Just ruin 2 something while the pack is being gathered. There's zero excuse for tanks losing aggro.


Just ruin 2 something while the pack is being gathered. There's zero excuse for tanks losing aggro.







I don't disagree with you, but this is a 'sweep it under the rug approach' to the problem. I will agree that not being able use aetherflow prior to enemy engagement isn't that big of an issue, but it's the result of another issue with the ability.
A problem I've always had with aetherflow that has been exacerbated by the changes is that most aetherflow skills have CD durations along with consuming stacks. I have always felt that if a skill, ANY skill has its own CD duration, then it needs to operate free of any other resource the job uses. In the case of SCH it's excog, indom, and sacred soil. These abilities either need to removed as aetherflow skills, or have their CDs reduced to reasonably short recast times like with lustrate.
If I had my way, I would remove both excog and sacred soil as aetherflow skills. They would remain as is and just not consume stacks of aetherflow. To replace, I would give SCHs back both bane or shadow flare and energy drain as aetherflow skills. Bane/shadow flare, energy drain, lustrate and indom will all operate off the GCD but share a 2.5s recast timer. With these changes, quickened aetherflow can also make a return.
What I know for certain is some changes need to happen with SCH because it can't keep going like this all the way through 5.0.




Agreed. An ability should use a Resource or Cooldown. Pick one, not both.A problem I've always had with aetherflow that has been exacerbated by the changes is that most aetherflow skills have CD durations along with consuming stacks. I have always felt that if a skill, ANY skill has its own CD duration, then it needs to operate free of any other resource the job uses. In the case of SCH it's excog, indom, and sacred soil. These abilities either need to removed as aetherflow skills, or have their CDs reduced to reasonably short recast times like with lustrate.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]



With the DPS moves gone, what would SCHs still use stacks for then besides Lustrate?
EDIT: SCH CDs would also have to change for this to be even remotely balanced, IMO. 30-second 400 potency Indom with no stack cost? 30-second 500 potency regen Sacred Soil (the AST version is only 300 potency with triple the CD LMAO). These abilities currently are balanced by the fact that they cost dual resources, and honestly I like it that way. It makes the job more thought-provoking, but to each their own.
Last edited by loreleidiangelo; 07-05-2019 at 08:30 PM.
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