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  1. #1
    Player
    silverdragontyr's Avatar
    Join Date
    Nov 2011
    Posts
    174
    Character
    Erdra Tyr
    World
    Brynhildr
    Main Class
    Pugilist Lv 90
    You said something that I think has been an elephant in the room for a long time. I'm going to compare to Overwatch, don't worry it'll make sense.

    You mention they want to attract more casual or newer players with these changes and I think that's fair assumption for changes for a lot of classes. Sch losing a lot of it's damage ect. In Overwatch, there is a large cast of characters or "classes" if you will. Some simply ARE more advanced, technical and harder to play. It's a nature of their character. They don't dumb those characters down. Mnk by the nature of being a speed and combo based job, is kind of a technical class. The FFXIV team has been trying to keep all jobs easy to approach so everyone can enjoy them.

    FFXIV Class development team if you're reading this... Please stop this.

    Accept some classes will simply be harder to play. It's in the nature of having an increasing amount of classes to keep them varied. Accept Mnk isn't a job you can keep fun while maintaining a "simple" play style. Let us go fast as lightning. "Oh but then you can't double weave skills." You absolutely can. There is NO downside to speeding the Mnk up. If your argument is "If your GCD is too fast then any time not attacking to use other skills is wasted." That's part of what makes Mnk fun. Striving to be the fastest you can with muscle memory, finding good combos and and optimizing your rotation. You balance maybe letting that GCD sit a moment for using a buff that increases all further WS Crit/Dmg ect for the next 15 seconds.

    When 2.0 first came out and you told us about the new Mnk, you said it would play like a fighting game. Bring that back. Give us great potential. Make Mnk skill ceiling the freaking moon. Give us buffs to manage. Give us speed. Let us be The Dragon.

    It will make Mnk hard to approach for new comers. Yeah, yeah it will. Accept not all classes will be easy to play. Accept some classes will have a lot of depth and take a lot of practice and I guarentee you your fans, especially Mnk fans will be happier for it.
    (5)

  2. #2
    Player
    Carstien's Avatar
    Join Date
    Dec 2013
    Posts
    315
    Character
    Richter Cade
    World
    Alpha
    Main Class
    Reaper Lv 100
    I love the official forums. The vocal minority create an echo chamber, shadowbringers edition.


    Not one of you can say with any certainty what most monks want, nor can I. Most players won't ever see this thread, I only saw it because I was waiting for a queue and bored. For the record I'm fine with monk, there are things I'd rather have, I miss the tk rotation a little but instead of whining I'm learning how to make the best of what we have like a lot of other players. Sss can give you an extra couple hundred dps on the extremes if you use it well, I think that's pretty fun.
    (0)

  3. #3
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Carstien View Post
    I love the official forums. The vocal minority create an echo chamber, shadowbringers edition.


    Not one of you can say with any certainty what most monks want, nor can I. Most players won't ever see this thread, I only saw it because I was waiting for a queue and bored. For the record I'm fine with monk, there are things I'd rather have, I miss the tk rotation a little but instead of whining I'm learning how to make the best of what we have like a lot of other players. Sss can give you an extra couple hundred dps on the extremes if you use it well, I think that's pretty fun.
    i disagree with the OPs main points, and it does show that monk players aren't all wanting the same thing, but even you say you find it less fun, also mnk is suffering more sharply from the skill treadmill design of SE than some other classes. They reworked some skills/mechanics then put them in the new 10 levels. You basically lose your stack control, then slowly get it back, lose gcds, then get some back.

    point is, right now mnk is less entertaining for a lot of mnk players, which is probably the opposite of what you want in a new expansion.
    (1)

  4. #4
    Player
    Xaert's Avatar
    Join Date
    Mar 2015
    Posts
    32
    Character
    Breylus Xaert
    World
    Coeurl
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Carstien View Post
    I love the official forums. The vocal minority create an echo chamber, shadowbringers edition.


    Not one of you can say with any certainty what most monks want, nor can I. Most players won't ever see this thread, I only saw it because I was waiting for a queue and bored. For the record I'm fine with monk, there are things I'd rather have, I miss the tk rotation a little but instead of whining I'm learning how to make the best of what we have like a lot of other players. Sss can give you an extra couple hundred dps on the extremes if you use it well, I think that's pretty fun.
    "Lol, I'm fine with the class so you all are the vocal minority."

    There recently was a survey including all jobs for the JP playerbase expressing how much they were satisfied with their job changes. Monk was 3rd to last, only beat by AST and SCH, and I'm only sure those were beating it because the general playerbase for that is larger. To try and invalidate what we've been saying for 2, soon to be 4, years on why we think this class isn't fun and needs change is folly. Change doesn't come by just hoping for it. SSS can give an extra hundred DPS in the extremes, but so what? It's not fun to use; it's one more piece of GL management bloat that surely Monk needed with how sparse their GL management is. Take a look at the JP forums, even with Google Translate, you'll see that the minority are the people who are actually content with what Monk is now.
    (3)
    Monk? More like JUNK.

  5. #5
    Player
    guardin's Avatar
    Join Date
    Nov 2012
    Posts
    334
    Character
    Shaiden Nightfall
    World
    Ultros
    Main Class
    Monk Lv 90
    Quote Originally Posted by silverdragontyr View Post
    You said something that I think has been an elephant in the room for a long time. I'm going to compare to Overwatch, don't worry it'll make sense.

    You mention they want to attract more casual or newer players with these changes and I think that's fair assumption for changes for a lot of classes. Sch losing a lot of it's damage ect. In Overwatch, there is a large cast of characters or "classes" if you will. Some simply ARE more advanced, technical and harder to play. It's a nature of their character. They don't dumb those characters down. Mnk by the nature of being a speed and combo based job, is kind of a technical class. The FFXIV team has been trying to keep all jobs easy to approach so everyone can enjoy them.

    FFXIV Class development team if you're reading this... Please stop this.

    Accept some classes will simply be harder to play. It's in the nature of having an increasing amount of classes to keep them varied. Accept Mnk isn't a job you can keep fun while maintaining a "simple" play style. Let us go fast as lightning. "Oh but then you can't double weave skills." You absolutely can. There is NO downside to speeding the Mnk up. If your argument is "If your GCD is too fast then any time not attacking to use other skills is wasted." That's part of what makes Mnk fun. Striving to be the fastest you can with muscle memory, finding good combos and and optimizing your rotation. You balance maybe letting that GCD sit a moment for using a buff that increases all further WS Crit/Dmg ect for the next 15 seconds.

    When 2.0 first came out and you told us about the new Mnk, you said it would play like a fighting game. Bring that back. Give us great potential. Make Mnk skill ceiling the freaking moon. Give us buffs to manage. Give us speed. Let us be The Dragon.

    It will make Mnk hard to approach for new comers. Yeah, yeah it will. Accept not all classes will be easy to play. Accept some classes will have a lot of depth and take a lot of practice and I guarentee you your fans, especially Mnk fans will be happier for it.

    *standing ovation

    THIS! if SE reads NOTHING else about monk DOES nothing else for monk; just focus on what this above post said and monk will be what it was almost meant to be!

    The adrenaline rush of going fast. Each rotation getting a.5 gcd reduction and it keeps going and going until you mess up. *drools*

    even without adding more ogcd, the speed from that alone will make monk feel like the fighting action game they promised!
    (2)

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