
Originally Posted by
Lyth
Having Delirium unlock a special combo is effectively the same as Gnashing Fang. Which, in turn, is the same as most potency boosting cooldowns.
There's not a problem with Delirium being functionally similar to Inner Release, any more than there's a problem with Living Shadow being functionally similar to a DoT. It's not that it lacks complexity. It's the fact that people are identifying it as being a specifically "WAR themed" action, despite the fact that the two windows don't really function the same.
I don't actually think that the issue is Delirium at all, though. The issue is with Bloodspiller and Quietus. From a purely flavour perspective, they could probably stand to do something a little more interesting, be it stealing a small amount of HP and/or a small amount of MP at baseline, which could then be enhanced through Delirium. But I'd like to see what the actual numbers end up being before suggesting something that's a potency boost.
I think you have to be extremely careful with changes to MP generation, though. If you make resource generation too easy, you take the decision making out of the job.
As an example, you can't burn off the extra blood generated by BW under Delirium. So you have to be careful when those two windows show up together. Likewise, you can't generate blood under Delirium, so you need to prepare an adequate amount of blood in advance if Living Shadow is coming off cooldown at the same time. This is what makes it fundamentally different from something like Inner Release, in which everything is free.