Quote Originally Posted by Len View Post
Why does Summoner have to have issues right out the gate with every expansion?

It’s disheartening that the developers can’t seem to ever get it right, or close enough the first time without revisions. I thought for sure that since they labored enough thought into a partial reworking for SMN that we’d be fine, but it’s looking quite contrary.
It's simple. They don't 100% know what they want to do with summoners (SB was the wake-up call for them on overall direction), they don't know which old mechanics they want to rip out, they don't know how new mechanics will interact with old mechanics, and so it fundamentally arrives with issues because of it.

Pair this with the dev team testing in a vacuum most likely with people who are probably closer to average than top tier on the skill level, and they'll start to let problems they might notice slide thinking the playerbase will handle the problems just fine instead of it being a core issue of the class, or <insert speculative argument here>.

These types of problems are not uncommon or unheard of, especially when you do a revision of the class. The devs aren't going to be perfect and they genuinely are trying to make the class better, they just got overzealous and missed the mark because the class keeps getting revised.