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  1. #21
    Player
    MidnightWonko's Avatar
    Join Date
    Jan 2017
    Posts
    18
    Character
    Kamil Pelin
    World
    Malboro
    Main Class
    Culinarian Lv 90
    I haven't had any real issue with LD, though one change that might be welcome would be that, instead of killing the DRK, WD instead does X damage to him, where X = DRK total HP - amount of healing DRK rcv'd. That way, if the healer misses the mark by just a little, the DRK would conceivably only take scratch damage.
    (1)

  2. #22
    Player
    Hopecord's Avatar
    Join Date
    Jun 2011
    Location
    Ishgard
    Posts
    73
    Character
    Quina Quen
    World
    Spriggan
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Freyyy View Post
    If this is really your issue with these abilities then why didn't you include Holmgang as well ? It leaves you at 1 HP as well and you have even less time to heal the WAR. Again Superbolide just needs a regen + Aurora (which is a GNB skill), and maybe 1 oGCD heal like Tetra or Lustrate and you're good since you aren't taking any damage for 8 seconds. LD is the only invuln that needs change at the time. Holmgang still has the shortest CD (and is still the best in raid content due to that), HG has its full invincibility with no drawbacks besides its long CD, and Superbolide is a shorter HG that puts you to 1HP but has a shorter CD as well. LD is the only invuln that needs either a crapton of healing or a bene (which is WHM's biggest CD).


    I didn't include holmgang because it doesn't negatively effect your HP or survivability, and the drawback isn't necessary a dead sentence as with LD. Superbolide puts you in danger right after the invul phase unless you're healed but of course not as bad of a design as LD. (what I hope is that those skills does'nt require another player to save you, but all on you)
    (0)

  3. #23
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    my take on superbolide

    - cast a barrier to yourself with the strength of 80 or 100% of your max HP for 8 or 10 seconds. long cooldown obviously.

    clean and simple, i dont know why i saw GNB brutal shell and this skill as his "ultimate defense" come to mind. lore wise its also good since GNB seems to be on "high tech" side so i just imagine him doing like master chief throwing that shield nade under his foot like in that halo 3 teaser trailer lol
    (0)
    Last edited by gumas; 07-06-2019 at 12:20 PM.

  4. #24
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Hopecord View Post
    I didn't include holmgang because it doesn't negatively effect your HP or survivability, and the drawback isn't necessary a dead sentence as with LD. Superbolide puts you in danger right after the invul phase unless you're healed but of course not as bad of a design as LD. (what I hope is that those skills does'nt require another player to save you, but all on you)
    But Holmgang only does its effect when you're at 1 HP. If you pop Holmgang but don't take would-be lethal damage then your Holmgang was just wasted. When you use it correctly, you go to 1 HP as well but healers have less time to heal you back up and you're still taking damage during that time, invalidating part of their healing. GNB goes straight to 1 HP and is invincible, preventing incoming damage from negating the healer's efforts to bring his HP back up during the invuln that also lasts longer. I mean, Holmgang is very strong don't get me wrong, but it's only thanks to its short recast (which is the most important thing in raid content for invulns). Superbolide is actually the second easiest invuln to deal with for healers next to HG.
    (1)

  5. #25
    Player
    Kirisu's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    59
    Character
    Emelin Souledge
    World
    Balmung
    Main Class
    Black Mage Lv 90
    I'll agree that Superbolide as it stands is hot garbage, in fact I've said as much on two occasions today alone.

    However! I will defend Living Dead to my dying day, it isn't a bad invuln by any stretch of the imagination (in fact its actually quite good.) certainly better than the naysayers would have it. It is just misunderstood.

    Living Dead thrives best when used deliberately, when you prepare it knowing you're about to eat lethal damage. Set it, forget it, keep on pushing your rotation. The buff itself lasts about... I wanna say ten seconds? is activated on "Death" and Walking Dead then lasts another ten seconds, provided your WHM doesn't fuck up and Bene you before its soaked everything you need it to. (See Titania EX for example) That is, in all honesty... far from weak.
    (0)
    Last edited by Kirisu; 07-07-2019 at 08:12 PM.

  6. #26
    Player
    Dortharl's Avatar
    Join Date
    Jun 2015
    Posts
    118
    Character
    Noah Dotharl
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    I don’t think SB is awful the main problem is that is just a crap version of HG. It’s fine YoshiP saying that HG is op but just giving other jobs a crap version is poor design they should do more to balance it the 1 minute shorter CD doesn’t do enough. It doesn’t both DRK and GNB are punished for using their skill but WAR and PLD are not.
    (1)
    Last edited by Dortharl; 07-07-2019 at 10:24 PM.

  7. #27
    Player
    Kirisu's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    59
    Character
    Emelin Souledge
    World
    Balmung
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Dortharl View Post
    I don’t think SB is awful the main problem is that is just a crap version of HG. It’s fine YoshiP saying that HG is op but just giving other jobs a crap version is poor design they should do more to balance it the 1 minute shorter CD doesn’t do enough. It doesn’t both DRK and GNB are punished for using their skill but WAR and PLD are not.
    I don't really see how DRK is punished for using their invuln, sure Walking Dead will kill you if it isn't cleansed but thats what the healer is for. They are rewarded ten more seconds to live, ten seconds wherein they can soak any damage and not die, ten seconds for the healer to recover. Its essentially a get-out-of-jail-free-card.
    (0)
    Last edited by Kirisu; 07-08-2019 at 05:42 AM.

  8. #28
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Kirisu View Post
    I don't really see how DRK is punished for using their invuln, sure Walking Dead will kill you if it isn't cleansed but thats what the healer is for. They are rewarded ten more seconds to live, ten seconds wherein they can soak any damage and not die, ten seconds for the healer to recover. Its essentially a get-out-of-jail-free-card.
    LD is the only invuln that kills you without healer intervention. The other tanks need to take extra damage after the end of the invuln to die, where the DRK just dies. The PLD can use its invuln at full HP, get full benefit from it and still not die afterwards, the WAR can heal some HP by himself fast enough so that he'd survive at least one or two autos afterwards, the GNB, while going at 1 HP, is invincible and thus can get some HP back by himself with Aurora and Brutal Shell before the end of the invuln and survive some hits too. DRK needs to receive a metric f*ton of healing in less than 10sec to prevent the invuln from killing him. I mean, I don't know how to explain better. There's no debate here. It's not a get-out-of-jail-free-card since it essentially either jails the healer or Bene's CD. It just exists so that DRK can cheese tank busters like the other tanks but it's still painful.
    (1)

  9. #29
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    People have been suggesting changes to Living dead since day one, one suggesting that it should heal you for 100% of damage received which would basically make you unkillable for its duration...but they havent ever mentioned anything about changing it. I think at this point, these skills are off the table as far as balancing goes.
    (0)
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

  10. #30
    Player
    Talinthis's Avatar
    Join Date
    Nov 2016
    Posts
    54
    Character
    Talinthis Vashavere
    World
    Lamia
    Main Class
    Warrior Lv 90
    i think it would be cool if for superbolide you went to 1 hp, and a percentage of the attacks that hit you regenerates your health.
    (0)

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