Quote Originally Posted by Vaerum View Post
Random thoughts concerning drk skills since I'm bored at work on a night shift.
Delirium - For the next 15 seconds, any skill that uses blood refunds a portion of mana. Any skill that uses mana refunds a portion of blood. All blood/mana gains from combo skills are doubled.
The refund % from blood to mana and vice versa can be used as a tuning knob to control the damage output of the cooldown, same with the duration. The idea is to preserve some of the gameplay of the aoe style that drk had in SB, converting blood to mp and back again.
I like this.
To build on it, I'd suggest that under Delirium, Bloodspiller/Quietus each generate 1600 MP, and Edge/Flood each generate 30 Blood.
The idea here is that going into Delerium with full MP and Blood will allow you to sustain an extended Bloodspiller/Edge of Shadow combo, basically for every 2 you use, you get another one back.
It's slightly fewer Bloodspillers that you can spam, but it's more Edge's you can weave, and I think that would be a much more fun burst phase.
It would also encourage you to save resource, rather than spending everything on cooldown as it is atm.