Alright, so putting back energy drain (might!) fix the problem? But I never understood the aoe change, why art of war?
Alright, so putting back energy drain (might!) fix the problem? But I never understood the aoe change, why art of war?
When you have been privileged, equality feels like oppression. This seems to be the case with SCH now.
We're not equal though. You'd be hard pressed to find a SCH who wasn't completely fine of the nerfs we knew were coming or that hadn't spoken out at the over-buffing we received back after they murdered our class at the start of Stormblood. We were in a decent spot with the first round of buffs during that expansion and then someone on the dev team decided to go hog wild and go too far. SCH right now isn't as bad as it was in 4.0 but it's a damn sight close to it. Our Aetherflow cannot be cast out of combat, we have MP issues for days that facilitate outright stopping of any casting for a few seconds to remain solvent. Our faerie's AI got /worse/ sometimes outright eating spells and generally taking even longer to cast what few spells it has left. Said faerie also sometimes just randomly unsummons itself when logging into dungeons, and I for one can't find the rhyme or reason for it. She's just sometimes gone. That isn't equality. That's someone on the Dev team not doing their job.
Also I find it funny that people are preaching about equality when what they could have done is brought classes like WHM /up/ to the level of AST and SCH instead of bringing the other two /down/. But complexity and fun seem to be dirty words for this dev team that seems to not even have a healer main amongst them.
Seriously? Equality does not mean taking away rights, it means granting the same rights to all to make them equal. If this was Equality they would have gotten off their butts and improved the other 2 classes not nuter/spay the 3rd.
It's less that it was a mistake I feel and more that SE didn't like the complexity it had and considered it hard to balance because of it. Their idea this expansion seems to be to make everything the same for the sake of balance, at least in terms of healers and from what I've heard to a lesser extent tanks. The sad thing is that I can almost guarantee we're going to be having balanace issues by 5.5 because they fundamentally don't seem to understand how healers work anymore. I'd stake money on it.
We really need community advocates at the table when classes are being designed/redesigned. A lot of good ideas for balance have popped up on this very forum that kept the complexity of the jobs while also making each a viable choice, but most of them just got ignored if they were even seen at all.
Because Bane was removed. Miasma II was a 100 potency AoE direct with an additional DoT. If spamming in an AoE setting, a 100 potency AoE was about half the strength of the other healer AoEs and was pretty garbage, but it complimented the Bane-spread Miasma and Bio DoT ticks very well, so all together you had great AoE damage. The DoT was just an extra bit for meaties and bosses or for when you stopped spamming when it actually got the chance to tick.
Without the full package of Bane-DoTs, Miasma II as it was before isn't very good. Art of War is basically just it frontloaded as direct damage.
As a Scholar Main, I'm trying my hardest to continue loving scholar but the truth is that because of the removal of many of the skills we used to have, Scholar feels cumbersome. What brought me to scholar was that It was a healing class that starts off as a DPS. As a scholar, you still inherited many of the skills that make Arcanist so much fun. I used to use Energy drain in between heals to help recover MP and the use of bane to help with damage was something that was very important. I hope they bring these skills back to the job. SE seriously screwed this one up.
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