The issue is that RDM was the high-apm caster. SMN was never really that busy. Tedious, micromanagey, but not super busy. You spent more time setting up for contagion than actually doing your burst window. RDM exists to be the high-APM finger-walking caster, and is very well set up to accomplish this role, whereas SMN is not set up to be a high-APM class, never has been, and doesn't feel especially good being a high-APM caster.
You can have complexity in a simple rotation as well. BLM exemplifies this key. Casters in general tend to be complex, even Red Mage has to make some pretty complex decisions, just not to the same degree a Black Mage does, which is fine. BLM specializes in long-term complex decisions, whereas RDM is all about rapid-fire short-term decisions that weave into a complex tapestry by the time it's all said and done.
SMN was ever somewhere between these. Any weirdness it had outside of this was basically due to exploiting mechanics (snapshotting) or micromanaging pets that are difficult to use or unresponsive for no real reason. If you stripped out micromanaging contagion due to poor pet interactions, SMN's SB rotation was fairly simple and straight forward, with a bit of flexibility thrown in.
This is what drives the divisive nature of SMN in ShB. The class is definitely improved, but they took the class, plucked it from the middle ground between BLM and RDM where it existed, and threw it up above Bard. A lot of people coming to the class for the first time like it, a lot of SMN mains from SB found the transition jarring because the class functionally plays very differently with how it feels almost exclusively because of how busy the oGCDing is. And those oGCDs aren't complex. There's very little real decision making to make on a SMN. You basically choose to hold devotion if the phasing lines up weird, and you can choose when to spend festers. You basically have no choice on every other mechanic, they either need to be spent as quickly as possible, or you're not punished for spending them quickly so there's no real reason to hold onto it, especially given how clunky the rotation gets once it does start bogging down with too many oGCDs.
The current SMN isn't that complex, it's just stupidly busy, and you can reintroduce a lot of complexity by actually removing that business.
DWT/FBT don't buff magic potency. They removed that as part of ShB. I actually just tested it to confirm it by spamming my ruin 3, which does anywhere between 4300 and 4700 damage per hit, went into DWT, and it likewise did 4300-4700 damage without crits/direct hits. There is no advantage to staying in DWT outside of having instant cast spells (mostly) right now.



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