I haven't noticed a change in tank DPS at all.
I haven't noticed a change in tank DPS at all.
Everyone else getting buffed isn't a nerf. If you're standing halfway up a flight of stairs and everyone walks up to you or higher, that doesn't meant you went any further down the stairs. Understand?
Im one who doesnt care if tanks do more or less dps. but just to correct a misunderstanding about the nerf to their dps...
You mixed up which things you were talking about in your example.
When talking about "nerfs" its in comparison to something. Either what it was prior, or what it is compared to another thing within the same category.
In this case, they made 2 different comparisons.
So if they compare themselves to DPS, then your example should be;
"If you're 4 steps below the people in front of you, and someone wouldnt let u take steps forward, and forced the person(s) in front of you to take 2 more steps forward, then you're now 6 steps behind them."
The comparison isnt how far you are to the top of the stairway, but how far you ware from the other person(s) on the stairway.
DPS doesnt have a "top" max, so the only thing to compare to is to the DPS of another class.
If there is anything considered remotely similar to your example, is if you said they added more stairs to the stairway, and bumped other people up further along the stairway.
(Bosses HP is now higher than before, so the damage you deal by % has gone DOWN)
The same logic applies to measuring "movement" in space. A stationary object with no momentum, is equal to an object in motion, if compared to an object in motion.
Damage by percentage has been lowered. That is a nerf.
Think of inflation.
You have 1 dollars worth of currency.
The currency doubles from the government tomorrow.
Your currency is now worth half as much.
Thats indirectly taking value from your currency, and applying it elsewhere.
This would be pointless, other than for the factor the government gets to spend it, and any debt people had, just lost value, and the debt holders lost a % of currency needed to pay of the current value of lifes costs.
You can argue, no, there is no loss of money, money was ADDED. But in reality, money was lost by some, and gained by others.
obviously in this case, value of DPS is based on the % of a targets HP that can be removed.
They dont actually need a fixed value, as a fight can have completely different enrage timers.
So the value of DPS is on a per boss fight basis, which cant be directly measured.
Instead, you have to go with a sort of estimate, based on prior fights.
Last edited by MaraD_; 07-05-2019 at 01:07 PM.
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