrease the potency of Fan Dances and just make it a 100% proc. I'm not a huge fan (pun intended) of RNG based abilities.

    I haven't really tried to compare DNC's DPS with other jobs but I've been more than holding my own so far. Specially if you include the extra damage from sharing buffs with Dance Partner.

    I feel like some of our animations, specifically the Finishes need to be changed/toned down because it can be very difficult to see where the enemy is going to strike sometimes. I mean I could reduce or remove battle animations but who wants to do that to their own character? lol

    Quick question, what abilities/spells grant us Espirit? It seems so random at the moment lol
    (0)
    Last edited by RyoXander; 07-09-2019 at 03:54 AM.

  6. #6
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by RyoXander View Post
    Quick question, what abilities/spells grant us Espirit? It seems so random at the moment lol
    I believe that it is any weaponskill or spell—as per the tooltip. The change of Esprit gain is RNG; and, according to the Japanese tooltip, can vary depending on the job you have as your dance partner. I don’t think the DNC theorycrafters have determined what the actual rate is yet.
    (1)
    Sage | Astrologian | Dancer

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    마지막 밤 기억하길

    Hyomin Park#0055

  7. #7
    Player
    RyoXander's Avatar
    Join Date
    Oct 2018
    Posts
    112
    Character
    Wiccan Ghost
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Hmmm Thank you. It does seem like the dance partner has a way better chance at gaining Espirit for us than we do ourselves.
    (0)

  8. #8
    Player
    RhaesDaenys's Avatar
    Join Date
    Aug 2013
    Posts
    181
    Character
    Eshi Sote
    World
    Balmung
    Main Class
    Gunbreaker Lv 100
    Copypasta from another thread post i made.

    Was doing Titania EX as the only dancer, buffing our MNK. I was barely pulling 7.3k dps while all the other DPS were easily 10k each, the MNK at 11k. Tanks were pulling off 6.3k.

    We need an RNG buff, or a potency buff, and Saber Dance off GCD. Otherwise we will always lag behind competent DPS by 20-30% dps, which is ATROCIOUS and makes Dancer not viable in a raid. Being behind 10% is what I would expect, but not 20-30%.

    Also, before anyone says "You're doing it wrong." I'm not and the guys I'm playing with have been playing their classes since ARR. Dancer just isn't raid viable. The heal is laughable, and the RNG is crap. I honestly feel gipped going from MNK to Dancer because I know I could pull off crazier DPS as a monk.
    (1)

  9. #9
    Player
    RyoXander's Avatar
    Join Date
    Oct 2018
    Posts
    112
    Character
    Wiccan Ghost
    World
    Goblin
    Main Class
    Astrologian Lv 100
    I somewhat agree. RNG based abilities are never good. Specially not at 50% lol. They need to be more reliable.
    (0)

  10. #10
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by RhaesDaenys View Post
    Copypasta from another thread post i made.

    Was doing Titania EX as the only dancer, buffing our MNK. I was barely pulling 7.3k dps while all the other DPS were easily 10k each, the MNK at 11k. Tanks were pulling off 6.3k.

    We need an RNG buff, or a potency buff, and Saber Dance off GCD. Otherwise we will always lag behind competent DPS by 20-30% dps, which is ATROCIOUS and makes Dancer not viable in a raid. Being behind 10% is what I would expect, but not 20-30%.

    Also, before anyone says "You're doing it wrong." I'm not and the guys I'm playing with have been playing their classes since ARR. Dancer just isn't raid viable. The heal is laughable, and the RNG is crap. I honestly feel gipped going from MNK to Dancer because I know I could pull off crazier DPS as a monk.
    Yeah... Looks grim. I wouldn't mind being pulling that kind of dps if the buffed friend did more enough to compensate for it.

    Without changing the numbers, I suppose Saber Dance being off gcd and Flourish granting 100% feather procs from the flourished abilities would be a great start.
    (0)

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