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  1. #1
    Player
    Kanashii's Avatar
    Join Date
    Jul 2018
    Location
    Gridania
    Posts
    50
    Character
    Kanashii Shitsuren
    World
    Spriggan
    Main Class
    Dark Knight Lv 80
    I don't agree with Living Dead is weak. The heal requirement allow us to do some tricks which is impossible with Hallowed Ground for example.
    You launch Living Dead and for severals second the healer can ignore you.
    You fell at 1 hp be undead and the heals can heals you or ignore you if Benediction or if some hp have been already heal (you don't have to have 100% of hp but the total of hp healed need to be 100% of yours). I personnaly hope they will never delete the heal requirement.
    They can adjust the amount but the 10 sec before et 10 sec after is really needed to me for some mechanics skipping.
    (0)

  2. #2
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kanashii View Post
    I don't agree with Living Dead is weak. The heal requirement allow us to do some tricks which is impossible with Hallowed Ground for example.
    You launch Living Dead and for severals second the healer can ignore you.
    You fell at 1 hp be undead and the heals can heals you or ignore you if Benediction or if some hp have been already heal (you don't have to have 100% of hp but the total of hp healed need to be 100% of yours). I personnaly hope they will never delete the heal requirement.
    They can adjust the amount but the 10 sec before et 10 sec after is really needed to me for some mechanics skipping.
    LD surely has it's perks when played well, but it requires two players to do that.

    The Healer doesn't bother healing: You enter Walking Dead too early and lose those 10s.
    The Healer continues to struggle to keep you alive: You stay in Living Dead for the full 10s.
    The Healer heals you early or too well: You never trigger Walking Dead.
    The Healer blows all their CD's on you during Living Dead and has nothing left for Walking Dead: You die.
    (2)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,028
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Basic fixes for now:
    • Have Superbolide's invuln effect apply just before the drop to 1 HP and both to trigger more immediately.
    • Living Dead can no longer be ended early by healing. Would-be fatal damage now creates "reverse-shield" appearing on the target's HP bar, indicating how much HP needs to be healed. Healing requirement reduced to simply whatever overkill damage would have been taken. A Doom graphic and its timer appear over the DRK's head once its activated. This will go grey and transparent once the healing requirement has been met, indicating that Living Dead is still in effect, but the DRK will not die.
    (6)

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