When did i say it was a dps loss? i never argue that it was a gain, are you sure you read properly? Why is it so hard for people to actually read.rof wasn't a dps loss, it was a pretty large dps gain. 30% more damage with 15% speed reduction. that's a straight up dps boost, add to that, ogcds were uneffected, so this allowed you to use them at 30% more damage for no loss to speed. This means rof, is more effective than a flat 15% dps buff if used properly. It was extremely satisying to pull off high dmg combos.
yes, now, without the ogcds, it's not as fun. Sounds like the fast class should have more ogcd skills.
I've just recently picked up SAM and was baffled why they did not use the mechanic, of the kenki gauge for MNK and the chakra, instead of the crit rng bs. It would've complemented the playstyle perfectly imho. First granting a chakra on correct positional for snap and demo and later for each snap and demo. And leveling my HW Monk up to 74 now, did not feel any different than lvling from 50 to 60. And I don't feel a big change coming, even with lvl 80, SSS and Anatman. Based on how the encounters were desinged so far both will be niche.
I'd like to change 2 things about monk: 1. Give us 100% control about how to gain chakra 2. Give us the option to spend (all) our chakra stacks for (maxed) GL stacks.
i guess when you said messing up you rotation, i assumed you meant a loss of dps. I don't consider using skills in ways that increase dmg to be a messed up rotation. I associate a messed up rotation with a loss off output or effeciency.
it does change your rotatation for a short time, but i don't consider that a mess up. even drums which provide the rhythmic base of songs usually change it up once or twice per 3 minute song.
now, i could see the argument, that the change up didn't have the right rhythm, but that doesn't mean the idea is bad just the execution, it's also a bit subjective but that's fair feedback, as long as you don't present it as objective truth.
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