You said something that I think has been an elephant in the room for a long time. I'm going to compare to Overwatch, don't worry it'll make sense.
You mention they want to attract more casual or newer players with these changes and I think that's fair assumption for changes for a lot of classes. Sch losing a lot of it's damage ect. In Overwatch, there is a large cast of characters or "classes" if you will. Some simply ARE more advanced, technical and harder to play. It's a nature of their character. They don't dumb those characters down. Mnk by the nature of being a speed and combo based job, is kind of a technical class. The FFXIV team has been trying to keep all jobs easy to approach so everyone can enjoy them.
FFXIV Class development team if you're reading this... Please stop this.
Accept some classes will simply be harder to play. It's in the nature of having an increasing amount of classes to keep them varied. Accept Mnk isn't a job you can keep fun while maintaining a "simple" play style. Let us go fast as lightning. "Oh but then you can't double weave skills." You absolutely can. There is NO downside to speeding the Mnk up. If your argument is "If your GCD is too fast then any time not attacking to use other skills is wasted." That's part of what makes Mnk fun. Striving to be the fastest you can with muscle memory, finding good combos and and optimizing your rotation. You balance maybe letting that GCD sit a moment for using a buff that increases all further WS Crit/Dmg ect for the next 15 seconds.
When 2.0 first came out and you told us about the new Mnk, you said it would play like a fighting game. Bring that back. Give us great potential. Make Mnk skill ceiling the freaking moon. Give us buffs to manage. Give us speed. Let us be The Dragon.
It will make Mnk hard to approach for new comers. Yeah, yeah it will. Accept not all classes will be easy to play. Accept some classes will have a lot of depth and take a lot of practice and I guarentee you your fans, especially Mnk fans will be happier for it.

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