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  1. #1
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Quote Originally Posted by AxlStream View Post
    As a tank main... Wat?
    Tanks generally lost a great deal of their mitigative ability, especially in dungeons. Warrior's self-healing was slaughtered, Paladin had block get nerfed, lost bulwark and all of the tanks lost anticipation, convalescence, and awareness. All of these were very useful in tanking dungeon mobs.
    (2)

  2. #2
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Videra View Post
    Tanks generally lost a great deal of their mitigative ability, especially in dungeons. Warrior's self-healing was slaughtered, Paladin had block get nerfed, lost bulwark and all of the tanks lost anticipation, convalescence, and awareness. All of these were very useful in tanking dungeon mobs.
    As a Warrior main, you wot m8? Our sustain was nerfed in Stormblood, true, but in ShB they brought it back up with Nascent Flash. If you refer to Inner Beast actually losing it's healing, why were you using IB in the first place? Steel Cyclone sustain being gone is pretty bad but Chaotic Cyclone + Inner Release + Nascent Flash means not only you get to live but a buddy of your choosing gets to live as well. We don't even need to toggle stance for Equilibrium anymore. I'm sorry but I just don't see how Warrior lost anything. The best tank only got better.
    (2)

  3. #3
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Quote Originally Posted by AxlStream View Post
    As a Warrior main, you wot m8? Our sustain was nerfed in Stormblood, true, but in ShB they brought it back up with Nascent Flash. If you refer to Inner Beast actually losing it's healing, why were you using IB in the first place? Steel Cyclone sustain being gone is pretty bad but Chaotic Cyclone + Inner Release + Nascent Flash means not only you get to live but a buddy of your choosing gets to live as well. We don't even need to toggle stance for Equilibrium anymore. I'm sorry but I just don't see how Warrior lost anything. The best tank only got better.
    As a matter of fact, yes. Inner Beast was an amazing cooldown in a situation you were forced to use it in, purely for the damage mitigation. You shouldn't have had to use it, but it was there. And certainly was lost. Also, I'll admit that you're right. Naescent Flash is rather amazing, and it's nice to have bloodbath back - but better (If shorter.). But I'm not solely talking about Warrior, and there were things that all of the tanks shared which no longer exist.

    That said, Warrior is in fact the easiest tank to mitigate with, still. It has the best suite out of all of the tanks, save maybe Dark Knight. TBN is easily the single most powerful cooldown in the game. (Outside of HG, but that goes without saying. I would hope.)
    (0)
    Last edited by Videra; 07-07-2019 at 10:31 AM.

  4. #4
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by AxlStream View Post
    As a Warrior main, you wot m8? Our sustain was nerfed in Stormblood, true, but in ShB they brought it back up with Nascent Flash. If you refer to Inner Beast actually losing it's healing, why were you using IB in the first place? Steel Cyclone sustain being gone is pretty bad but Chaotic Cyclone + Inner Release + Nascent Flash means not only you get to live but a buddy of your choosing gets to live as well. We don't even need to toggle stance for Equilibrium anymore. I'm sorry but I just don't see how Warrior lost anything. The best tank only got better.
    Nascent flash has only 6 seconds duration. :x

    Quote Originally Posted by Mistyregions View Post
    It's easier and time effective, but is not the intended design.

    Look at the first 71 dungeon. Pull wall to wall with 71 gear....not intended. Just because YOU out gear it or get bored and want to speed run doesn't mean your expectations should interfere with someones playstyle when they are playing as intended. As intended, intended by the design not by play base.
    Actually, devs designs dungeons in the way that it allows pulling 2-3 groups of mobs in newest dungeons, which is a pure definition of wall-to-wall, since it is pulling as much as a dungeon design allows.
    It is intended to be pulled that way because devs are taking into account different ilvls of the players and are predicting the curve of power for players. They wont do dungeons where you could only pull 1 group in entire dungeon because it would be a nightmare for those who are going to run it with higher ilvl.
    It is supposed to be harder for current ilvls and after half year into expansion being easier when ilvls go up so you will see people pulling everything in sight.
    (1)
    Last edited by Nedkel; 07-08-2019 at 07:10 AM.