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  1. #21
    Player
    cwild's Avatar
    Join Date
    Mar 2014
    Posts
    3
    Character
    Cwild Fedizzle
    World
    Balmung
    Main Class
    Arcanist Lv 59
    Just wanted to chime in here. Ninja is absolutely my favorite class, and it's extremely weak right now. They 100% did not compensate for the lack of dripping blades, it's very apparent.

    Few things that I think would make it a bit better and put it in a more competitive spot.
    1) Change the new shuriken to work off of Fuma Shuriken so we don't have to clip (this would be a big dps gain)
    2) Increase the damage from bunshin (while also allowing it to work off DwAD/Assissinate, basically any skill we have)
    3) Flat potency increases across the board
    4) Remove Trick attack working for the group and make it 20% DPS for NINJA only (have it give the group crit or something). Trick attack is Ninja's greatest enemy but also it's best ally. We may forever be desired because of this skill, but i truly think our DPS is so low, Trick attack will not be worth it. Just put a dragoon in my place and have them alternate BL and you will kill the boss faster.

    Ninja is by far my favorite class, and while i enjoy the complexity behind what they tried to accomplish (I actually enjoy how hard it is to play right now) the juice is just not worth the squeeze. I have all of my 450 assessories and my 450 weapon (i'm missing hands and boots for 440 gear) and I'm completely melded with +60 materia on those slots and I'm BARELY competetive to any other class besides Bard and Dancer wearing 430 gear. For people saying "but you have trick attack, RDPS is where it's at"....I say to you no no no my friends. The class is so much harder than any of the other melee's in it's current state, and you are rewarded for stellar play with mediocre results. I really do hope we see some changes, because Ninja surely needs it.

    I consider myself a pretty good Ninja player...I still love it, I'm still having fun with it, but it's in a really rough spot (hopefully gear scaling will make it better and we just don't know it yet, but it doesn't seem that will be the case)

    Killed Titania about 15 times last night, capped out at like 8.7k dps. Here are a list of the classes that I beat in those 15 runs.
    1) Bard (sometimes)
    2) Dancer
    3) ONE REALLLLY BAD SAM

    Everything else beat me in 20 Ilvl worse gear. Not cool dude
    (5)

  2. #22
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    So here's the thing about Trick attack. Damage potencies are absurdly high right now. You're going to get a lot more value out of your utility with attacks now.
    So while personal dps may be really low, it's safe to say the utility will make up for it.

    I mean just as a quick example, WHM has a 900 potency nuke. 10% damage taken on that is a LOT.
    (1)

  3. #23
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    i'm sorry maybe i'm misunderstanding here but a lot of these comments read a lot like complaints about NIN not auto-locking a slot in meta comps...
    (4)

  4. #24
    Player
    RowanLauron's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    358
    Character
    Rowan Lauron
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    It's not just about locking in a meta slot, it's about becoming irrelevant/completely uncessary. People aren't understanding the point some people are making. If the ninja has very low personal dps, then it's possible another job can make up the damage loss even with trick attack. So you're basically removing the need for ninja if the raid damage from trick attack can be compensated by brining a different job entirely. It's all ninja has, as far as group utility. Remove that niche, and you kill the job.
    (3)

  5. #25
    Player
    Laur1x's Avatar
    Join Date
    Jun 2015
    Posts
    77
    Character
    Ryomou Shimei
    World
    Faerie
    Main Class
    Samurai Lv 80
    Quote Originally Posted by cwild View Post
    snip
    I agree whole-heartidly and would be so happy if they made even half of the changes you suggested, primarily to TA. I'm so sick of TA holding us back, we're the classic Assassin archetype, in what world do Assassin's "support" and do the lowest damage in the game? Literally never seen such thing until FFXIV. If they want us to STILL play the utility role, fine, but we lost goad ages ago, lost our enmity skills recently, and as you said with dripping blades removed without fair compensation it's a real struggle.

    I can only beat DNC or players that have died. I lost to a DRG who didn't know you could get the 430 set in all whites, I lost to a RDM who still had on full i400 gear at 80. And the cherry on top is the only other melee job I enjoy (Samurai) is doing rather poor atm as well. Best expansion for MSQ, worst expansion for balance so far, IMO. ShB is very bittersweet to me atm.
    (3)

  6. #26
    Player
    Gun-Cat's Avatar
    Join Date
    Jun 2016
    Posts
    124
    Character
    M'rin Vhani
    World
    Balmung
    Main Class
    Rogue Lv 90
    It is a combination of the NIN rotation being a frail house of cards, the encounters in the daily 80 content being really melee unfriendly, low damage, being latency reliant and missing support skills that makes the job less fun, despite some awesome new stuff like Shukuchi now having charges and more mudra play.

    I am still going to play it, its my favourite by far, but at some point the effort - reward cycle isn't really there. If my whole existence in a group revolves around pressing TA every 60 seconds then even as support class this feels bad.

    That being said the AoE damage on big pulls feels really good, we have an ungodly amount of AE burst in a very short window.
    (3)

  7. #27
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    I'm only up to 75 so far, but Ninja feels rough to play right now, as someone who's mained it since its 2.4 release. With changes to Ninki meaning faster overall gain, two Ninki generators, far more frequent use of Ten Chi Jin (which still feels awful to actually execute), and having to use Kassatsu twice as often, keeping up with everything feels really hectic and generally not fun. It's always been the technical melee, requiring a certain level of execution to play well, but with the job's DPS continually hamstrung by Trick Attack, the actual benefit of managing its myriad, disparate elements feels minimal in situations outside of raid content (where Trick Attack's value is greatly diminished). While NIN's personal DPS has been on a lower tier for a long time, the job's complexity feels like it's been significantly ramped up with no real payoff (and that's before adding even further increased Ninki gain, essentially adding another Ninjutsu to remember for burst phases, and yet one more cooldown that Ninja gets post-75).

    Without significant changes, I imagine I'll be leaving Ninja behind for Shadowbringers, personally, as it simply doesn't feel worth all of its extra hassle.
    (3)

  8. #28
    Player
    snipski's Avatar
    Join Date
    Aug 2013
    Location
    Sweden
    Posts
    235
    Character
    Lloyd Irving
    World
    Odin
    Main Class
    Goldsmith Lv 90
    Ninja is by far the hardest melee to play correctly, Bunshin feels weak, Bhava is weaker potency now also for some reason, the passive skill dripping blades used to give 20% extra phys dmg it's now gone for a ninki builder passive.
    I love how ninja feels but there is zero reason to take a ninja now because their personal dps is so bad.

    Havent tried it for PVP much yet i hope it's not as bad as it's PVE counter-part.
    (1)
    Last edited by snipski; 07-08-2019 at 12:51 AM.

  9. #29
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    yeah dmg is on the low side , and im like playing piano on the opener , ugh is insane how many skills , ogcds , and CDs we have to manage and for what? subpar dps afaik.

    is fun? yes , a bit frustrating and everything goes to hell if u miss a TA or dont have ninki up for Bushin ....

    would loved a "TRIPLE ATTACK" trait , 50% chance of doing triple attack on combo finishers or something like that , btw mudras , kinki , TCJ , bushin ....ugh
    (1)

  10. #30
    Player
    ern815's Avatar
    Join Date
    Dec 2012
    Location
    Shirogane
    Posts
    367
    Character
    Anesuto Naito
    World
    Balmung
    Main Class
    Ninja Lv 85
    NIN is fun and has been my main job. Am glad that they kept the fun in the job, but yea, I do hope to see improvements in the damage department.
    (1)

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