Quote Originally Posted by Shurrikhan View Post
I played at 2.9k+ SkS. I could "handle the speed" just fine. I liked RoF's speed variance and the flexed rotations and sync requirements it forced all the more because I could.

But, by all means, let's make RoF a flat 6-7% damage buff instead so we don't have to occasionally rework our rotation or plan for new SkS breakpoints! Surely that'd feel nice and impactful!

RoF's slow-down is fine. I can only expect that you're not running enough speed in the first place to be able to flex your rotation for it -- in which case, learn to better handle your speed?

On the other hand, TK being a button which, optimally, you use precisely once in precisely one fight is not "fine".
That is a pretty bland argument, however your taste aside there is no logical reason why a buff has such a negative impact on a players ability to use its rotation, and lets be clear RoF is just discount B4B, also "running enough speed"? playing at 2.9k+ Sks really does nothing, after a certain point the gain is minimal at best so that number doesnt tell me how fast you were but how ignorant on the class inner workings you are, having a high SkS is not always the best since you know GL is a thing because after a point it literally does nothing. Either way the only reason that justified the existance of RoF slow down is no longer there ( Double weaving) since now we only have 3 oGCD one of which is hidden behind a very incoherent RNG. Either way speed variance is not a viable thing for this class since its whole point (job quest, descripition and core mechanics) is to go fast, all the time, not go fast some times. Monk hits fast not hard. Anywho the clear lack of direction is FF14 devs fault so i blame them.