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  1. #1
    Player
    Raistlin's Avatar
    Join Date
    Mar 2011
    Location
    Palanthas
    Posts
    481
    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    Leveling right now:

    (4)

  2. #2
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    I want my fights to feel like Final Fantasy fights. That means they should last longer than five seconds unless the enemy is significantly below your level. I would prefer xp, however, to not increase as we currently level far too fast and need a speed redux. I leveled PGL, LNC, and MRD from 14, 10, and 10 all to 30 with a 48 hour period a few days ago. That's pretty ridiculous if you ask me, but that is a subject for another thread.
    (4)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Wynn View Post
    I want my fights to feel like Final Fantasy fights. That means they should last longer than five seconds unless the enemy is significantly below your level. I would prefer xp, however, to not increase as we currently level far too fast and need a speed redux. I leveled PGL, LNC, and MRD from 14, 10, and 10 all to 30 with a 48 hour period a few days ago. That's pretty ridiculous if you ask me, but that is a subject for another thread.
    Well, lucky for us they are speeding up the leveling process!~ Now everyone can get 50s EVEN FASTER!~
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    51
    I like the idea of slower fights. It would be great for when they introduce group combo's(skillchain equiv) giving people a chance to get their combo off and shine if they are doing good damage. Also, leveling is too fast.
    (2)
    Last edited by Turtle; 02-22-2012 at 07:33 AM. Reason: Grammer

  5. #5
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Back in the days of a leve-centric FFXIV, I wrote this, and expressed hopes that the refurbished combat system would change it. More recently, I started this other thread.

    We're about to see the end of the refurbishing and it's still my main issue with the game. Yoshida has several times expressed his ideas about this, and they seem grounded in a much lighter, breezier combat concept than the one the community seems to be clamoring for. Please make your voices heard.
    (0)
    Last edited by Rutelor; 02-22-2012 at 07:46 AM.

  6. #6
    Player
    Elgeron's Avatar
    Join Date
    May 2011
    Location
    Ul`dah
    Posts
    144
    Character
    Dodoku Lilimiye
    World
    Ragnarok
    Main Class
    Dragoon Lv 90
    Do the enemies more difficult to beat adding better IA, make then do differents strategies like causing status effects and even calling reinforcement and escape to tend you an ambush, give them more elemental and magical attacks and make us think. The duration of the battle will be longer inderectly without need of cheap HP improvements, and only the work of the party or the player will decide how fast the battle ends.

    Enemies should need different stratigies to be defeated, and they should force the player to change his strategy in battle to avoid monotony battles. For example, a monster can low its defense but rose its attacks to dangerous levels, which will force player to play more defensively if he dont want to be dead in 2-3 attacks of the monster. The same monster can rise its defenses very high, making the player to rely on magic or debuffer skills, or special attacks to break the defense while taking care of his HP.

    Other monster can rise it evasion, making it hard to kill, or raise its magic so you can put in use your magic defense. Other can teleport in battle and summon other weaker monster, and we can go on listing possibilities!

    More variated and difficult battles will make combat longer, or atleast thats how I see it ^^
    (0)
    Last edited by Elgeron; 02-22-2012 at 07:19 AM.

  7. #7
    Player
    Brimstonelove's Avatar
    Join Date
    Feb 2012
    Location
    Stilwell, OK
    Posts
    80
    Character
    Saint Brimstone
    World
    Mateus
    Main Class
    Fisher Lv 70
    I'm good with the battle length here. I've played quite a few online games where the kills are often even quicker...and some much slower. This one is a good ground for me.
    (1)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Wow an old thread, even gifthorse is in it, I already had it liked as well ^.^
    (1)

  9. #9
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Would love for there to be tough mobs that give high EXP but take a while to kill and are just generally harder. But they have to appeal to casual gamers because of marketing policies so my hopes are not up in the slightest.

    (Heck, I'm all 50's and I'd probably still fight them.)
    (1)

  10. #10
    Player
    Finalfreak's Avatar
    Join Date
    Nov 2011
    Posts
    131
    Character
    Final Freak
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    I defo would like longer fights. Cooldowns for like Gladiator are really ok for moogle or ifrit, but for crowd control (and especially cuzz the fight takes like 2 seconds) it's just useless. War Drum and Rampart are the only AoE voke that we have. And the cooldown is like 30 seconds for WD, 30 seconds for flash & 1:30 for rampart? With this short fights, these cooldowns are way too long. Gladiators don't learn how to use their skills in fight like ifrit or moogle because of this.
    I would like to see some stronger mobs, but in smaller groups. So that you can pull 1 or maybe 2 mobs at a time. Perfect to train your combos.

    So I defo vote YES! (liked it)
    (2)

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